REL Better Telekinesis

Mods created by Fliggerty

REL Better Telekinesis

Postby Fliggerty on Mon Feb 02, 2009 1:03 pm

Title: Better Telekinesis
Author:  Fliggerty



Readme:
*****************************************************************

    The Elder Scrolls III
          MORROWIND:
       Better Telekinesis

*****************************************************************

Index:

1. Description
2. Installation
3. Playing the Plugin
4. Features
5. Version
6. Conflicts
7. Thanks
8. Copyright


*****************************************************************

    1. PLUGIN DESCRIPTION

*****************************************************************


     TITLE:   Better Telekinesis        
     VERSION: 1.0

     PLUG-IN TYPE: Tweak
     
     BY:       Fliggerty
     CONTACT:  http://www.fliggerty.com
     
The first time I used telekinesis I was excited to see things move through the air
on the wings of magicka.  Obviously I was sorely disappointed.

Better Telekinesis makes the telekinesis spell effect...well...better.  Now when you
activate an object across the room, it will be magically propelled towards you until it
is within reach, then you can grab it.

This mod is dependent upon Morrowind Script Extender (MWSE) v0.9.2 or later, or MGE v3 or later.


*****************************************************************

    2. INSTALLING THE PLUGIN

*****************************************************************

To install the plugin, unzip the files into the Morrowind/Data Files
directory.  

REQUIREMENTS: Morrowind, Bloodmoon, Tribunal, Morrowind Script Extender (v0.9.2 or later)


*****************************************************************

    3. PLAYING THE PLUGIN

*****************************************************************

From the Morrowind Launcher, select Data Files and check the box
next to the Better Telekinesis.esp file.
Launch Morrowind via the MWSE shortcut.


*****************************************************************

    4. PLUGIN FEATURES

*****************************************************************


-- Items will move magically through the air when you use telekinesis on them.


*****************************************************************

    5. PLUGIN VERSION

*****************************************************************

v1.0
Initial release


I hope you'll enjoy playing this mod. Please direct comments, suggestions,
bug reports, questions to : fliggerty@fliggerty.com


*****************************************************************

    6. CONFLICTS

*****************************************************************

I have tried to avoid any conflicts with any common mods.  I may have missed something
here or there, if I did please let me know!


Please reports any bugs or problems at <a href="http://www.fliggerty.com/">Great House Fliggerty.</a>

*****************************************************************

    7. THANKS

*****************************************************************

Too many right now.  Still compiling the list.
But to start it off:

ps33: Always my scripting mentor.  While having nothing directly to do with this mod,
nevertheless I would not have known how to use MWSE without his infinite patience and support.
FreshFish: For giving us MWSE.
CDCooley: For continuing the support of MWSE
Tonto: Originally used this idea in MWE Telekinesis; that mod never worked for me, but inspired me.
Bryss Phoenix: As always, infinite support and patience!
Everybody else who has always been supportive of modders in general.


*****************************************************************

    8. COPYRIGHT

*****************************************************************

This plugin is freely modifiable, as long as this readme
file accompanies it and credit is given to the original author. But please remember
that not everything here is my work.  Refer to section 7.THANKS.  By downloading
and running this plugin, you acknowledge the following :

- You have read and understood this readme file.
- You acknowledge that the author of this plugin accepts no responsibility for
 damage to your game saves, operating system, computer, etc,
 when using this plugin.  

NOTE: Please do not upload any of my plugins for distribution without my permission.  I strongly prefer to have
access to everywhere that my work is hosted so that I can update and maintain all of it.
Attachments
Better Telekinesis.rar
Better Telekinesis v1.1
(3.73 KiB) Downloaded 625 times
Image

User avatar
Fliggerty
Arch-Magister
Arch-Magister
 
Posts: 7149 [ View ]
Images: 30
Joined: Sun Jul 13, 2008 10:51 am
Location: Logan, Utah
Gender: Male
Title: The Mighty
Current Status:
At work...and working on CnE. ;)

Advertisement

Re: REL Better Telekinesis

Postby TheDaywalker on Mon Feb 02, 2009 1:20 pm

This is totally awesome Fligg, could you get that work on NPCs too? Thinking of using telekinesis to move enemies through the air and let them drop into lava or traps. There are so many possibilities to use this!!! :hoorah:


TheDaywalker :grin:

User avatar
TheDaywalker
Mouth
Mouth
 
Posts: 631 [ View ]
Joined: Sat Nov 08, 2008 9:13 am
Gender: Male
Title: Modder

Re: REL Better Telekinesis

Postby Sandman101 on Mon Feb 02, 2009 1:40 pm

:yourock:  Awesome Fliggerty!
We are all the sum of our tears. To little and the ground is not fertile, and nothing can grow there. Too much and the best of us is washed away.
Image
Jac wrote:Right. So does that make Gren a wise woman?

