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Updates for Skyrim

PostPosted: Fri Nov 11, 2011 12:54 pm
by Leonardo
I just repost this from BSF forum.

UPDATE 1.1 NOTES

BUG FIXES
  • General optimizations related to stability and performance.
  • Essential followers recover properly if player fast travels away.
  • Fixed rare instances of dragons flying improperly though objects after player exits an interior.
  • Fixed rare instance where the a music track would not stop playing properly.
  • Autosave message properly displays when going through a load door.
  • The fifth level of the Light Fingers perk correctly calculates the Pickpocket skill bonus.
  • Enchanting an item to improve the Sneak skill properly calculates the bonus to the player's Sneak skill.
  • Enchanting an item to improve the Lockpick skill properly calculates the bonus to the player's Lockpick skill.
  • Corpus Enchanter perk properly calculates bonuses to stats for the player’s new enchantments.


QUEST FIXES
  • Fixed rare issue where a character would not arrive properly to the Thalmor Embassy during Diplomatic Immunity.
  • Rescue/Attack on Fort Neugrad will trigger properly if player travels to Fort Neugrad by foot.
  • In To Kill an Empire, Gianna will now talk to player with certain diseases.
  • Fixed rare instance of Civil War battle not starting properly if player receives a Companions quest from Farkas.
  • During Brelyna's Practice, fixed rare issue where the player could be permanently invisible.
  • Triggering combat in Largashbur no longer stops progression to The Cursed Tribe.
  • Fixed rare instance where fighting a Civil War battle during The Fallen would prevent the Jarl of Whiterun from accepting their axe in Message to Whiterun.
  • In The Horn of Jurgen Windcaller, fixed rare instance where Arngeir would not teach player the last word of Unrelenting Force.
  • In Taking Care of Business, fixed issue where Brynjolf would not give player this quest if Talen Jei was dead.

For help on Skyrim, visit support.bethsoft.com or use these forums.

If you're crashing to the desktop, try this workaround
1. Go to Start -> Control Panel -> Sound 2. In the Playback tab, right click on Speakers (or whatever has a green tick next to it), then click Properties 3. In the advanced tab on this new window, select 24 bit, 44100Hz (Studio Quality) in the drop down menu



Update 1.3 for Skyrim

Update 1.3 for Skyrim is now available on Steam and is being submitted to Sony and Microsoft. As soon as we have more information on the update hitting PlayStation 3 and Xbox 360, we'll let everyone know. Below are the release notes for the update:

Update 1.3 Notes (all platforms unless specified)

  • General stability improvements
  • Optimize performance for Core 2 Duo CPUs (PC)
  • Fixed Radiant Story incorrectly filling certain roles
  • Fixed magic resistances not calculating properly
  • Fixed issue with placing books on bookshelves inside player purchased homes
  • Fixed dragon animation issues with saving and loading
  • Fixed Y-look input to scale correctly with framerate


We’re also planning on rolling out support for 4-Gigabyte Tuning (Large Address Aware) next week for our PC users. Stay tuned!

Re: Updates for Skyrim

PostPosted: Fri Nov 11, 2011 2:01 pm
by Jac
That certainly didn't take them long, did it? Is the next patch coming out tomorrow?

Re: Updates for Skyrim

PostPosted: Fri Nov 11, 2011 5:33 pm
by Elaura
Oh well, I've never seen a mod released that didn't have bugs reported the first day . . . but then again, mod makers have the opportunity to release Beta versions.  Considering the sheer volume of new users on different machines with different hardware and software configurations, I don't think it's possible to release a bug-free game.  Kudos to the Devs for pushing the fixes so quickly!

Re: Updates for Skyrim

PostPosted: Fri Nov 11, 2011 5:52 pm
by Leonardo
That's not a mod it's the first update for Skyrim.

Re: Updates for Skyrim

PostPosted: Fri Nov 11, 2011 6:37 pm
by Elaura
I got that, thanks, Leo.

