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Re: Wrye Mash Stand Alone (WMSA)

PostPosted: Sat Oct 20, 2012 12:45 pm
by SpiritedTreasure
Yes please and thank you -s-

Re: Wrye Mash Stand Alone (WMSA)

PostPosted: Mon Oct 22, 2012 8:32 pm
by SpiritedTreasure
This worked fine for me today. Thank you for making it so much simpler -s- OH btw -- I really hate installers (exe files--I know how to install them--honest-I don't like exe's at all.) and it sent the "installer" to program files anyway.. even though I told it not to..

program files -->> Bethesda Softworks -->> Morrowind --->> Installers

And Morrowind and mopy are actually in :

C:\Bethesda

What is this installers folder anyway and why is this on Mash now?

-I installed Morrowind that way because Windows 7 is so finicky about stuff in Program Files and Program Files (x86)


-edit-
Clarity

Re: Wrye Mash Stand Alone (WMSA)

PostPosted: Thu Oct 25, 2012 4:49 am
by SpiritedTreasure
No one home?

Re: Wrye Mash Stand Alone (WMSA)

PostPosted: Thu Oct 25, 2012 5:11 am
by Jada
I will take a stab at it, but fair warning, My info is from using Bash instead of Mash.

The installers folder is kinda like a mod manager/ installer. from what i read on the first page it don't always work.

Hope this helps.

EDIT: I found this link and it may help you more than i can: http://forums.bethsoft.com/topic/110609 ... and-alone/

Re: Wrye Mash Stand Alone (WMSA)

PostPosted: Thu Oct 25, 2012 5:27 am
by SpiritedTreasure
Well thanks but I don't have Morrowind in Program Files..

I guess I'm not getting any solution to this.

Re: Wrye Mash Stand Alone (WMSA)

PostPosted: Thu Oct 25, 2012 6:53 am
by Kiteflyer61
The installers folder is just a place that you can keep archives of mods. There is an installers tab in Mash that will copy all of the meshes and textures to the proper directory automatically. It also makes it very easy to remove a mod if it turns out you don't like it. It can be a little tricky because it needs the archive in a certain format, but that's easy to do. :D

Hope that helps. :D
If you need more info, just ask. :D




KF

Re: Wrye Mash Stand Alone (WMSA)

PostPosted: Thu Oct 25, 2012 7:59 am
by SpiritedTreasure
As it stands it's not in the proper directory. It needs to be in C:\Bethesda --Else I will never use this option.
I'm really hating installers more every second.

I want this folder where it should be. That is my issue

The proper place is not program files -->> Bethesda Softworks -->> Morrowind --->> Installers
But that is where it has placed itself.

Re: Wrye Mash Stand Alone (WMSA)

PostPosted: Thu Oct 25, 2012 8:00 am
by Jada
From what i read, it don't matter where the folder is as long as Mash has the path right.

EDIT: that means you can move it and set the path to it in Mash

Re: Wrye Mash Stand Alone (WMSA)

PostPosted: Thu Oct 25, 2012 8:04 am
by SpiritedTreasure
Thanks Jada ..

It's just Windows 7 is so stupid about permissions of stuff in Program Files or Program Files(x86)

Thanks for explaining it a bit..-s-

Re: Wrye Mash Stand Alone (WMSA)

PostPosted: Thu Oct 25, 2012 8:06 am
by Jada
Not a problem!  here is a link to the post on this forum about how to set the path: viewtopic.php?style=15&f=53&t=3646#p63078

Hope this helps!

Re: Wrye Mash Stand Alone (WMSA)

PostPosted: Thu Oct 25, 2012 12:58 pm
by Elaura
ST, in the bottom left hand corner of the Wryemash window is a little diskette.  That is where you enter your game and installer paths.  It used the default and created it, but there will be nothing in it and it can be safely deleted.  When you change the path, if the folder does not exist yet, it will create one (again).  Even though the installers function doesn't actually use .exes, I find it to be a feature I hardly ever use, so I turn it off.

Re: Wrye Mash Stand Alone (WMSA)

PostPosted: Thu Oct 25, 2012 1:02 pm
by SpiritedTreasure
Thanks a bunch Elaura -s-

Re: Wrye Mash Stand Alone (WMSA)

PostPosted: Thu Jan 03, 2013 4:10 pm
by Spirithawke
Just thought I would post an update here that I have seen posted elsewhere.  It has been recommended to use Yacoby's versions of Wrye Mash as they are more recent.  The latest of those threads @ The Elder Scrolls forums is this one.

Re: Wrye Mash Stand Alone (WMSA)

PostPosted: Fri Jan 04, 2013 10:42 am
by Leonardo
I'm aware of that and if either Melchor or Yacoby are active again I'll update the OP in this thread.  :smile:

Re: Wrye Mash Stand Alone (WMSA)

PostPosted: Fri Jan 04, 2013 10:48 am
by Spirithawke
Did not mean to imply YOU were not, my intent was for new people looking at this thread.

Re: Wrye Mash Stand Alone (WMSA)

PostPosted: Thu Apr 11, 2013 3:38 pm
by Leonardo
I think this thread could be closed since Melchor hasn't been around for 2½ years now and Yacoby's Wrye Mash Stand Alone is based on Melchor's WMSA, which is the latest and Yacoby also stated that he doesn't have the time atm.

Also, I recommend people to use Yacoby's WMSA by default if you got it working and only use Melchor's WMSA as a last resort.