Dragon_Lance wrote:Uh, Jac, she IS a wise woman. :unsure:

User avatar
Sandman101
Magister
Magister
 
Posts: 1488 [ View ]
Joined: Mon Aug 04, 2008 3:31 pm
Location: Part time - Florida Part time - Gulf of Mexico
Gender: Male
Title: HELLUVA Modder

Re: REL Better Telekinesis

Postby silver_fox_rival on Mon Feb 02, 2009 2:46 pm

I will be dl'ing this when I get back on my PC! :hoorah:  :bananacheer:  I've always thought it should been that way all along. :wink:
i'm your rival, best out of the top ten....muhahahaha
Image
silver_fox_rival 3D Gemstone Artist

Come and visit us at:
Image

User avatar
silver_fox_rival
Free Mouth
Free Mouth
 
Posts: 880 [ View ]
Images: 33
Joined: Tue Sep 02, 2008 9:17 pm
Location: The Colony, Texas
Gender: Female
Title: MW Crown Jeweler
Current Status:
Back in the modding community once again!

Re: REL Better Telekinesis

Postby Dragon_Lance on Mon Feb 02, 2009 9:51 pm

:speechless:
-One cannot taste the sweetness of victory without first dwelling in the agony of defeat
-What can take years to build, can take seconds to destroy, only to rebuild again
-Illusion can only be displaced by the truth
Image <-Click image

User avatar
Dragon_Lance
Magister
Magister
 
Posts: 5426 [ View ]
Joined: Thu Jul 24, 2008 6:16 pm
Location: Age of Wonders
Gender: Male
Title: Local weapon smith
Current Status:
...on a reconnaissance mission

Re: REL Better Telekinesis

Postby Fliggerty on Wed Feb 04, 2009 10:54 pm

I've made a small but crucial update to this.

v1.1

--Fixed bug that prevented you from later picking up an object you
had previously targeted while telekinesis was active.
Image

User avatar
Fliggerty
Arch-Magister
Arch-Magister
 
Posts: 7149 [ View ]
Images: 30
Joined: Sun Jul 13, 2008 10:51 am
Location: Logan, Utah
Gender: Male
Title: The Mighty
Current Status:
At work...and working on CnE. ;)

Re: REL Better Telekinesis

Postby Chazz of Blades on Thu Feb 05, 2009 12:45 pm

Is there any real reason that this mod is exactly like one thats on MWMythicMods? And has been there for years? Well, the way it plays anyway.
Image

"I startled awake in bed, the sheets kicked to the floor. I took stock of everything around me: the hot tub, the mirrors, the cultural treasures. I was home, I was safe. It had all been a terrible nightmare.

Thank god.

I startled awake in Kenny Chesney’s living room with Ke$ha straddling me and looking concerned. “Whoa, you passed out for a minute there,” she grinned.

Dammit. "

"Then me and David Lynch spent the whole night in that tree fort,' said Billy Ray Cyrus."



Read more: http://www.cracked.com/blog/my-sexual-e ... z0y9U0vXJF

User avatar
Chazz of Blades
Magister
Magister
 
Posts: 2917 [ View ]
Joined: Mon Jul 14, 2008 11:11 am
Location: Kenny Chesney's Hay Barn with Ke$ha
Gender: Male
Title: God of Lore

Re: REL Better Telekinesis

Postby Fliggerty on Thu Feb 05, 2009 5:39 pm

Yeah, this one works.  That one only seemed to work for a few people, not to mention it had the bug that I fixed yesterday.
Image

User avatar
Fliggerty
Arch-Magister
Arch-Magister
 
Posts: 7149 [ View ]
Images: 30
Joined: Sun Jul 13, 2008 10:51 am
Location: Logan, Utah
Gender: Male
Title: The Mighty
Current Status:
At work...and working on CnE. ;)

Re: REL Better Telekinesis

Postby Raflod on Thu Feb 12, 2009 3:00 pm

If you want an artistic advice, add a relaxing sound effect while moving the object, similar to the one from Gothic telekinesis, I mean something interesting, and a little gentle pinch of gravity effect: get player's z position, when object comes to destination, let it fall down till the mentioned z value. For a fainty maximum pinch of art, use the gravity acceleration constant, the beautiful 9,8. I know, only me could do such a useless thing in a mod. But it's artistic. And it prevents you from having objects floating in the air (if you consider it non-artistic :P)
Raflod the Braggart - Seyda Neen, Arrille's Tradehouse

User avatar
Raflod
Keeper
Keeper
 
Posts: 639 [ View ]
Joined: Sat Aug 16, 2008 12:14 pm
Location: Italy
Gender: Male
Title: Chevalier

Re: REL Better Telekinesis

Postby jugglemonkey on Sun Mar 07, 2010 3:57 pm

Brilliant addition to the game :)

Is there any way to change which button the mod uses as the activate key? I didn't like the default controls, so I mapped E as activate and space as jump, so it looks a tad odd having to jump to make things float towards you :P

User avatar
jugglemonkey
Aspirant
 
Posts: 16 [ View ]
Joined: Wed Sep 24, 2008 3:29 pm
Gender: None specified


Return to Fliggerty

Who is online

Users browsing this forum: No registered users and 0 guests