Re: Updates for Skyrim

PostPosted: Sat Nov 12, 2011 8:10 am
by SpiritedTreasure
Leonardo wrote:I just repost this from BSF forum.




If you're crashing to the desktop, try this workaround
1. Go to Start -> Control Panel -> Sound 2. In the Playback tab, right click on Speakers (or whatever has a green tick next to it), then click Properties 3. In the advanced tab on this new window, select 24 bit, 44100Hz (Studio Quality) in the drop down menu


This setting is only for Windows 7.
How to perform it on my Windows XP computer?

Re: Updates for Skyrim

PostPosted: Sat Nov 12, 2011 10:53 am
by Maiqdabomb
Is it just me, or is the first quest for the College of Winterhold broken?

Re: Updates for Skyrim

PostPosted: Sat Nov 12, 2011 11:36 am
by Leonardo
SpiritedTreasure wrote:
Leonardo wrote:I just repost this from BSF forum.




If you're crashing to the desktop, try this workaround
1. Go to Start -> Control Panel -> Sound 2. In the Playback tab, right click on Speakers (or whatever has a green tick next to it), then click Properties 3. In the advanced tab on this new window, select 24 bit, 44100Hz (Studio Quality) in the drop down menu


This setting is only for Windows 7.
How to perform it on my Windows XP computer?

I don't remember exactly, but open the control panel and go into Sound then in Audio I think.  :shrug:


@Maiq I don't know and I haven't read anything about that quest to be broken.  :unsure:

Re: Updates for Skyrim

PostPosted: Sat Nov 12, 2011 12:57 pm
by SpiritedTreasure
We looked there but I only see the name of the thing I'm using.. That sound card I won in the contest.. SB Audoligy (sp)
It says 24 bit but nothing more.. I turned down hardware acceleration..

Oh and for anyone who can't find their version number..
Here it is.. Pretty dim .. easy to miss.. I've got arrows pointing to it..


I found the version number.. -s-

I've got arrows pointing to it.. It's pretty dim.. Would be easy to miss.

Image

Also I turned off the save every fifteen minute thing.

Re: Updates for Skyrim

PostPosted: Sat Nov 12, 2011 3:43 pm
by Leonardo
I've help one or two members at BSF about that sound and I know the drivers for them was a little old, but they work as intended afaik.

Goggle search

Since I don't know what type of SB Audigy card you have perhaps you can find the correct one in that search.

Re: Updates for Skyrim

PostPosted: Sat Nov 12, 2011 3:54 pm
by jaxawier
Creative products often have separate programs to adjust everything in,how much depends on the product,and what driver you put in there,with the basic the standard setting should still be available,personally I prefer custom setups on my x-fi,and the controlpanels can be hidded in x86 controlpanel just in case.and it is where I set everything in Audio Consolle.

Have been several reports that paches and updates outside of steam might also come bundled with nLite,a search later in your windows folder might rule it out,wouln´t know my self but worth mentioning I belive.it is many reports about it so it is somewhat comfirmed (for some).

edited: keyboard mess ups  :roll:

Re: Updates for Skyrim

PostPosted: Tue Nov 15, 2011 6:43 pm
by Leonardo
Jac wrote:That certainly didn't take them long, did it? Is the next patch coming out tomorrow?

The patch will be released soon and they're already working on it.

Re: Updates for Skyrim

PostPosted: Tue Nov 15, 2011 7:02 pm
by SpiritedTreasure
Fixes for freezing:
1. Make shortcut for TESV.exe
2. Right click shortcut - properties/compatiblity, check run this program in in compatibility mode for Windows 95
3. Run TESV.exe
4. Once in game press ctrl-alt-del to exit it and enter Task Manager
5. go under Processes tab in Task Manager and locate TESV.EXE and right click it and select 'set affinity...' then tick all available cores
6. go back into game




Looks like a fix has been found for a lot of people having problems. Fixed my freezing/stuttering problems almost completely. Download v11 or v10 of the silent hill patch on this website. Put the files of the zip (including the file for either nvidia or ati, depending on your card) into the main skyrim folder.

http://enbdev.com/



Setting the compatibility to Windows 95 fix the problem, but I loose about 10 FPS by doing this. I'll try Boris' Silent Hill fix right now!



