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  • In total there are 48 users online :: 1 registered, 2 hidden (or bots) and 45 guests (based on users active over the past 5 minutes)
    Most users ever online was 5528 on Thu Jul 27, 2017 11:30 pm

    Registered users: No registered users


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  • Latest global announcements

View the latest post Modding History search function issues.


We at Modding History we were made aware that the search function is out of order. This issue is caused by a major update on the servers, and is being looked at by Fliggerty. The search algorithms will likely need a whole new rewriting, causing the search functions to not work for a while. We will let everyone know when the search functions are working again. Until the search is working again you can still find mods, by sifting through the database to find what you might be looking for. We know...

Views: 1313  •  Comments: 2  •  Write comments [ Read all ]

View the latest post The future of GHF and MMH

1, 2, 3

Hello everyone who is still around!

I have been thinking a lot about the nature of entropy lately. The nature of entropy is that all complex systems, left to their own devices, will decay and revert to chaos. The general notion of data on the internet is that it can last forever. In many ways, that is a fallacy - data can and does become corrupt and useless. But beyond that, even if the data is preserved properly, the means to manipulate or interpret that data is likely to change or go...

Views: 149382  •  Comments: 58  •  Write comments [ Read all ]

View the latest post Great House Fliggerty site issues...

1 ... 4, 5, 6

Some of you might have noticed that there was a hiccup on the 30th of October, and some things are still not working right. The issue stemmed from a temporary shutdown of the servers that are hosting Great House Fliggerty, and our sister sites. While this was happening Fliggerty began a server migration to get a jump start on moving things to a new server. We hope to have the migration completed by the end of next week. We also hope to have any bugs caused by the server migration worked out by the...

Views: 72959  •  Comments: 148  •  Write comments [ Read all ]


  • Latest news

View the latest post [RELz] LGNPC Ebonheart


25 October, 2020: New release and updates available

LGNPC Ebonheart and its dialogue-only counterpart has been released along with sixteen updates of existing LGNPC mods. The majority of changes are corrections of spelling and grammatical errors, but there are also important bug fixes. Most of the updates can be introduced to a game in progress without issues. A short description of the changes is included below, but users should consult the mod's readme file for complete details about an installment.

These updates are available at our website:

Ebonheart, version 2.00
This is the initial release of this town. The designation of version 2 denotes that it makes use of LGNPC NoLore and is Children of Morrowind-ready. It does not mean that version 1.00 has been available exclusively to LGNPC members for years as reported on the QAnon website.

Aldruhn, version 1.31 supplement
A script was edited to be compatible with the OpenMW engine along with minor dialogue fixes.

Indarys Manor, version 1.60
Created a path to perform Twin Lamps quests for players who previously cleared Assarnud, removed third-party meshes and textures from books introduced by this mod, and removed the quest 'Share a Bed'.

Khuul, version 2.30
Completely re-edited dialogue and fixed bug in Shotherra's travel script.

Maar Gan, version 1.31
Softened the community's opinion of Miles Gloriosus, and decreased the fortune-teller's fee.

NoLore, version 1.10
Added responses for several of the scout topics.

Pax Redoran, version 1.30
Reworked quest 'Make Amends' to resolve reliably, closed loophole that allowed the player to be named Redoran Hortator quest after looting Bolvyn Venim's corpse, and removed third-party meshes and textures from books introduced by this mod.

Pelagiad, version 1.33
Resolved an inconsistency regarding the introduction of a quest.

Secret Masters, version 1.31
Removed third-party meshes and textures from books introduced by this mod.

Seyda Neen, version 2.10
Completely re-edited dialogue, fixed filtering error that resulted in Adararia Vandacia being erroneously declared dead, and filtered Sellus Gravius' greetings to be used once as not to break other mods.

Tel Mora, version 1.31
Minor dialogue fixes.

Tel Uvirith, version 1.40
Fixed a filtering error that under some circumstances could prevent the main quest from being advanced.

Vivec Foreign Quarter, version 2.22
Minor dialogue editing, and introduced fix to prevent Alusaron from becoming over-encumbered and being unable to complete his services.

Vivec Redoran, version 1.70
Minor dialogue editing, Fixed error that resulted in players being expelled from House Redoran even when they were not observed executing a writ, and removed third-party meshes and textures from books introduced by mod.and quest bug fixes.

Dialogue-Only Mods

Ebonheart_Lt
This is the initial release of this town.

Khuul_Lt
This was prompted by the re-editing of the full version.

Seyda Neen_Lt
This was prompted by the re-editing of the full version.

Merged_Lt
This was prompted by the inclusion of Ebonheart and the re-editing of Khuul and Seyda Neen.


Much remains for our team to do, both with new installments and updates of previous releases. At this time, we have not settled on what will be our next project town and cannot foresee when it will be available. It is not likely the community will be informed before we release it.

Views: 1641  •  Comments: 3  •  Write comments [ Back ]




 Poll

How should I handle the appearance (color scheme and layout) of Modhistory 2.0?

Keep the current theme
14
54%
Keep the current color scheme, but change up the layout
8
31%
Similar layout, but do a new color scheme
1
4%
Build an entirely new theme and layout
3
12%
 

Total votes : 26

 

View topic



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