If anyone have an issue then start a new thread in the 3rd party programs forum.

Re: Wrye Mash Stand Alone (WMSA)

PostPosted: Thu Apr 11, 2013 5:28 pm
by Kiteflyer61
There's really no reason to lock it, Leo.

All of the previous issues that have been taken care of are here and there's no need to start another thread for an issue that has been taken care of here already. If Someone has an issue and this thread is locked, they may not even bother to read it. :D




KF

Re: Wrye Mash Stand Alone (WMSA)

PostPosted: Sun Feb 02, 2014 4:59 am
by Leonardo
People have asked question about the features in Wrye Mash, so I'm gonna to post some pictures here just to show you about how to do certain things in Wrye Mash.

uninstall_plugin1.jpg
Selected archive have more than one esp active in the Installers tab

uninstall_plugin2.jpg
Uncheck one esp and use Anneal to uninstall an esp without uninstalling an archive

uninstall_plugin3.jpg
The esp are now no longer active

See the next post for more pictures about the features in Wrye Mash.

Re: Wrye Mash Stand Alone (WMSA)

PostPosted: Sun Feb 02, 2014 5:09 am
by Leonardo
More pictures as promised.

merged_lists.jpg
How to merge leveled lists into the Mashed Lists.esp

update_master.jpg
Click on Morrowind.esm of the listed masters to get rid of the warning in the Warnings.txt about changed esm/esp

row_bar_menu.jpg
Right click on the row bar to bring up the popup menu in Wrye Mash

If you have questions and want to see pictures about how to do that in Wrye Mash then post your question here and describe exactly what you wanted to know more about.

Re: Wrye Mash Stand Alone (WMSA)

PostPosted: Wed Aug 20, 2014 12:17 am
by Leonardo
I hope Sharlikran don't mind me for reposting this here.

Sharlikran wrote:Help wanted with updating Wrye Mash!

It is planed to add Morrowind support to the current version for Skyrim and Oblivion.  However because of the differences in file format that is still a long way off.  Currently the Oblivion and Skyrim versions of Wrye are undergoing refactoring.  Once complete FO3 and FNV can be integrated fairly easily since all 4 games use the same file format.  The latest version 304.4 and soon to be 305 uses Python 2.7.8.  It isn't possible that I am aware of to have 2.7.3 and 2.7.8 so finding a version of Python that will work with the Morrowind version and won't break the Skyrim or Oblivion versions is going to be dificult.

The Morrowind version may not work at all with the TES4/TES5 version installed.  For that reason I'd like to request help upgrading Wrye Mash to work with 2.7.8 of Python.  The updates should not introduce new features or functionality.  All that the updates should do is fix issues with the Python version when using the same libraries that the TES4/TES5 versions use.

Python 2.7.8
wxPython 2.8.12.1 unicode for Python 2.7
comtypes 0.6.2
PyWin32-218 for Python 2.7

Please test the Python version of Wrye Mash with the libraries listed above and not older versions. If you are just willing to test, remember to backup everything before trying this.

If you are willing to work on the Python coding please fork my GitHub fork of the project.  I have limited experience with Python and I will have to rely on your expertise.  We can collaborate here and with the TES4/TES5 developers for solutions to the Syntax changes.  I can add you to my fork as well.  We can always do pull requests to Yacoby's Repo once we have tested the changes.

Thanks



There is also a TES3Gecko project going on as well, so the future looks good imo.  :D

Re: Wrye Mash Stand Alone (WMSA)

PostPosted: Sun Sep 10, 2017 7:21 pm
by Sharlikran
Does anyone happen to have any earlier versions, archived somewhere. Since this is 003, or 0.0.3 is there a 0.0.2, and a 0.0.1?

Re: Wrye Mash Stand Alone (WMSA)

PostPosted: Mon Sep 11, 2017 4:15 pm
by Leonardo
Sharlikran wrote:Does anyone happen to have any earlier versions, archived somewhere. Since this is 003, or 0.0.3 is there a 0.0.2, and a 0.0.1?

Yes, I have all versions that Melchor had released or download them on either GHF-DL or MMH.

001 -- http://mw.modhistory.com/download-95-5622
002 -- http://download.fliggerty.com/download-58-162
003 -- http://download.fliggerty.com/download-58-141
003 -- http://download.fliggerty.com/download-58-142 (source code)

Re: Wrye Mash Stand Alone (WMSA)

PostPosted: Mon Sep 11, 2017 5:00 pm
by Sharlikran
Thank you for the files. I had 003 Python Source code. I didn't have 001 Python Source code so that is nice to see.

Now just in case anyone else has archived any other files, does anyone have the source code or sources to 002?

Re: Wrye Mash Stand Alone (WMSA)

PostPosted: Mon Sep 11, 2017 5:05 pm
by Leonardo
Everything you want to know is included in the readme, which I posted in the OP.

How to get the sources ?

Just unpack 'source.zip' !


How to (re)compile ?

Be sure to have installed all Python dependencies for Wrye Mash on your system.
Be sure to have installed py2exe 0.6.8 on your system.

Open a console, go to the sources folder and run 'setup.py'.

Re: Wrye Mash Stand Alone (WMSA)

PostPosted: Wed Sep 13, 2017 10:32 pm
by Sharlikran
I didn't know the source was part of the 002 files because it was an EXE file. I now have what I was looking for, thanks.