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Re: Updates for Skyrim

PostPosted: Fri Jan 20, 2012 5:41 am
by SpiritedTreasure
Quote from: Bethblog Thursday, January 19

   It’s been a few weeks since our last update on Skyrim’s status, so we wanted to share details on what we’re working on.

   The Creation Kit and Steam Workshop are nearly ready. We’re currently working with members of Valve and our modding community to do some final testing, and we’re on track for a public release near the end of the month. We think Skyrim modding is one of the game’s best features, and we have the best modders of any game. It’s been a lot of exciting work for us, and we can’t wait to unleash it.

   Skyrim’s 1.4 update is currently undergoing testing on all three platforms. The update will include fixes and optimizations for the most common issues people have been reporting (see below). We’re hoping to finalize this next week, and submit it to the console manufacturers for certification, as well as release on PC.

   Our current update plan for the PC is to first release our updates as “beta” versions through Steam. This is something you’ll be able to opt into through Steam and back-out of if needed. This is an extra safety check for everyone going forward and should expedite and improve our updating process for our PC users. We’ll have more info soon on how this will work.

   Echoing what we said back in December, we’ll continue to look into issues that are being reported and subsequent updates will follow. You have all supported Skyrim in a huge way, and we’ll be supporting all of you, and continue to make the game better.

   After the break, check out the current changelog for 1.4.

   Current 1.4 Changelog (all platforms unless noted)

   NEW FEATURES

       Skyrim launcher support for Steam Workshop (PC)

   BUG FIXES

       General optimizations for memory and performance
       Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)
       Improved compiler optimization settings (PC)
       Long term play optimizations for memory and performance (PS3)
       Memory optimizations related to scripting
       Fixed crashes related to pathing and AI
       Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
       Fixed rare crash with loading saved games
       Fixed issue with accented characters not displaying properly at the end of a line
       Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
       Fixed issue where dragon priest masks would not render correctly
       Fixed issue where quests would incorrectly progress after reloading a save
       Fixed issues with placing and removing books from bookshelves in the player’s home
       Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
       Fixed issue where the player house in Windhelm would not clean up properly
       Fixed crash related to giant attacks and absorb spells
       Fixed issue with ash piles not cleaning up properly
       Fixed occasional issue where overwriting an existing save would fail
       Fixed memory crash with container menu
       Fixed infinite loop with bookshelves
       Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
       Fixed issue where transforming back to human from werewolf would occasionally not fail
       Bows and daggers will display properly when placed on weapon racks

   QUEST FIXES

       The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
       In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
       Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
       Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
       Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
       In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
       In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
       Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpose unaccessible
       In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
       “The White Phial” will now start properly if player already has a briar heart in their inventory
       Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
       Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
       In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
       In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
       “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
       Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
       “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
       Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
       In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
       Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
       Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
       “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
       Fixed rare issue where “Dampened Spirits” would not start properly
       Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
       Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine”
       Fixed numerous issues with “Blood on the Ice” not triggering properly
       In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
       In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
       Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
       Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.

Re: Updates for Skyrim

PostPosted: Fri Jan 20, 2012 8:05 am
by Leonardo
:ninja:  by ST.  Thanks for posting.  :D

Re: Updates for Skyrim

PostPosted: Mon Jan 23, 2012 3:29 pm
by SpiritedTreasure
1.4 beta patch is available right now for those willing to test it.

http://forums.bethsoft.com/topic/133733 ... available/

Re: Updates for Skyrim

PostPosted: Mon Jan 23, 2012 8:06 pm
by SpiritedTreasure
They put up a whole section for it now..

http://forums.bethsoft.com/forum/186-be ... -on-steam/

Re: Updates for Skyrim

PostPosted: Tue Jan 24, 2012 2:19 am
by Leonardo
Keep us posted ST and thanks.  :D

Re: Updates for Skyrim

PostPosted: Sat Jan 28, 2012 12:17 pm
by Leonardo
Gstaff posted this yesterday.

We really appreciate the feedback from our Steam Beta. We anticipate the 1.4 update going live next week for all on the PC and being sent to the console manufacturers. The Creation Kit won’t be far behind.

Using saves we’ve collected from the community, we’re really seeing some great results with the 1.4 update. Thanks to everyone!

Re: Updates for Skyrim

PostPosted: Sun Jan 29, 2012 7:25 am
by SpiritedTreasure

Re: Updates for Skyrim

PostPosted: Fri Feb 03, 2012 1:34 pm
by Maiqdabomb
Bethesda really needs to fix the audio in Skyrim...I don't know if anyone else is experiencing this, but the overall audio in the game is so low for me. I have to turn up my speakers to twice as loud as usual just to hear anything. Then, today as I was playing, a huge burst of static(?) just blew out of my speakers. Scared the hell outta me.

