I give up

The Elder Scrolls III: Morrowind

Re: I give up

Postby theskymoves on Sun Jul 11, 2010 3:09 pm

It is definately something inherently wrong with this install. I made a new character, and added the three gems with the console and they still display wrong.

I use mlox, Wrye Mash and Re-Order Mods (because there are some things that mlox doesn't sort correctly). There's was nothing in the meshes/n folder that had to do with the gems, so it should be calling the the stock meshes from the bsa, but it isn't. And I just extracted the meshes and placed them in the meshes/n folder, and still no joy.

I think it's cursed.
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Re: I give up

Postby Skydye on Sun Jul 11, 2010 3:20 pm

Bring up the console command. Put you arrow mouse over it. It should give you the mesh name. Then you can go to your mesh folder and find it. Uncheck the mod. If the gem still appears without a texture in game. Then move the mesh out of your mesh folder. Make sure to save it to a temp folder so you can get it back if needed. the mesh is in your mesh folder. The game will return to the bsa default gems.
Remember not every mod works.

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Re: I give up

Postby latendresse76 on Sun Jul 11, 2010 4:05 pm

i have found that if you place something in the game the ori get's screwy i mught try going some where that it is already there and not moved though if it's just a texture replacer i might not be of help you could try TFH it might show something but it's sounding like something it changing the mesh path
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Re: I give up

Postby theskymoves on Sat Jul 17, 2010 2:53 pm

So, yeah... I reinstalled and re-beautified exactly the same way, and the problem is gone.  Morrowind is a cruel and mysterious mistress, for sure.

Thanks to everyone who tried to help me figure things out.
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Re: I give up

Postby SpiritedTreasure on Sun Jul 18, 2010 6:01 am

Make sure there are no dds files in the main folder that have to do with those gems. They will over write anything else you do to them.. .bmp or .tga for that matter.. Anything in the main textures folder will always overwrite anything in any other folder.. Regardless.
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Re: I give up

Postby Elaura on Thu Jul 22, 2010 12:03 pm

I know it's too late for you, theskymoves, but it might not be too late for others.  I had this probelm too and tracked it down to vagabondangel's gem retexture.  I never downloaded it, but it didn't take much research to discover his/her signature filepath/name in my textures folder.  I'm not sure how many mods include this, but I got it from Vibrant Morrowind 4.  The textures are in the Meshes\va\ folder and they seem OK.  However, in NifSkope, I opened the following .nifs from Meshes\n\: ingred_ruby_01.nif, ingred_emerald_01.nif, ingred_diamond_01.nif, and found the textures were not applied.  I checked the file path and they still would not apply.  I even tried to apply other gem textures to the .nifs and nothing would apply.

I know next to nothing about modeling and textures.  I have no clue why a mesh would not allow a texture to apply.  However, in order to return to the stock gems, I simply deleted those three .Nifs from the Meshes\n\ folder and everything was back to normal.

Skydye, if you're still monitoring this thread, I checked the 4.01 update and the gem meshes/textures weren't in it, so it has to have come from the original VM.    It might even be a unique problem to my setup, but it may be worth a look to see if the meshes are corrupt/damaged in some way.
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Re: I give up

Postby Skydye on Tue Jul 27, 2010 11:47 am

You'll have to go through the read me for vagabondangel's gem retexture. I only included them as an extra and I don't know how he had them working. Anyways Sky Move doesn't use Vibrant morrowind 3.0 or 4.0 so the problem didn't come form this.

--------------------------
edit. I just double checked it. There is a texture folder called va. It has 5 textures in it. So he should have assigned his meshes to that. No one ever said that was a problem with them all these years. So I'm not sure what your referring to.
Last edited by Skydye on Tue Jul 27, 2010 12:03 pm, edited 2 times in total.

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Re: I give up

Postby Elaura on Tue Jul 27, 2010 12:21 pm

Have you had a look, Skydye?  I didn't say theskymoves problem came from Vibrant Morrowind, I said it came from Vagabondangel's meshes . . . that *I* got from Vibrant Morrowind.  It's just as possible theskymoves got them directly from on of VA's mods.  In any case, which readme are you referring to?  I didn't find any reference to Vagabondangel in any of the VM readmes, but I could very well have overlooked one.

Edit: With all the new patches, third party programs, and operating systems that have become available since VA released his gems, I'm not surpirsed in the slightest that this problem has never been reported before, but that doesn't mean it didn't happen to me.
Last edited by Elaura on Tue Jul 27, 2010 12:23 pm, edited 1 time in total.
"Shine your light on me,
Illuminate my dark places.
Free me of my past
And let my soul fly to yours."

The three golden rules of mods:
1) You want it, you make it.
2) You don't like it, don't play it.
3) If you make it and you like it, don't listen to anyone else.



". . . Socialist governments traditionally do make a financial mess. They [socialists] always run out of other people's money. It's quite a characteristic of them.
- Prime Minister Margaret Thatcher, in a television interview for Thames TV This Week on February 5, 1976.

