REL Jasmine, a Morrowind Companion

Mods created by Jac.

REL Jasmine, a Morrowind Companion

Postby Jac on Sat Dec 27, 2008 4:00 pm

Title: Jasmine, a Morrowind Companion
Jasmine, a Morrowind Companion

Version: 2.4
2.4
Author: Jac
Jac
This mods adds a female Redguard named Jasmine who will join you in your adventures provided you do her a favor first. I wrote most of her dialogue to revolve around the Main Quest (MQ), so those not doing it will miss out on quite a bit of the mod. She does have her own back story and a few quests that you'll be able to participate in should you keep her around.

               
                       
JAC_Jasmine 2_4 update.7z
                       
2.4 update. Only use if updating from 2.2 or higher.
                       
(304.06 KiB) Downloaded 32 times
               
               

               
                       
JAC_Jasmine_2_3.7z
                       
2.3 full version.
                       
(10.14 MiB) Downloaded 127 times
               
               

               
                       
New hair colors.7z
                       
Additional hair colors
                       
(1.6 MiB) Downloaded 55 times
               
               


Requirements: Tribunal and Bloodmoon

Readme:

*********************************
           The Elder Scrolls III
              MORROWIND: Jasmine, a Morrowind Companion

*********************************

Index:
1. Summary
2. Features
3. Requirements
4. Installation
5. Using the mod
6. Known Issues
7. Use in other mods
8. Unistallation
9. Credits
10. Contact info
11. version history

=======================================
1. SUMMARY
=======================================
This mods adds a female Redguard named Jasmine who will join you in your adventures provided you do her a favor first. I wrote most of her dialogue to revolve around the Main Quest (MQ), so those not doing it will miss out on quite a bit of the mod. She does have her own backstory and a few quests that you'll be able to participate in should you keep her around.

=======================================
2. FEATURES
=======================================
This mod uses Grumpy's companion template and scripting system that includes companion leveling, levitation ability, warping and water breathing. Jasmine can be played by any level character at any stage of the Main Quest, but it is perferable to find her before you start the MQ. Note that this mod uses Grumpy's default NPC leveling script and she will level when you sleep.

Notes:

In version 1.12, I introduced a telepathy ring similar to what Kateri's Julan mod uses. She will not give you the ring until you have a global reputation of three or greater. Once you do, talk to her to get the ring.

I've included an alternative leveling system created for me by Melian. If you tell Jasmine to concentrate on her scout skills, she will only level up the following:

Majors: Light Armor, Marksman, Restoration, Block, Long Blade.

Minors: Sneak, Unarmored, Medium Armor, Short Blade, Athletics.

If you change how she levels, you will need to rest for at least an hour for her skills to reset, but you can switch as often as you like.

=======================================
3. REQUIREMENTS
=======================================
This mod requires Tribunal and Bloodmoon as well as Better Bodies version 2.0+, otherwise some of the clothing worn by the NPCs will look strange.

=======================================
4. INSTALLATION
=======================================
Copy the files in the Data Files folder into their respective folders:
JAC_Jasmine.esp goes into the main Data Files folder (\Data Files\).
The subfolders in the Icons folder go into the Data Files\Icons subfolder.
The subfolders in the meshes folder go into the Data Files\meshes subfolder.
The subfodlers and files in the texture subfolder go into the Data Files\Textures subfolder.
Select the JAC_Jasmine.esp file in the Morrowind launcher to play.

You can read more information on how to install mods here: http://www.elderscrolls.com/forums/inde ... &p=1772866

=======================================
5. Using the mod
=======================================
To start the quest, speak to anybody in Seyda Neen about the latest rumors.  

=======================================
6. KNOWN ISSUES
=======================================
This mod was not designed for players that choose to become werewolves or vampires. A vampire should have no issues playing with it, but those that choose to be a lycanthrope should not allow her to see you change. If she does, she will attack and report you as a werewolf. It is not recommended that you use any mods that change the Main Quest like Never say Never. The primary focus of this mod was its dialogue and while those mods won't break this, you'll miss out on a good portion of the new dialogue.

This mod may not work properly with MCA's love making or with the Romance mod due to how they operate. It will, however, work perfectly with Mr. Cellophane's Lovers and Legends and my update to that mod.

