Wolf wrote:First off, I don't mean to slander the authors of any of these mods - just point out an obvious flaw with our current way of going about these mods.
This one guy built one of the highest rated mods, Sands of Time. This mod's goal is noble - to make random encounters more random and exciting....however the mod was just an awful experience for me. Rather than editing every cell individually it uses the placeatme function (or whatever its called in Skyrim) and just places npcs right on top of the player at random times. This breaks so many (like 1 in every 10) quests and isn't immerse at all. I always know there's a mod running in the background. Worst of all, sometimes they spawn 'bosses'. And by 'bosses' they mean regular enemies with a new texture and a huge health bar where one swing of the sword doesn't even move it. At first I thought it was intended, and that I was supposed to run away but then they spawned in an area where I couldn't run away and it just broke the game. The worst part is its one of the highest endorsed mods on the nexus...people like to honor mods that do a lot even when they do it in all the wrong ways.
My absolutely favorite mod on the nexus is convenient horses. Its the only truly immerse game-play mod I've found for Skyrim but it has one immersion-breaking element. You have to learn how to whistle by whistling at random people through a dialogue option. It's just silly, and ridiculous, and ow every time I talk to someone I see that option which just shouldn't be there. Still, my favorite mod ever but I'm trying to point out a small annoyance.
I'm curious if anyone else here has had a similar experiance with Skyrim Mods and if they have their own thoughts on why mods in Elder Scrolls seem to be lacking. Perhaps its just the more advanced Creation Kit making it harder to mod or the fact that Bethesda foolishly gave up Skyrim way earliar than they originally planned (where are those spears I saw! How hard would it be to just release the .esp for modders to finish?). Or maybe its because modders today seem to be a younger, less experianced force than they were before.
Once again, I'm not saying any of these mods are just absolutely worthless or even bad. I'm just saying if someone played Morrowind Mods and then Skyrim Mods they'd see what I'm talking about.
Wolf wrote:I did just try AFT Leo, its wonderful. It feels like the good old days with Morrowind followers. It has an option for everything I'd ever want. It's perfect. Very few people "Get UFO to work right". It'll do most of its job...but eventually it'll just bug out and it'll all be over.
Lokichan wrote:-snip- ...along with the death of PES(coming back to see that was very sad for me)...-snip-
Jac wrote:My biggest gripe is the seemingly lack of #@$%! readmes in archives! I hate having to go back to the Nexus just to have a simple question answered because the author couldn't be bothered to include a readme! :violent:
Miserina wrote:Jac wrote:My biggest gripe is the seemingly lack of #@$%! readmes in archives! I hate having to go back to the Nexus just to have a simple question answered because the author couldn't be bothered to include a readme! :violent:
Well, for mods on the Skyrim Nexus, I don't consider that unreasonable at all for one really simple reason. When you look at a mod in the Nexus Mod Manager, it shows you the Nexus page alongside it. Also, I think there's a utility built in now to manage readmes for you.
If you don't use Nexus Mod Manager, or the more niche but far superior Mod Organizer utility, then I really don't know what to say. It'd be like if someone seriously into modding Morrowind told me they don't like Wrye Mash or TESTool or something.
Miserina wrote:Interesting. It's not particularly the type of mod I'd pick for my own playthroughs anyway, but I'm quite impressed that the author of a mod tracked down a random scathing review and wrote out a well-reasoned rebuttal to it.
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