Re: Updates for Skyrim

PostPosted: Fri Feb 03, 2012 1:49 pm
by Rammajamma
The funny thing is that when I use my laptop speakers I have to turn it up quite louder than most games to hear anything, but on headphones I set it at the same level as any other game. I've never heard this static burst you are talking about though.

On another note this patch does seem to be working well, and my FPS has stabled out quite a bit. Shadows are still ugly and eat up my frames, but everything else seems to be rock solid.

Edit: CK will be here by Tuesday according to Mr. Hines' twitter.

Re: Updates for Skyrim

PostPosted: Fri Feb 03, 2012 7:58 pm
by Leonardo
I don't know if anyone here have seen this, but it looks interesting the new features and I don't mean the Steam Workshop just the CK..

Re: Updates for Skyrim

PostPosted: Sun Feb 05, 2012 6:42 pm
by Drakkmore
Wow this update has killed my playing Skyrim until I can afford a new PC. Since the patch was released every time I have any kind of Combat that take me more then two swings to kill my opponent the game crashes right to Desktop. Bethesda really screwed the pooch with this one. I suspect that there will not be very many people that have this issue die to the age of my machine, but I do hope that Bethesda is doing as it claims to be doing and reading the forums then maybe they will find this, and hopefully fix the issue.

Re: Updates for Skyrim

PostPosted: Thu Mar 15, 2012 1:48 pm
by Leonardo
This was posted by Gstaff in the new Beta Update on Steam subforum on BSF and here is another thread:  http://forums.bethsoft.com/topic/135870 ... changelog/

Gstaff wrote:Our new Beta Update for Steam (1.5.24) is now live.


Current Changelog for 1.5 (all platforms unless noted)

NEW FEATURES

  • New cinematic kill cameras for projectile weapons and spells
  • New kill moves and animations for melee weapons
  • Shadows on grass available (PC)
  • Smithing skill increases now factor in the created item’s value
  • Improved visual transition when going underwater
  • Improved distance LOD transition for snowy landscapes

BUG FIXES

General crash fixes and memory optimizations

  • Fixed issue with Deflect Arrows perk not calculating properly
  • In “A Cornered Rat,” the death of certain NPCs no longer blocks progression
  • Fixed issue where Farkas would not give Companion’s quests properly
  • Fixed crash when loading saves that rely on data that is no longer being loaded
  • Followers sneak properly when player is sneaking
  • Fixed issue with weapon racks not working properly in Proudspire Manor
  • Arrows and other projectiles that were stuck in objects in the world now clean up properly
  • Fixed issue where “Rescue Mission” was preventing “Taking Care of Business” from starting properly
  • Fixed issue where certain NPCs would fail to become Thieves Guild fences
  • Fixed issue in “Diplomatic Immunity” where killing all the guards in the Thalmor Embassy before starting the quest would break progress
  • In “Hard Answers,” picking up the dwarven museum key after completing the quest, no longer restarts the quest
  • Killing Viola before or after “Blood on the Ice” no longer blocks progression
  • Fixed issue where Calixto would fail to die properly in “Blood on the Ice”
  • In “Waking Nightmare” fixed occasional issue where Erandur would stop pathing properly
  • Fixed issue where letters and notes with random encounters would appear blank
  • Fixed rare issue where dialogue and shouts would improperly play
  • Lydia will now offer marriage option after player purchases Breezehome in Whiterun
  • Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
  • Fixed rare issue with skills not increasing properly
  • Fixed issue where the Headsman’s Axe did not gain proper buff from Barbarian perk
  • In “A Night to Remember” it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
  • Fixed issue with the ebony dagger having a weapon speed that was too slow
  • Fixed issue with “The Wolf Queen Awakened” where backing out of a conversation with Styrr too soon would block progress
  • The third level of the Limbsplitter perk now properly improves all battle axes
  • Fixed a rare issue where Sanguine Rose would not work properly
  • In “Tending the Flames” King Olaf’s Verse will no longer disappear from explosions

Download the 1.5 Beta Update on Steam

If you’d like to download the 1.5 Beta Update on Steam, you’ll need to follow these steps:

  1. Log into Steam
  2. Click on Steam in the upper menu
  3. Select Settings
  4. Under the Account tab, go to the Beta Participation section and select Change.
  5. A drop down menu will appear. Select Skyrim Beta.
  6. Select OK.
  7. Steam will now restart. After Steam restarts, Skyrim will be updated to the Beta version currently available.

If you opt into the Beta, be sure to back up your saved games or simply be careful not to overwrite your existing saves. If you decide to opt out of the beta program, your old saves will still work with the current release of Skyrim on Steam (v 1.4.27).

If you decide you don’t want to run the Beta anymore, redo steps 1 – 4. At the drop down, select NONE – Opt out of all beta programs. Let Steam restart, and Skyrim will automatically update itself back to the latest released version.