NOM users: this mod uses a number of resources from NOM and that mod should load after this one (have a later date). You can either use Wrye Mash to redate NOM or load it into the CS and save it without changning anything. I will keep the date of this mod the same throughout its updates.

This mod adds a house to the area northwest of Seyda Neen and may conflict with mods that add content there like Vality's grass mod. I don't have a computer capable of running his mod so I haven't been able to check. This mod also makes a change to Addamasartus and the Eight Plates in Balmora by adding NPCs to them.

Caius will not talk to you if Jasmine is in follow mod. If you leave her somewhere while teleporting, you will need to use her telepathy ring to have her stop following. She has unique greetings depending upon what quest Caius has you performing when you retrieve her from the Eight Plates in Balmora.

There is a 72-hour bug in which NPCs are reset if you do not talk to them at least once in any 72 game hour period, or if they are not within the same cell as you. If you don't talk to Jasmine at least once every 72 game hours, her teleportation ring may cease to function. You can use Jasmine's telepathy ring to contact her once every 72 hours or so if you need to leave her somewhere.

The scabbard for Deandre's scimitar uses the left pauldron slot. This was so that it would show up on the outside of any clothing worn. It may clip with certain non-BB clothing and any clothing that uses the neck slot. You'll have to mirrow any pauldrons if you want to wear two.

=======================================
7. USE IN OTHER MODS
=======================================
Most of the resources in this mod are modder resources and do not require permission to use provided you credit the original authors and include their readmes. The stories in this mod are written by various authors and you should contact them if you wish to reuse them. "The Saga of Torrin" and all of the poems are written by me and I ask that you contact me should you wish to reuse them in your mod. I do not mind giving consent, but I would like to know where my work is being used.

=======================================
8. UNINSTALLATION
=======================================
To properly uninstall this mod requires either using Wrye Mash's repair all function or the Morrowind Code Patch's saved game cleaner. This mod will likely invalidated your saved games unless you clean your save.

To uninstall:

1. Remove everything from Jasmine you want to keep.
2. Save the game and exit completely.
3. Load Wrye Mash and uncheck the mod.
4. Use the Repair All function to remove all traces of the mod.
5. Load your save and click past any errors, they won't show again.

If you are using the MCP, follow steps 1&2, but use the launcher to uncheck the mod. Load as normal and click past any saves.

=======================================
9. CREDITS & THANKS
=======================================

A special thanks to:

Cyrano for helping me with my many dialog questions. If it weren't for him, this mod may never have happend.
Anais for helping with the initial groundwork on this mod and for her work on the Tall Papa series.
Aldert for initial Alpha testing and feedback.
Harborgolfer for creating the faces for me.
Shasta Tharne for creating Jasmine's house.
Talyn82 and Loriel for helping to beta test version 2.0.
Chocolate Mouse for helping beta test and for providing suggestions for improvments.
Chengiz Khan and Lyssia for helping beta test.
Apophis2412 for betatesting and providing error feedback and improvement ideas.
Glasseyed for beta testing and suggesting improvements to Jasmine's dialog.
Forest Stalker for helping out with the dialog and providing ideas for quests.
Emma and Kateri for giving me the inspiration for doing this mod as well as helping out with my many questions.
Stuporstor for writing Jims's dialogue.
Dingo/Dingosky for creating Jims's and Lariah's house.
Sethyas Velas, Redsrock, Canis216 and Marcel Rhodes for allowing me use of their stories.
Grumpy for his companion system. R.I.P my friend, you are missed.
Melian for all of her scripting help.
Sethyas Velas/Black Hand for his stories and for finishing the Tall Papa series.
Everybody at Great House Fliggerty and the official forums for helping me stay motivated and getting this done.

