complete dependency on another mod for yours to function
Fliggerty wrote:as long as you don't include said mod in your download.
complete dependency on another mod for yours to function.
Princeton University wrote:Plagiarism:
# a piece of [creative content] that has been copied from someone else and is presented as being your own work
# the act of plagiarizing; taking someone's [content] or ideas as if they were your own
silver_fox_rival wrote:Well then is my Restaurant/Pub mod included in the same category? Because I assure you it is not. Why? Simple. I have a HUGE passion for cooking, plus I wanted to give MW a more traditional RPG feel to it. It took me several nights wondering how to make my mod completely different from NoM because it was annoying me to no end! I feel that I can produce mods that reflect what I am good at storytelling, cooking, etc. Plus on another note, I am also creative enough to make quailty mods so that no one has to even say to me oh you took that from so and so and such and such. Personally that to me is more of an insult than any complement given.
morovir wrote:I personally don't. I believe I'm creative as well, but I simply don't have time to make every thing from scratch. I also don't have the same set of talents as everyone else. No one does, that's why there is an entire section on PES for modders resources.
I don't see any problem at all with using other people's resources, so long as it's noted - and it's not a 100% grab. IOW, rereleasing a sword someone else made with no changes is stupid. Using the sword in a landmass or quest mod is OK. I'm simply going to do my best to make sure all of the original modders are noted in my README, and keep plowing on.
Of course, from what I've seen around here, I doubt too many of the GHF regulars have to worry about being accused of any wrong doing in mods. We have a fairly creative bunch around here.
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