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Re: Valenvaryon seems unfinished

PostPosted: Fri Aug 23, 2019 5:22 pm
by dietbob196045
Yup I did, my brain was not thinking properly

anyways - I want to do the other tower cell and at least build the interiors for the dwemer section -  I have most of the tunnel doors attached (linked) to the places that they are going.  I have some test creatures which I'm going to remove for any walk abouts   and I need to put at rotation script on the Moons

2 or 3 of the tunnels still need some adjustments but they can be walked through.....  just pretty blank and empty

and of course we need to add the objects that are needed to get past the barriers

Enjoy
Dietbob

Re: Valenvaryon seems unfinished

PostPosted: Sat Aug 24, 2019 12:56 pm
by Leonardo
dietbob196045 wrote:
Leonardo wrote:Too bad.  I'm in the same boat as you are when it comes to scripting, but have you tried the script for the Puzzle Canal beneath Vivec Palace that's used for a Temple quest.

But also InsanitySorrow is good as well, and I've worked with him on Silgrad and we had a modding project site ...long long ago, I'm gonna see if he is still around and would be willing to help a bit

You can always send him a PM as he recently joined GHF.  :wink:

Re: Valenvaryon seems unfinished

PostPosted: Sat Aug 24, 2019 1:25 pm
by dietbob196045
I already have a message sent to him, possibly he joined as he saw my PM to him yesterday and I told him where to find me

We shall see

In the mean while, I am continuing alway ..........

Enjoy
Dietbob

Re: Valenvaryon seems unfinished

PostPosted: Sun Aug 25, 2019 7:00 am
by Leonardo
dietbob196045 wrote:Go to -2,19  look a bit south ( maybe east) of where you appear.....  you see a stronghold shutter (it's just a marker)  it will take you into the 1st cave  I connected 2 of the tunnels  have fun finding it, most of the other cells are not connected, you'll be able to view them in the CS

If you see anything Construction related let me know, suggestions are always welcome  but keep in mind I still want to clutter the place up

The ValenvaryonExpansion2.0.esp seems to cause a CTD when using the Silt Strider Hovel mod and today I continue with the gamesave I saved a couple of days ago.  Probably a week or two.

Anyway, I was standing near the water and had not far to the entrance of the Valenvaryon Underground - Resolve or similiar.

So, I decided to walk to the Silt Strider Hovel, but when I was fairly near I got a CTD for no apparent reason.

The only thing I can think of is that the ValenvaryonExpansion2.0.esp seems to cause the CTD I had, because as soon I remove it I had no CTD.

Re: Valenvaryon seems unfinished

PostPosted: Sun Aug 25, 2019 8:19 am
by dietbob196045
Interesting

I do not have that Mod,  Soooo I downloaded it and checked it with TESPCD and found nothing
so I ran a game and again my results were fine...................  don't know

something else perhaps  ?


Enjoy
Dietbob

Re: Valenvaryon seems unfinished

PostPosted: Sun Aug 25, 2019 9:01 am
by dietbob196045
On a different note -

I did some work on the interior section of the Eastern Cave

So far  Top Image is the corridors to the 3 towers
          Middle Image the Main Hall which has several smaller chambers (not yet built)
          Bottom Image is the Main Entry Hall which also has several smaller chambers (not yet built)

         And I still need to modify some stuff

Now what do you think of this backstory regarding the Dwemer who resided here:

As you mentioned the Outpost  may have been a place of learning in the art of enchantment, using this idea we have a clan of Dwemer who over time discovered that the power of 2 moons played a major roll in the enchantment of items, but as they progressed in knowledge their was a dispute between several of the leaders
each claiming that 1 of the 2 moons was more significant then the other, this lead to a clan war.. and eventual separation of the Clan, each taking residence
on the east and west sides of the bypass where they could continue with their research and worship of the particular moon

The bypass is a center point, guarded by steam centurions built by each side (these are already in place)

If the backstory is acceptable it will give me some ideas for items In particular the Item needed to get into the main chamber !

But I will continue to think on this

Enjoy
Dietbob

Re: Valenvaryon seems unfinished

PostPosted: Sun Aug 25, 2019 11:42 am
by Leonardo
dietbob196045 wrote:Interesting

I do not have that Mod,  Soooo I downloaded it and checked it with TESPCD and found nothing
so I ran a game and again my results were fine...................  don't know

something else perhaps  ?

How about LandDATA?

Here is my post from the old BSF about what happen in my game when having both Pluto's Sable Dragon and Mills of Morrowind (created by abot) at the same time.