Credits:

Bethesda for making this great game.
Jasmine's head is Playboy Playmate Miss December 2006, Kia Drayton.
Charon's head is the artist Prince.
Waylas's head is the actor Denzel Washington.
Elaura: Making spelling and grammar changes and suggetions.
Emma: Deandre's, Jim's, Lairah's and Lorit's heads; Warren's and Astrid's heads, hairs and bodies. Refer to her CoM2 readme for full credits. Lorit's face was retextured (darkened) by me.
The Better Head's team: Deandre's, Jim's and Lairah's hairs.
Andyguy: Charon's hair and Jim's and Charon's ears.
Louis/Ren: Jasmine's hair, physiqued by Gagatek. Also Lorit's hair.
Gagatek: extra hair colors for Jasmine.
TommyKhajiit: Charon's rapier.
dongle: Adamantium Towershield & bathtub
Truthsnark: Deandre's, Jim's and Charon's shirts.
Korana: Bath soaps, bath oil and ladies' wearable towels. Deandre's pants and boots are from her Falconeer's outfit.
Faylynn: quilted bedspread texture
kittybrod: stained-glass lantern, red folded and open cloths
Earth_Wyrm: icon for the stained-glass lantern
Phijamma: decorative wooden bowl and plate
Barabus: brass kettle and saucepan
Calislahn: frying pan
The Wanderer: 3-shelf bookcase.
Clavis: Rug in the basement.
Lord Yig: tapestry.
Gianluca: Large rug in the main room.
Pheobe: blue pots, bowls, flasks, vase and cups in bedroom.
LadyE: fruit, as used in "Necessities of Morrowind" by Taddeus & Nymeria.
CrazyBoy: grill.
Nelothsmouth: barrels.
Paschors: Brocade chair.
Princess_Stomper: the kitchen stove and adjacent counter was inspired by the contruction of same in various homes in "Leyawiin".
Khan Raider: silver katana mesh and textures.
Sethyas Velas: custom books and "The Walkabout" books III & IV.
Anais: "The Walkabout" books I & II.
Dingo: Jasmine's parent's house.
Redsrock: "Cyrus the Restless and the Killing of Hakan" book.
Canis216: "In the Heart of the Alik'r" book.
Marcel Rhodes: "One Shot" book.
Plangkye: Lariah's and Lorit's dresses and boots.
Dragon Lance: Deandre's sword and scabbard.
Cydine & Maboroshi Daikon: Book rotate scripts.
Andres Indoril: Lorit's Mansit tower.
Alaisiagae: new adamantium tower shield mesh based on LadyE's and Dongle's work.

If I missed anybody, it was purely unintentional. Please email me and I will add you into the credits. Thank you.

=======================================
10. CONTACT
=======================================
You may contact me either via email at gulfwulf@gmail.com or via GHF or the official forums under the username "Jac". If you email me, please put "Jasmine" somewhere in the message title or I may delete it as spam.

=======================================
11. VERSION HISTORY
=======================================

2.4
Added in a final quest for Deandre. You'll have to have found all of the Tall Papa books and convinced Surane to allow him to court her.
Fixed potential bugs with the journal not updating after defeating Waylas and Charon.
Removed certain topics after Jasmine comments on them.
Fixed Jasmine's telapathy ring.
Fixed spelling and grammar issues.

2.3a
Fixed greetings for Waylas after first meeting.

2.3
Removed [DELETE] messages from certain topics.
Fixed Jasmine's closet from equipping her if she's not following.
Fixed a dialog error for Sason when asking him about Deandre's books if you've previously rescued his wife.
Removed the "Where's Jasmine" topic from Elone if Jasmine is following you.
Fixed the "Nelos Onmar" topic: Jasmine no longer mentions helping Maurrie Aurmine if the quest isn't active.
Fixed Deandre's "Recovering some books topic." You can now decline his initial task.
Fixed minor dialog errors.

2.2a
Fixed a error in one of Deandre's greetings.
Added the ability to send Jasmine to Mournhold via her "Change what you're doing" dialog topic. Jasmine will now appear near the center of the five areas of Mournhold.
Added additional dialog to Jasmine's family concerning Charon.
Fixed minor dialog errors.

See the readme for the full version history.
Last edited by Jac on Thu Jul 01, 2010 6:00 pm, edited 20 times in total.
Reason: Updated mod
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Re: REL Jasmine, a Morrowind Companion

Postby Fliggerty on Sat Dec 27, 2008 4:05 pm

:hoorah:  It's out, it's out, it's out!   :punkrock:
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Re: REL Jasmine, a Morrowind Companion

Postby Cerberus on Sat Dec 27, 2008 4:19 pm

'Bout time you got rid of that BETA tag  :sheo:
We all know it was far more :cool:
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Re: REL Jasmine, a Morrowind Companion