Don't use Win95 mode!

USE Windows 98/ME Compatibility

then alt tab open taskmanager and set TESV.exe to use both cores.

you get Way better framerate than Win95 mode!

I only got 35-40fps with WIN95 compatibility in open world but with Windows 98/ME compatibility and manually turning on both cores I am now getting 70-80FPS!

and that's with graphics set to High



here and page 5 too:

http://forums.bethsoft.com/index.php?/t ... ge__st__60

Re: Updates for Skyrim

PostPosted: Tue Nov 15, 2011 8:15 pm
by Jac
Leonardo wrote:The patch will be released soon and they're already working on it.

I was being sarcastic, Leo.  :yield:

Re: Updates for Skyrim

PostPosted: Wed Nov 16, 2011 5:00 pm
by SpiritedTreasure
Back to report.. Putting the game in Windows 98 mode, with affinity does work , mostly. I still got a couple of freezes.. However not nearly as bad.. 98%less freezing.. However the game was 100% laggy as all heck.. VERY laggy.. So this would be a temporary solution at best..

-edit-

My computer hospital guys are coming over to put one more gig of RAM (I have 2 gb) on my machine.. Apparently XP can only see a max of 3 gb.. We shall see if that makes any difference.
I will report back afterward.

Re: Updates for Skyrim

PostPosted: Fri Nov 18, 2011 12:31 pm
by SpiritedTreasure
The extra ram seems to have helped.
I still get freezes though not as many.. I was able to play on full screen mode.

Re: Updates for Skyrim

PostPosted: Sun Nov 20, 2011 3:36 am
by Leonardo
Nick Breckon said:

Wanted to let everyone know that the next PlayStation 3 and Xbox 360 updates have been submitted for certification, and that the PC patch is coming too. The current estimate is that they will be live the week after Thanksgiving.

Re: Updates for Skyrim

PostPosted: Mon Nov 21, 2011 3:14 pm
by SpiritedTreasure
18.8 mb update today. Apparently stops one from using TESV.exe . It also seems to break the Large Address Aware thing..

Re: Updates for Skyrim

PostPosted: Sun Nov 27, 2011 3:05 pm
by Leonardo
The Skyrim 1.2 patch will probably be released in early December and I hope that Bethesda have fixed the key remapping issue which is really annoying.  :smile:

Re: Updates for Skyrim

PostPosted: Sun Nov 27, 2011 6:05 pm
by Maiqdabomb
The amount of huge glitches in the game is starting to bug me. Pardon the pun. I hope Bethesda releases that patch soon.

Re: Updates for Skyrim

PostPosted: Sun Nov 27, 2011 10:10 pm
by Jac
Maiqdabomb wrote:The amount of huge glitches in the game is starting to bug me. Pardon the pun. I hope Bethesda releases that patch soon.

This is why you never buy the initial version of any piece of software, Maiq.  :mockery:

Re: Updates for Skyrim

PostPosted: Mon Nov 28, 2011 10:05 am
by Fliggerty
The only glitch that really bugs me so far is the menu bug in which it closes out bartering and inventory windows when changing categories.  Often takes 10 tries just to sell Misc items.   :violent:

Re: Updates for Skyrim

PostPosted: Mon Nov 28, 2011 10:56 am
by SpiritedTreasure
Leonardo: How are you getting that time release date? I see nothing official on the link you posted.

Re: Updates for Skyrim

PostPosted: Mon Nov 28, 2011 12:51 pm
by Jac
Here's the proper announcement, Spirit. Leo linked to a player discussion about it.

Re: Updates for Skyrim

PostPosted: Mon Nov 28, 2011 1:24 pm
by Leonardo
Thanks for the information Jac.  :D