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The Elder Scrolls III
MORROWIND:
Fliggerty's Almanac
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Index:
1. Description
2. Installation
3. Playing the Plugin
4. Features
5. Version
6. Conflicts
7. Thanks
8. Copyright
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1. PLUGIN DESCRIPTION
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TITLE: Fliggerty's Almanac
VERSION: 1.0
PLUG-IN TYPE: Atmosphere Enhancement
BY: Fliggerty
CONTACT:
http://www.fliggerty.com The sun has always risen at precisely 6:00 AM, and set at 8:00 PM. That is so boring!
The time for sunrise and sunset have now been set to follow realistic time patters; effectively
lengthening the days in the summer months and shortening them in the winter. These times are
based upon those of latitude 40 degrees north in 2009. The times in Solstheim have been made to
reflect those of Alaska, greatly lengthening the days and nights.
Weather patterns also now change based upon the time of year. The Bitter Coast has a monsoon
season, The Grazelands has a dry season, there is even a (very) small chance of snow in many areas
in the winter. I have tried to maintain the environment of each region, while still allowing for
the unpredictability of weather.
And finally, the phases of the moons will affect the ambient light during nighttime. The fuller
the moons, the brighter it will be outside. When there is a new moon(s) it will be quite dark indeed.
This mod is dependent upon Morrowind Graphics Extender (MGE) v3.8 revision 107 or later.
Available here:
http://sourceforge.net/projects/morrgraphext/files/*****************************************************************
2. INSTALLING THE PLUGIN
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To install the plugin, unzip the files into the Morrowind/Data Files
directory.
REQUIREMENTS: Morrowind, Bloodmoon, Tribunal, MGE (v3.8 revision 107 or later)
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3. PLAYING THE PLUGIN
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From the Morrowind Launcher, select Data Files and check the box
next to the Fliggerty's Almanac.esp file.
All effects of this mod will take place automatically, you don't need to do anything
to start it.
There are some global variables defined each day that you can take advantage of in your
own mods:
Sunrise
Sunset
StartDawn
EndDawn
StartDusk
EndDusk
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4. PLUGIN FEATURES
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-- Sunrise/set times now vary each day based upon the time of year.
-- Solstheim sunrise/set times are based upon those of Alaska to give a "polar" feeling.
-- Weather patterns change slightly based upon the time of year.
-- Ambient moonlight is present based upon the current moon phases.
-- All effects will work on mod added landmasses.
-- Any scripts that depend on dusk/dawn periods have been updated to work with the
"actual" dawn and dusk times (such as The Cavern of the Incarnate and werewolves.)
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5. PLUGIN VERSION
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v1.0
Initial release
I hope you'll enjoy playing this mod. Please direct comments, suggestions,
bug reports, questions to :
fliggerty@fliggerty.comOr visit Great House Fliggerty at
http://www.fliggerty.com*****************************************************************
6. CONFLICTS
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I have tried to avoid any conflicts with any common mods. I may have missed something
here or there, if I did please let me know!
I took care the ensure this is compatible with any month-bug fix mod, as well as
the Morrowind Code Patch. It will work if you don't have any of those, but you will
see a bit a jump in sunrise/set times when you come to the missing month.
This incorporates a tweaked version of Moonlight by Jeoshua. It is currently in Beta,
but has been so for over 2 1/2 years. My attempts to contact him have not been successful.
You may still see the sun in the sky during dark hours, or not see it during daytime.
This won't always happen, and it won't affect the ambient light. If you don't look up,
you won't notice it.
Remember, this an "atmosphere" mod, not a realism mod. Even though the Sheogorad region
has the same latitude as Solstheim, it doesn't have the same arctic feeling, so I opted
to not have the area use the same sunrise/set times as Solstheim.
Please reports any bugs or problems at
http://www.fliggerty.com/*****************************************************************
7. THANKS
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Too many right now. Still compiling the list.
But to start it off:
Alaisiagae: Rubbed my lamp: "*surreptitiously rubs Fliggert's lamp*" Also gave a lot of
help and encouragment along the way. The real catalyt for this mod to be made.
krzymar: Added the sunrise/set functions to MGE (along with a lot of other neat things!)
Jeoshua: Made the original Moonlight mod from which I borrowed script segments.
Jac: Suggested the name (and a fantastic one it is IMO!)
Andilo Thelas and Llaalam Dredil: Wrote Savant's Notes on Vvardenfell.
C_Mireneye: Did some valuable testing for me.
Timeslip: Originally gave us MGE.
Liztail: For continuing the support of MGE
Bryss Phoenix: As always, infinite support and patience!
Everybody else who has always been supportive of modders in general, and all of those
who participated in the forum discussions about this.
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8. COPYRIGHT
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This plugin is freely modifiable, as long as this readme
file accompanies it and credit is given to the original author. But please remember
that not everything here is my work. Refer to section 7.THANKS. By downloading
and running this plugin, you acknowledge the following :
- You have read and understood this readme file.
- You acknowledge that the author of this plugin accepts no responsibility for
damage to your game saves, operating system, computer, etc,
when using this plugin.
NOTE: Please do not upload any of my plugins for distribution without my permission. I strongly prefer to have
access to everywhere that my work is hosted so that I can update and maintain all of it.