Postby Jac on Sat Dec 27, 2008 5:22 pm

It's been out for a bit, but I forgot some files in the original release. :oops:
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Re: REL Jasmine, a Morrowind Companion

Postby Bladecutter on Sat Dec 27, 2008 7:28 pm

Playboy playmate model huh? :mockery:
"I would feel more optimistic about a bright future for man if he spent less time proving that he can outwit Nature and more time tasting her sweetness and respecting her seniority."
E. B. White
"I believe in God, only I spell it Nature."
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Re: REL Jasmine, a Morrowind Companion

Postby Jac on Sat Dec 27, 2008 8:55 pm

Yep. I get my inspriation from various places.  :tongue:
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Re: REL Jasmine, a Morrowind Companion

Postby Michael Valentine on Sun Dec 28, 2008 2:47 am

(I miss Grumpy and his work :cry: )

Anywho, great work Jac :twothumbs:  :twothumbs:  :twothumbs: six thumbs up! I'm glad the lovable work of companion making hasn't died, if you want any help with future versions, I'll gladly help out, Companion Mods are my fav. :smile:

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Re: REL Jasmine, a Morrowind Companion

Postby Bladecutter on Sun Dec 28, 2008 10:16 am

Hmmmmmm, I should make a companion for my sorceress. :O A bodyguard. XD

Always irked me that all these mages had bodyguards but I'm sitting there fleeing from a rat because of my low HP. ;_;

But I'll probably pick this one up too. :O
"I would feel more optimistic about a bright future for man if he spent less time proving that he can outwit Nature and more time tasting her sweetness and respecting her seniority."
E. B. White
"I believe in God, only I spell it Nature."
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Re: REL Jasmine, a Morrowind Companion

Postby Jac on Sun Dec 28, 2008 11:35 am

I have a couple of ideas, Mikey, that I'll run by you later. For now I think I'm going to start working on the other faction quests like the Imperial Legion and Cult. Hopefully those won't causes as many problems for me...
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Re: REL Jasmine, a Morrowind Companion

Postby Jac on Mon Dec 29, 2008 10:24 pm

I swear, she's still being difficult...I uploaded a fix to a dialogue entry that could cause a CTD.
Come to me, my love.
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My breath your wind.


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Re: REL Jasmine, a Morrowind Companion

Postby Michael Valentine on Tue Dec 30, 2008 3:40 am

Jac wrote:I have a couple of ideas, Mikey, that I'll run by you later. For now I think I'm going to start working on the other faction quests like the Imperial Legion and Cult. Hopefully those won't causes as many problems for me...


lol, okay. Faction quests probly won't be an issue...unless you're like me and upload way too many scripts allowing left evals to sneak in. :banghead:

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Re: REL Jasmine, a Morrowind Companion

Postby Jac on Tue Dec 30, 2008 9:36 am

I won't be using scripts for factions, Mikey, but I'll be putting in dialogue for her regarding the different faction quests that are already in the game. This will probably stay a mostly dialogue based mod because I have a hard enough time keeping the bugs out as it is.  :tongue:
Come to me, my love.
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Re: REL Jasmine, a Morrowind Companion

Postby Bladecutter on Tue Dec 30, 2008 5:29 pm

Does she have a secret hidden friend you can adventure with? :D
"I would feel more optimistic about a bright future for man if he spent less time proving that he can outwit Nature and more time tasting her sweetness and respecting her seniority."
E. B. White
"I believe in God, only I spell it Nature."
Frank Lloyd Wright

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Re: REL Jasmine, a Morrowind Companion

Postby Jac on Tue Dec 30, 2008 5:47 pm

Nope.
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Re: REL Jasmine, a Morrowind Companion

Postby Davada Jones on Wed Dec 31, 2008 11:48 am

...but it's out of beta!

am downloading as we "speak".

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Re: REL Jasmine, a Morrowind Companion

Postby Michael Valentine on Wed Dec 31, 2008 11:56 am

Ahhh....hair by Louis/Ren. Quite a popular set of hairstyles these dayz :tongue:. I still use a hairstyle from !Andy's Elf Hair styles for my character thogh. lol.

Even though he also has the newer better bodies crap and Sephiroth's trench & boots + pants by Alienslof. He does use a Dark Elf head from the FF7 Jenova's Children heads though. I love my character.... :hoorah:

Louis/Ren made some awesome hair styles though.