To see a video demonstrating the kill cameras, visit Bethesda Blog
http://www.bethblog.com/2012/03/15/new- ... -5-update/

Re: Updates for Skyrim

PostPosted: Thu Mar 15, 2012 1:51 pm
by Wolf
Yes!  Some of those features were from the Skyrim game jam :sheo:

Thanks Leo.

Re: Updates for Skyrim

PostPosted: Thu Mar 15, 2012 1:52 pm
by Maiqdabomb
Sweet... Wolf ninja'd me on the game jam though :P
Glad to see the little things are free, at least.

Re: Updates for Skyrim

PostPosted: Thu Mar 15, 2012 2:03 pm
by Leonardo
You're welcome Wolf.  :smile:

Perhaps you guys have missed this...  :mockery:

Re: Updates for Skyrim

PostPosted: Thu Mar 15, 2012 2:18 pm
by Maiqdabomb
I think I'll pass on the unofficial patch until all the official patches are out. If an official patch fixes the same thing as an unofficial patch, it may cause some conflicts.
Still, thanks for the link Leo. Good to know the unofficial patch team is staying on top of things.

Re: Updates for Skyrim

PostPosted: Thu Mar 15, 2012 2:30 pm
by Leonardo
Maiqdabomb wrote:I think I'll pass on the unofficial patch until all the official patches are out. If an official patch fixes the same thing as an unofficial patch, it may cause some conflicts.
Still, thanks for the link Leo. Good to know the unofficial patch team is staying on top of things.

Don't you worry about such conflicts, because IIRC that happen with UOP and when that happen for Skyrim either Arthmoor or Kivan will remove anything that fix the same thing there is in the official patch.  :D

Re: Updates for Skyrim

PostPosted: Thu Mar 15, 2012 3:07 pm
by Maiqdabomb
Hm... in that case I'll take a look at it then. Thanks Leo :D

Re: Updates for Skyrim

PostPosted: Thu Apr 26, 2012 2:48 pm
by Leonardo
This is not exactly the right thread for this update, but I couldn't find a better one than this so here it goes.

The first SKSE public beta is now released and here is thread so read it carefully, because it has important information about how to install SKSE since it also includes the features of Papyrus scripting in SKSE.  :sheo:

Re: Updates for Skyrim

PostPosted: Sun May 06, 2012 5:48 pm
by Leonardo
When I look on Steam for game updates I notice that Skyrim was updated just recently the 28-04-2012 to be more precise and here is what the update had.

UPDATE 1.5 (all platforms unless noted)

NEW FEATURES
- New cinematic kill cameras for projectile weapons and spells
- New kill moves and animations for melee weapons
- Shadows on grass available (PC)
- Smithing skill increases now factor in the created item’s value
- Improved visual transition when going underwater
- Improved distance LOD transition for snowy landscapes

BUG FIXES
- General crash fixes and memory optimizations
- Fixed issue with Deflect Arrows perk not calculating properly
- In “A Cornered Rat,” the death of certain NPCs no longer blocks progression
- Fixed issue where Farkas would not give Companion’s quests properly
- Fixed crash when loading saves that rely on data that is no longer being loaded
- Followers sneak properly when player is sneaking
- Fixed issue with weapon racks not working properly in Proudspire Manor
- Arrows and other projectiles that were stuck in objects in the world now clean up properly
- Fixed issue where “Rescue Mission” was preventing “Taking Care of Business” from starting properly
- Fixed issue where certain NPCs would fail to become Thieves Guild fences
- Fixed issue in “Diplomatic Immunity” where killing all the guards in the Thalmor Embassy before starting the quest would break progress
- In “Hard Answers,” picking up the dwarven museum key after completing the quest, no longer restarts the quest
- Killing Viola before or after “Blood on the Ice” no longer blocks progression
- Fixed issue where Calixto would fail to die properly in “Blood on the Ice”
- In “Waking Nightmare” fixed occasional issue where Erandur would stop pathing properly
- Fixed issue where letters and notes with random encounters would appear blank
- Fixed rare issue where dialogue and shouts would improperly play
- Lydia will now offer marriage option after player purchases Breezehome in Whiterun
- Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
- Fixed rare issue with skills not increasing properly
- Fixed issue where the Headsman’s Axe did not gain proper buff from Barbarian perk
- In “A Night to Remember” it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
- Fixed issue with the ebony dagger having a weapon speed that was too slow
- Fixed issue with “The Wolf Queen Awakened” where backing out of a conversation with Styrr too soon would block progress
- The third level of the Limbsplitter perk now properly improves all battle axes
- Fixed a rare issue where Sanguine Rose would not work properly
- In “Tending the Flames” King Olaf’s Verse will no longer disappear from explosions

Re: Updates for Skyrim

PostPosted: Mon Jul 23, 2012 5:13 pm
by Leonardo
New Skyrim beta 1.7.7.0 beta patch is out and the SKSE team is already testing the changes for a new update of SKSE.  :dancing-banana: