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[RELz] LGNPC Ebonheart

PostPosted: Sun Oct 25, 2020 9:49 am
by cyrano
25 October, 2020: New release and updates available

LGNPC Ebonheart and its dialogue-only counterpart has been released along with sixteen updates of existing LGNPC mods. The majority of changes are corrections of spelling and grammatical errors, but there are also important bug fixes. Most of the updates can be introduced to a game in progress without issues. A short description of the changes is included below, but users should consult the mod's readme file for complete details about an installment.

These updates are available at our website:

Ebonheart, version 2.00
This is the initial release of this town. The designation of version 2 denotes that it makes use of LGNPC NoLore and is Children of Morrowind-ready. It does not mean that version 1.00 has been available exclusively to LGNPC members for years as reported on the QAnon website.

Aldruhn, version 1.31 supplement
A script was edited to be compatible with the OpenMW engine along with minor dialogue fixes.

Indarys Manor, version 1.60
Created a path to perform Twin Lamps quests for players who previously cleared Assarnud, removed third-party meshes and textures from books introduced by this mod, and removed the quest 'Share a Bed'.

Khuul, version 2.30
Completely re-edited dialogue and fixed bug in Shotherra's travel script.

Maar Gan, version 1.31
Softened the community's opinion of Miles Gloriosus, and decreased the fortune-teller's fee.

NoLore, version 1.10
Added responses for several of the scout topics.

Pax Redoran, version 1.30
Reworked quest 'Make Amends' to resolve reliably, closed loophole that allowed the player to be named Redoran Hortator quest after looting Bolvyn Venim's corpse, and removed third-party meshes and textures from books introduced by this mod.

Pelagiad, version 1.33
Resolved an inconsistency regarding the introduction of a quest.

Secret Masters, version 1.31
Removed third-party meshes and textures from books introduced by this mod.

Seyda Neen, version 2.10
Completely re-edited dialogue, fixed filtering error that resulted in Adararia Vandacia being erroneously declared dead, and filtered Sellus Gravius' greetings to be used once as not to break other mods.

Tel Mora, version 1.31
Minor dialogue fixes.

Tel Uvirith, version 1.40
Fixed a filtering error that under some circumstances could prevent the main quest from being advanced.

Vivec Foreign Quarter, version 2.22
Minor dialogue editing, and introduced fix to prevent Alusaron from becoming over-encumbered and being unable to complete his services.

Vivec Redoran, version 1.70
Minor dialogue editing, Fixed error that resulted in players being expelled from House Redoran even when they were not observed executing a writ, and removed third-party meshes and textures from books introduced by mod.and quest bug fixes.

Dialogue-Only Mods

Ebonheart_Lt
This is the initial release of this town.

Khuul_Lt
This was prompted by the re-editing of the full version.

Seyda Neen_Lt
This was prompted by the re-editing of the full version.

Merged_Lt
This was prompted by the inclusion of Ebonheart and the re-editing of Khuul and Seyda Neen.


Much remains for our team to do, both with new installments and updates of previous releases. At this time, we have not settled on what will be our next project town and cannot foresee when it will be available. It is not likely the community will be informed before we release it.

Re: [RELz] LGNPC Ebonheart

PostPosted: Wed Oct 28, 2020 6:54 am
by dietbob196045
Great Project, Great Team....keep it up

This is a monumental Endeavor and I certainly appreciate the hard work and dedication to making morrowind less generic !!


Enjoy
Dietbob

Re: [RELz] LGNPC Ebonheart

PostPosted: Thu Nov 12, 2020 9:28 pm
by cyrano
There has been a minor update of two of the dialogue-only installments do to an improperly filtered entry that allows most NPCs in the game to use the response. LGNPC Ebonheart Lite and LGNPC Merged Lite are affected. Those players using either mod - never both at the same time - should have no issues replacing the old file with the update. Sorry.

Re: [RELz] LGNPC Ebonheart

PostPosted: Fri Nov 20, 2020 11:20 pm
by abot
I was not aware of the Ebonheart work in progress, what a pleasant surprise, cheers!