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Re: REL Jasmine, a Morrowind Companion

Postby Jac on Wed Dec 31, 2008 12:08 pm

Yes he did. Gagatek was kind enough to phsique it for me.  :cool:  I have other hair colors I need to get around to uploading after I take some screenshots, but there are about 20 of them...
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Re: REL Jasmine, a Morrowind Companion

Postby Jac on Sat Jan 03, 2009 1:54 pm

I uploaded a small boot fix mesh for Lariah's boots. It seems that I missed a texture path in Nifscope when changing them from the original version.  :homer-duh:
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Re: REL Jasmine, a Morrowind Companion

Postby Jac on Fri Jan 09, 2009 1:49 pm

I've started adding in comments on the misc quests, like the death of a taxcollector in Seyda Neen. If you have suggestions for changes and/or improvements, now is the time to make them. Beast, I know what Jasmine and Carrie to interact, but as I said in the other thread, that will have to wait. :tongue:

Also, if you come across any bugs, let me know so I can get them fixed. Thanks.
Come to me, my love.
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Re: REL Jasmine, a Morrowind Companion

Postby Jac on Mon Jan 12, 2009 10:02 pm

Thanks to Dragon Lance, Deandre now sports a spiffy scimitar:

Image

The sword isn't currently available to the player, but I have an idea for a quest and may use it as a reward.
Come to me, my love.
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My breath your wind.


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Re: REL Jasmine, a Morrowind Companion

Postby Dragon_Lance on Mon Jan 12, 2009 11:03 pm

:cool:
-One cannot taste the sweetness of victory without first dwelling in the agony of defeat
-What can take years to build, can take seconds to destroy, only to rebuild again
-Illusion can only be displaced by the truth
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Re: REL Jasmine, a Morrowind Companion

Postby Jac on Sat Jan 24, 2009 9:49 pm

Update:

New content:

I added a new NPC and a tower for her by Andres Indoril. It was built using the Dwemer architecture, but it's not part of any of the ruins: the current occupent is very interested in Dwemer technology and so had her tower built uisng their style. She'll be a potential romantic partner provided she likes you enough, but she won't be a companion in that she will not follow you around nor fight for you. Note that this NPC doesn't care about gender, but she won't have feelings for the "lesser (beast) races. She'll be part of a quest you can get from Deandre after you've finished his and Jasmine's other quests, the reward will be his sword, which has the same stats as an ebony scimitar, but has its own sheath. I'll post pictures of the tower and NPC after I get them finished and can take them ingame.

I hope to add new books, but those will depend on if my writer can provide me with them. He seems confident he can, so there should be at least one new series, if not more. These books will be in the care of Jims and Lariah, but I can add them to various book merchants if anybody wishes to buy them.

I added some dialogue for Jasmine regarding the disturbing dreams you recieve while doing the MQ. That dialogue will disappear after you've finished the MQ.

Fixes:

I changed the wording on a few pieces of quest dialogue and fixed a few lingering filtering issues with Jasmine's dialogue.
There was a potential bug that would cause parts of Jasmine's romance questline to skip forward that I fixed. Now if you're doing her romance quests, she won't suddenly refuse to accept your overtures.

I've been thinking about making Deandre a potential companion but I would like to know if anybody would be interested in having a smart-mouthed bard tagging along first. If so, I'll see about updating his scripts so that he'll actually stick with you instead of getting lost like most escorted NPCs do.
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Re: REL Jasmine, a Morrowind Companion

Postby beastintheruins on Sun Jan 25, 2009 5:22 pm

jac where do i get this update, i looked in my mail box, my jac thinks i'm annoying prize was not there :shrug:, what am i to do?

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Re: REL Jasmine, a Morrowind Companion

Postby Jac on Sun Jan 25, 2009 6:22 pm

You'll have to wait for it unless you're willing to learn how to mod. :tongue: I'll tell you what, I need somebody to help beta test the udpate so I'll send it to you after I'm done with it.
Come to me, my love.
My soul your beacon.
My breath your wind.


My modding website

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Re: REL Jasmine, a Morrowind Companion

Postby beastintheruins on Mon Jan 26, 2009 4:43 pm

started anatomy and physiology, looks like my semester is used up. i'll just have to wait.

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