Group House Mod!

Just the normal modding stuff here...nothing too fancy.

Re: Group House Mod!

Postby MSam on Tue Jul 27, 2010 12:04 am

Thanks, team! I took your advice and left the cell unaltered. You can get it here:
http://www.sendspace.com/file/hglcrl

Cleaned with some tool I can't remember the name of off the top of my head despite the fact I've used it for over 5 years. TESAME? Anyway, I found GMSTs and deleted them.

Gnomey, both of your suggestions are great, so I don't mind what you chose. I would prefer it to have walls so that it's like a room (rather than a wide open space). Deathstalker13, the feature sounds epic. I'm not sure I'd enter the room all that often but if it's a novelty, sure, why not? Perhaps you could remove the loot aspect because I wouldn't be too hot on paying for stuff inside my own house. But it is entirely up to you!
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Re: Group House Mod!

Postby Gnomey on Tue Jul 27, 2010 12:28 am

Excellent. Walls are in, or at least they, along with walls and floors, will form the primary barrier keeping the player from leaving the room. :mrgreen:
~Master Nomas, Chief Gnome Emperor of the Bug Council, Dexter District, pit of Tel N'gahtel, South Dexter, District of Dexter, Province of Iggerty

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Re: Group House Mod!

Postby Deathstalker13 on Tue Jul 27, 2010 1:43 pm

You know, I think I'll go by the whole "you kill it, you get the loot," rule so no gold will be involved. Now I just have to make sure that I properly sort items into properly leveled characters.

As for the part about the key, due to my limited scripting knowledge, any opponent with the key will always spawn from the same point. I'll just have them se to wander so that you can't always tell if that was them or the enemy behind them.
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