Re: Valenvaryon seems unfinished

PostPosted: Sun Aug 25, 2019 1:32 pm
by dietbob196045
I looked at the land

I did not see any tears   the Strider Hovel Mod changes land in cell -2,18    our entry is -2, 19   so it is possible

However as I said I did not have a CTD,  I did notice a slight stutter in my characters movement as I got closer to the Hovel
I walked all over from Valenvaryon stronghold to the hovel  back and forth up and down all over

So I am stumped  :yield:   :chinscratch:

Re: Valenvaryon seems unfinished

PostPosted: Sun Aug 25, 2019 3:02 pm
by Leonardo
I think your picture is somewhat accurate about where I got a CTD, but then I have a lot of mods and I assume you only had two mods active.  :chinscratch:

Re: Valenvaryon seems unfinished

PostPosted: Sun Aug 25, 2019 6:45 pm
by dietbob196045
Leonardo wrote:I think your picture is somewhat accurate about where I got a CTD, but then I have a lot of mods and I assume you only had two mods active.  :chinscratch:


I did look very close in the construction set between and around those stones but I saw nothing out of place, everything was seamless
so yeah  me < still stumped,  got to be something else ....have you tried it with just the Expansion and the Hovel?

That would be an outstanding assumption   Yes only 2

I don't typically run many mods at the most I think I had 4 active during my heavy game play period,  lot's of Mods, just didn't attempt using them all at once
and they were all Quest Mods

Scourge of the Lich Father
White Wolf
Suran Underworld
The Illuminated Order

Those were my Go to Mods

Enjoy
Dietbob

Re: Valenvaryon seems unfinished

PostPosted: Mon Aug 26, 2019 10:53 am
by dietbob196045
Dwemer Moon Worship

Interesting

Enjoy
Dietbob

Re: Valenvaryon seems unfinished

PostPosted: Mon Aug 26, 2019 12:41 pm
by Leonardo
Yeah, why not.  The Dwemer worship the moons hence the Secunda and Masser effect the player can get after activating the Dwemer Orrey.

Re: Valenvaryon seems unfinished

PostPosted: Mon Aug 26, 2019 3:34 pm
by dietbob196045
Leonardo wrote:Yeah, why not.  The Dwemer worship the moons hence the Secunda and Masser effect the player can get after activating the Dwemer Orrey.


That must be from Oblvion  ?

But yes

AND

I thought I saw someone had made a Arcane Enchanting Table for Morrowind ..... I can't remember, if you know of one let me know please it will save me some work

I made one but I got a lot of texture playing to do before I'm satisfied with it

currently it looks like this

Re: Valenvaryon seems unfinished

PostPosted: Mon Aug 26, 2019 4:14 pm
by Leonardo
Yes.  It is the Orrey DLC for Oblivion.  :obliviongate:

As for commenting your Dwemer archane enchanting table, I am too tired now to give you feedback about that, but tomorrow when I had a couple of hours sleep I'll share my thoughts about that.

Re: Valenvaryon seems unfinished

PostPosted: Mon Aug 26, 2019 4:50 pm
by dietbob196045
Leonardo wrote:Yes.  It is the Orrey DLC for Oblivion.  :obliviongate:

As for commenting your Dwemer archane enchanting table, I am too tired now to give you feedback about that, but tomorrow when I had a couple of hours sleep I'll share my thoughts about that.



OK    :)  Get some rest  


Enjoy
Dietbob

Re: Valenvaryon seems unfinished

PostPosted: Tue Aug 27, 2019 3:52 am
by Leonardo
Is that iron where the candles are placed or is it just wood as it looks to be wood?


Also, the rock there the skull is placed on looks more like a 6th House altar to me rather than a Dwemer altar, so why not have a large Dwemer Coin standing on the edge.  You know, where a coin can roll on other side if pushed.

Or have an ancient Dwemer Helmet, a special prepared helmet for enchanting, instead of the skull on a dwemer bench or similiar.  What do you think?  :chinscratch:

Re: Valenvaryon seems unfinished

PostPosted: Tue Aug 27, 2019 6:43 am
by dietbob196045
Hope you had a good rest

A concept is all - to see if I could put one together with existing parts

Yes it is wood with the dwemer metal texture to look like iron bars
The stone plate is actually a wood table top (furn_com_table_01,  I believe ) I modified the vertices and added the dwemer wall texture    but as you can see I've changed the texture to the more traditional enchanting table image (which still needs some adjusting)

as far as decorating it for game purposes we can have anything we want, I was intending on having at least a place for soul gems

I need to do some work on it for sure, but the few things I noticed is a skull seems to be present on most if not all enchanting tables, and the orb as well


Enjoy
Dietbob

Re: Valenvaryon seems unfinished

PostPosted: Tue Aug 27, 2019 10:50 am
by Leonardo
Yep, I had a good rest.  :D

I still think using wood doesn't make sense, after all the dwemer are known for their use of iron hence the heavy dwemer cogs along with the funiture e.g iron table, iron stew, iron beds and other dwemer clutter.

But the clear blue symbols looks great, so keep those and removing them kind of destroying the uniqueness of a dwemer enchanting table doesn't it.

However, I am not fond of using a skull as it reminds too much about how it is in Skyrim at the same time using a skull might be confusing with the 6th House.

Which itself gives me an idea about what to replace it with and that's what you said about a soulgem.  Using a soulgem instead of a skull might be better as it brings more immersion to the game.

If you want to have a place for the various of soulgems why not place them as static on each symbol.

Oblivion symbol - Greater Soulgem
Above to the left - Petty Soulgem
Bottom right side - Common Soulgem
Above to the right - Lesser Soulgem

And the Grand Soulgem replaces the skull in the middle, but if you still want to use a skull then the Grand Soulgem could be beneath the skull in the center.

The soulgems will be static and each one of them has a script so the player can activate any of the soulgem that match what filled soulgem the player wants to add.

Once that has be done the player activate the skull or whatever used instead, then select what spell from the spells the player knows and after that activate the enchanting table one last time to finish the enchanting process.

Re: Valenvaryon seems unfinished

PostPosted: Tue Aug 27, 2019 12:01 pm
by dietbob196045
Leonardo wrote:Yep, I had a good rest.  :D

I still think using wood doesn't make sense
 No it does not, I do plan on changing it.

But the clear blue symbols looks great, so keep those and removing them kind of destroying the uniqueness of a dwemer enchanting table doesn't it.

Leonardo wrote:However, I am not fond of using a skull as it reminds too much about how it is in Skyrim at the same time using a skull might be confusing with the 6th House.


Fair Enough -  I'll give it a go as you describe, we shall see what we get  :)

Enjoy
Dietbob

Re: Valenvaryon seems unfinished

PostPosted: Fri Aug 30, 2019 12:19 pm
by dietbob196045
Not quite finished with it !  I did make some changes to the enchanting table

With regards to the interior.... the main chamber is all together......minus clutter,   currently it has 6 sub-chambers, my thought here is these serve as home/laboratory
to the previous occupant's.   Each of these "Dwemer" has a unique specialty  IE:  Master Weapons Enchanter, Master Armor Enchanter, Master Scroll Writer, Master Soul Collector, Master Alchemist and Master Tonal Architect, the corresponding chambers with be decorated accordingly .........  which I am currently looking for things to clutter
with, unlike the other races the Dwemer have few resourses (CS) to choose from... but it will be fine,  also with regard to the furniture  I want to use the stone bed style as seen in Skyrim rather then the iron bedframe used in Morrowind

your thoughts

Enjoy
Dietbob

Re: Valenvaryon seems unfinished

PostPosted: Fri Aug 30, 2019 1:33 pm
by Leonardo
All that looks good in my book, so don't change that unless it is necessary.  :wibble:

As for using stone beds instead of iron beds, why not, good idea.  Why didn't I thought about that.

I don't think any ordinary clutter should be lying on the floor as this place hadn't got any visitors for over a whole era (1000 years?), so make each room clean as it were visited yesterday or the previous week/season/year.

Re: Valenvaryon seems unfinished

PostPosted: Fri Aug 30, 2019 2:12 pm
by dietbob196045
Leonardo wrote:All that looks good in my book, so don't change that unless it is necessary.  :wibble:


Other then the candles and soul gems which will be placed on the table I am done (just had to make some very minor adjustments to the mesh)

Leonardo wrote:As for using stone beds instead of iron beds, why not, good idea.  Why didn't I thought about that.
 

Exactly my thought

Leonardo wrote:I don't think any ordinary clutter should be lying on the floor as this place hadn't got any visitors for over a whole era (1000 years?), so make each room clean as it were visited yesterday or the previous week/season/year.


This was my intention, not clutter as in messed up, but organised and fresh as if the maid just came in and cleaned it up (minus a cup on the table or 2)

I will continue on

Enjoy
Dietbob

Re: Valenvaryon seems unfinished

PostPosted: Sat Aug 31, 2019 7:08 pm
by dietbob196045
Another mind boggling question

Neon or Candle ?

I'm torn  to me the enchanting table is a arcane occult type deal which means candles  However it's the Dwemer soooooo I'm brain dead

you decide this one

Also made a few tapestries

Enjoy
Dietbob

Re: Valenvaryon seems unfinished

PostPosted: Sun Sep 01, 2019 1:41 am
by Leonardo
How about crystals, similiar to what exist where the Daedroth Hrelvesuu is in-game?  :chinscratch:

Re: Valenvaryon seems unfinished

PostPosted: Sun Sep 01, 2019 7:05 am
by dietbob196045
Leonardo wrote:How about crystals, similiar to what exist where the Daedroth Hrelvesuu is in-game?  :chinscratch:


I'll give it a try those crystals are very big and even a scale script doesn't make them small enough to fit on the enchanter, but I have other crystals I can try
It will end up looking just like a greater soul gem, but I had thoughts on the soul gems as well, something for a later discussion as I want to do some work
on that first

Enjoy
Dietbob