Gren wrote:Probably for the same reason that, when you watch a movie or read a story, you don't usually see the characters using the bathroom. When we write a story, we almost never write down every single thing that a given character does, because mundane life, attending to necessities like the need to scratch an itch, the need to move one's weight from one foot to the other when standing still, tying laced shoes, doing the dishes, etc, just isn't all that interesting. Not only aren't there any sinks for washing dishes, but usually there aren't any buckets for retrieving well-water, nor any faucets at all in homes, etc. It's not interesting enough to be used by players (average players) regularly to be worth "spending" polys/loading times on.
Sewers have a function in the game as places for people to hide out, for rats to hang out (so lower-level players have something to fight in the cities), to find crappy loot to sell (again, for lower-level players), etc. If they didn't have that function, they wouldn't be in the game (is my guess).
As game-makers, they have to always remember the economy of the size of the game versus what features will be the most enjoyable for the greatest amount of players.
true, but I find if the characters in a story or game do normal functions which are in society today, it makes it more relate able I guess.
And the consumption of er, well, yeah I guess that would work, but..eck