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Re: I give up

Postby Skydye on Tue Jul 27, 2010 12:27 pm

Sorry I misread.
Here his read me. It's in the v.m reads. it;s called VA_GemReplacerReadMe
------------
Gem Replacer v1.0 by VagabondAngel

Just a little mesh replacer for Soulgems and Ingredient gems (diamond, emerald, and ruby). All the new meshes are 20% transparent and have coloured reflection maps to simulate sparkling gem facets.


Installation:

If you are reading this, the mod should be installed already from the self extractor. Otherwise you can extract the files manually and move them to your desired location.
There is no .esp (Plugin) file with this mod - it is just a mesh replacer. Once installed it will simply replace the applicable objects automatically.


Notes/Issues:

None that I am aware of. The models are low poly and the ref-maps are v.small so should not affect FPS on most machines.


Credits:

Original freeware gem meshes from http://www.3dlapidary.com/Home.htm (edited and re-mapped by me)


Usage:

This is a playable mod and a resource. Feel free to retexture and re-distribute the meshes on the usual conditions:
1. You must rename the meshes/textures/icons to unique IDs
2. You must include my name as creator and my email: chris@vagabondangel.com
3. Send me a link to your project or a couple of screenshots at least :)

The packaged mod may also be uploaded to any Mod Site that hosts Morrowind mods, providing it is left in its current state as a self installer and the contents remain un-altered.

Enjoy

Chris (VA)
--------------------------------------------------
I just checked the path and it refers to a folder called VA, which is it's own folder in your texture folders.
I double checked and I can't get them to load. So just delete the three meshes and the game will return to the default meshes.
Last edited by Skydye on Tue Jul 27, 2010 12:43 pm, edited 2 times in total.

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Re: I give up

Postby Elaura on Tue Jul 27, 2010 1:28 pm

Thanks for posting VA's readme and the results of your test load.  It feels good to have it verified that yes, everything was in the correct folders and yes, I'm not crazy.  I never meant to imply that VM was the problem; I'm sorry if it seemed that way.  I just wanted to let you know (in case it was a mistake) that those particular gem meshes were included in VM and are possibly defective so that if you ever updated the mod or the readme, you might want to either take out those meshes/textures or note in the readme that they may not work for everyone.
"Shine your light on me,
Illuminate my dark places.
Free me of my past
And let my soul fly to yours."

The three golden rules of mods:
1) You want it, you make it.
2) You don't like it, don't play it.
3) If you make it and you like it, don't listen to anyone else.



". . . Socialist governments traditionally do make a financial mess. They [socialists] always run out of other people's money. It's quite a characteristic of them.
- Prime Minister Margaret Thatcher, in a television interview for Thames TV This Week on February 5, 1976.

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Re: I give up

Postby Skydye on Tue Jul 27, 2010 1:34 pm

It's like you said. With all the new programs sometimes the old way of doing things (I.E. attaching textures to meshes and putting the textures in their own folders) just don't work with modern programs. New programs don't do alpha blending and they don't work with ghost gate animation and so on. But the benefits far out weight the small things that don't work.

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Re: I give up

Postby theskymoves on Tue Jul 27, 2010 4:12 pm

That's too strange for words, Elaura. My install didn't include a gem replacer, so I there weren't any files in the Meshes folder to delete. I never did figure out what the problem was, but the complete re-install + rolling back to my oldest good save seems to have worked. (Knock wood...)
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Re: I give up

Postby Elaura on Tue Jul 27, 2010 5:00 pm

Far too late to troubleshoot now, but the gem meshes aren't in the Meshes main folder.  The game expects them to be in the in the Meshes\n\ folder (when not extracting directly from the BSA).  If you had no gem meshes anywhere, theskymoves, then all I can think is that the BSA was somehow corrupted and reinstalling it from the CD is what fixed the problem.  All this is simply speculation, but I wouldn't be surprised if a gem replacer had somehow snuck into your install through some other mod.  The key to VA's gem replacer being my culprit (and probably yours) was that the ruby shape was oval instead of rectangular (which in your screenshot the ruby appears to be).
Last edited by Elaura on Tue Jul 27, 2010 5:03 pm, edited 1 time in total.
"Shine your light on me,
Illuminate my dark places.
Free me of my past
And let my soul fly to yours."

The three golden rules of mods:
1) You want it, you make it.
2) You don't like it, don't play it.
3) If you make it and you like it, don't listen to anyone else.



". . . Socialist governments traditionally do make a financial mess. They [socialists] always run out of other people's money. It's quite a characteristic of them.
- Prime Minister Margaret Thatcher, in a television interview for Thames TV This Week on February 5, 1976.

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Re: I give up

Postby theskymoves on Tue Jul 27, 2010 5:33 pm

Yes, I looked in the Meshes\n\ folder... I should have been more specific.
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