
Fliggerty wrote:You'd think that, but you're fogetting two things. First of all, this is Windows we are talking about. There's no explaining why Windows does what Windows does. And secondly, this is Morrowind we are talking about. There's no explaining why Morrowind does what Morrowind does.
Fliggerty wrote:This should work just fine with any NPC in the game, regardless of quest status. There is no way possible for the scripts to know if an NPC is still required for a quest short of hard-coding every quest and NPC. So the problem has to do with something else.
What would be helpful is if you would post the exact warnings you got.
Fliggerty wrote:This should work just fine with any NPC in the game, regardless of quest status. There is no way possible for the scripts to know if an NPC is still required for a quest short of hard-coding every quest and NPC. So the problem has to do with something else.
What would be helpful is if you would post the exact warnings you got.
Fliggerty wrote:You'd think that, but you're fogetting two things. First of all, this is Windows we are talking about. There's no explaining why Windows does what Windows does. And secondly, this is Morrowind we are talking about. There's no explaining why Morrowind does what Morrowind does.
Fliggerty wrote:You'd think that, but you're fogetting two things. First of all, this is Windows we are talking about. There's no explaining why Windows does what Windows does. And secondly, this is Morrowind we are talking about. There's no explaining why Morrowind does what Morrowind does.
Gnomey wrote:You can break Morrowind quests, and more easily questlines, without realizing it. With the dead Redoran guards, you probably sold their unique shield(s?) which you were supposed to recover, IIRC. As for the burning error, the healer class has always been in Morrowind, though I hadn't realized that that NPC was a healer. I could check it up...
Fliggerty wrote:You'd think that, but you're fogetting two things. First of all, this is Windows we are talking about. There's no explaining why Windows does what Windows does. And secondly, this is Morrowind we are talking about. There's no explaining why Morrowind does what Morrowind does.
Fliggerty wrote:You'd think that, but you're fogetting two things. First of all, this is Windows we are talking about. There's no explaining why Windows does what Windows does. And secondly, this is Morrowind we are talking about. There's no explaining why Morrowind does what Morrowind does.
Return to Fliggerty's Released Mods
Users browsing this forum: No registered users and 0 guests