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Darknut's 1st Person Helms

PostPosted: Sat Oct 03, 2009 9:26 am
by Darknut
Image
1st Person Helm View version 1.1a    a MGE mod by Darknut, with alot of help from Timeslip.



this Mod "REQUIRES"  MGE 2.5 or later to run.

this mod "REQUIRES" Tribunal & Bloodmoon to be installed.


*** What it Does ***


This Mod adds a 1st person view to most, but not all helmets in the game.

there were 2 reason for this.

1: The helm style is such that it doesn't need a 1st person view added.
2: There was already a script attached to the helm by default, I did not mess with any of those.


Only default MW helms are affected there are no "modded" armor helms included. (that will come later)


Some of the helms have extra features:


*** chitin_helmet ***  *Special Feature*  Telephoto zoom

Hold down the left mouse button for the "ZOOM" feature ( Zoom is disabled if you have a weapon or spell readied)


*** Moragtong & Darkbrotherhood helms *** *Special Feature*  Telephoto zoom & Nightvision


Hold down the left mouse button for the "ZOOM" feature ( Zoom is disabled if you have a weapon or spell readied)
Press the "n" key to enable Nightvision
press the "m" key for normal vision



*** Installation ***

you will need to install MGE 2.5 or higher (Morrowind Graphics Extender) & make sure it running properly.

Ensure that MGE is set up to connect to MWSE, or use the built in version of MWSE included with MGE or this plugin will do nothing and you will not receive any error messages.

MGE is the only option, there is no way to do this mod with vanilla MW, as far as I can tell, if somebody knows how.... let me know.


Extract all files into morrowind's 'Data Files' directory. All files go in the usual places.

shaders go in  Data\shaders\darknut
                       Data\shaders\timeslip
Textures go in Data\Textures\

Make sure  DN_1st_Person_Helm.esp is selected in the "Data File" in MW launcher.

Thats it, start the game  as usual.  





*** Compatability & Conficts ***

* This will conflict with any mod that attaches a script to a helmet.

* If you have a custom armor mod that changes the helms the 1st person view may be incorrect.

* This should not break a savegame ... but you should always make a backup just in case.

* This mod is compatible with Timslip's zooming Bows mod



*** Known Issues ***

*** Moragtong & Darkbrotherhood helms *** If you open the inventory window while nightvision is activated you will have to turn nightvision back on when you exit inventory. (hit the "N" key again)

You will notice that the HUD is cover by some of the helms, this is unavoidable at the moment.

I personally like it this way ..... I think it adds to the Emersion factor.


** Stuff still to do **

Do the custom helms.
Make a version that "doesn't" cover the Hud.

** Version History **

06-14-06 Alpha         release
06-23-06 Beta  1.0  release
12-06-06 Final 1.0  release
Final Final 1.1a



Screens: http://www.darknutproductions.com/gt.htm#1ph

Re: Darknut's 1st Person Helms

PostPosted: Mon Oct 05, 2009 11:56 am
by Bryss Phoenix
This is pretty darn cool.  Great immersion tool.  Thank you!  :cheer:

Re: Darknut's 1st Person Helms

PostPosted: Wed Oct 07, 2009 11:01 am
by Chazz of Blades
Ever figure out how not to block the health bars and the like?

Re: Darknut's 1st Person Helms

PostPosted: Wed Oct 07, 2009 12:49 pm
by Darknut
Chazz of Blades wrote:Ever figure out how not to block the health bars and the like?



Nope

Re: Darknut's 1st Person Helms

PostPosted: Wed Oct 07, 2009 1:13 pm
by Shade the Bandit
Yeah, MGE is a bit iffy when it comes to the HUD and menus.  On my current MGE install (whatever version is the most recent, I think it's the 3.8.0 SVN 117) I cannot get shaders to apply to the HUD or to menus, which is kinda annoying, since I use shaders to bleach the color out of everything.  I like a bleak Morrowind.  But now all my menus are brightly colored while everything else is washed out.  Kinda ruins the mood.

Re: Darknut's 1st Person Helms

PostPosted: Thu Apr 02, 2015 12:55 pm
by vtastek
I did some updating to make it work with MGE XE.
https://drive.google.com/file/d/0B7a_nW ... sp=sharing

Re: Darknut's 1st Person Helms

PostPosted: Tue Apr 28, 2015 8:42 am
by Luj1
That sounds awesome vlastek :D Congratulations, what exactly did you do? I cant wait to try it

Re: Darknut's 1st Person Helms

PostPosted: Tue Apr 28, 2015 10:12 am
by Darknut
vtastek wrote:I did some updating to make it work with MGE XE.
https://drive.google.com/file/d/0B7a_nW ... sp=sharing

Umm thanks .. I have been looking to update this. It would have been nice for you to contact me about this "before" you edited my mod & made it available for DL

Re: Darknut's 1st Person Helms

PostPosted: Sat May 09, 2015 9:35 am
by vtastek
Hi, Darknut. I am sorry for uploading them before contacting you.

You may want to know about this conversation:
http://forums.bethsoft.com/topic/151302 ... h-scripts/

I don't think much before helping people. I just jump in. I will do it better next time.

It is just an update of shaders. Nothing of importance. If you have any request from me, I will do it.