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REL Orrutus Cavern

PostPosted: Thu Dec 11, 2008 7:24 pm
by Nicholiathan
Title: Orrutus Cavern
Orrutus Cavern
Author: Nicholiathan
Nicholiathan
Requirements: Morrowind, Bloodmoon, Tribunal
2.0
From the Readme"This "house" mod began as something for my own use. The original was an unreleased little hole in the ground set in balmora. It was originally just house with a teleporting shrine alchemy sorter and storage. But I wanted a library & I wanted a desorter. As I considered the question of "why is there house inside of a cave?," the backstory behind Orrutus Cavern came into being.
Readme:
******************************
*** Orrutus Cavern ver 2.0 ***
***                ---                 ***
*** A house mod by            ***
*** Nicholiathian                ***
******************************

--- what this is (blah, blah, blah many words)
This "house" mod began as something for my own use. The original was an unreleased little hole in the ground set in balmora. It was originally just house with a teleporting shrine alchemy sorter and storage. But I wanted a library & I wanted a desorter. As I considered the question of "why is there house inside of a cave?," the backstory behind Orrutus Cavern came into being.

The story needed a moditive for the murder and for the excentricity of the deceadant so the soul gem crafting came about. As the story was developed it became inadequet to simply state that "A Telvanni Wizard" commissioned the slaying. From this developed Tel Synora. Tel Synora is almost it's own seperate house mod. Fans of the Telvanni could certainly use this their own house. Since this mod is first and formost for my own personal use the focus remains on Orrutus.

--- installation ---
This mod is packaged for ease of installation. Simply unpackage the 7z archive directly to your Data Files folder. If done correctly the file Orrutus Cavern 2.0.esp will be in the same directory as Morrowind.esm. Using Wyre Mash or the game launcer check the box for Orrutus Cavern 2.0.7z.

--- features ---
Main Quest - Discover the backstory of how this facility came to be in a cavern under Suran. Discover the truth behind the murder of Fedaves Sarendas. As you progress through the story more of the cavern becomes available. At first you can not enter. When you've gained access the place in shambles. Complete the quest and the complex is restore to functionality. (caution: do not leave anything you want to keep in the looted chambers)

Alchemy Lab - In addition to the standard alchemy sorter I've made an alchemy collector. Activate the potion bottle for the effect you want to collect all the ingredients for that type of potion. This collector is based on bethesda's original (if flawed) alchemy effects. It is compatable with Alchemy For Purists because that alchemy mod doesn't change the effects of ingredients. Used with a ballancing alchemy mod the desorter will not collect the right ingredients. I may do a patch but it is not a high priority. To use the sorting function give your ingredients to Fedaves Sarendas and talk to him about Alchemy Storage. He'll put all the stuff he's carrying away.

Storage - There are numerous mannequins and a storage facility located under the alchemy lab. Though not as extensive as some house mods it'll do for most players. I'm a bit of a packrat myself so I've include numerous 1/2ton chests.

Library - This is the gem. Bring your books to Fedaves' ghost and hand them to him with his companion share feature. When you're in the library he'll store them for you. The books appear on the library shelves, alphabetized by title. Sets of books are grouped together. So the books of riddles, ledgers, old dwemer books and journals are each found in the appropriate group. The books on the shelves use the models from Despair's Book Jackets. I recommend using my Librarian mod alongside this. Librarian renames the books in Book Jackets so that they go in alphabetical order by title. Both the shelving of books & Librarian mod alphabetize correctly: "Dance in Fire, A" comes after "Cake and the Diamond, The." The library has a subquest. Talk to Fedaves about the library and he'll reward you with an amulet designed to benifit mages. This amulet starts of weak and grows stronger in stages as the library is filled.

Soul Gem Crafting - The motive for murder is the seceret of soulgem crafting. This mod uses an expensive and involved process for crafting soul gems. Raw materials are harvested from a special crystal with an apropriate tool. The raw powder is converted into a crystal seed with a Crystal Seeder, a gem stone and a daedra's salt. The seed is then grown into crystals in a Crystal Growth Chamber with a daedra's heart and bone meal. The process yields soul gems propotionate to the materials used though the materials used cost considerably more than the resultant gems.

Fast Travel - The obligitory teleport ring summons the ghost of Fedaves Sarendas. Fedaves has mage guild travel service to the Suran siltstrider port, Vivec guild of mages, Tel Branora docks and Orrutus Cavern. Though never specified he uses the fees to help provide for his widow.

Training facility - The training facility offers an alternative to paying for training. Pick up the appropriate weapon you want to learn get the key from the nearby jar and parctice with the Centaurian Sphere. A practice dummy for archery practice is also pressent. There is a continually relocking box in the basement as well as a workshop suitable for users of Morrowind Crafting.

Tel Synora - A small telvanni settlement that shouldn't be where it is. Built on the sight of a source of raw materials for crafting soul gems the Telvanni could not pass up such a source of power.

--- new models ---

This mod contains many new models including desks, bookshelves, telvanni wellpod and a stray deck of cards (eye candy trinket). The models except for the deck of cards have been released as moders resources seperately. Feel free to use my original models as long as you give me proper credit. I also would like to hear that you've done so for anything you release so that I can see how you put it to use. All new models are found in the folder Data Files/Meshes/NI their textures are in Data Files/Textures/NI & icons are in Data Files/Icons/NI. If it is not in one of these folders then you must consult with the credits section bellow AND the original author before using. In most cases I've used resources that are freely available.

The ghost of Fedaves Sarendas is intended to be a unique individual. The dunmer shade concept can be used & I'ld be willing to make other Dunmer Shades but ask that this model not be duplicated with the same face/hair/robe combination.


--- credits ---

-resources used-
Necessities of Morrowind resources:
Frying Pan - Cali, Mixing Bowl - Catherine, Apple & Orange - Lady Eternity, Roast Yam - Barabus, Zeutrael & Balor - waterskin

Plangkye & Connary - Dagger of Symmachus model used for Fedave's Killer (This model has been altered slightly color/transparencies)
Daleth - Book Jackets used for shelved books
Cait - googlefish model reskined as blind cavefish
The Wanderer - book used for Fedaves Journals & dual levelstairs
Iron stove - model by wildKarrde (may be used only in unmodified form & with credit to WildKarrde)
Clavis - Crystals used for soul gem crafting mining
Craigor - various tapestries - Norse & Waterhouse
Despair - ingredient pots
Gianluca - palm tree tapestry and several rugs
Acidbasick - animated practice dummy with script by halo
Drac & Toccatta - anvil & smelter from Morrowind Crafting 2.1 for compatability with MC2.1
Better Bodies Team - body mesh that became the basis of the ghost of Fedaves Sarendas
qwert - security trainer script in MWSFD8

-Playtest, Proofreading, Guidenece & Inspiration-
Miran - proofreading the journal text
Velkaarn & Maholix - playtesting (reports still pending as of public beta)
GhanBuriGhan, Yacoby & many others - MWSFD 8 & 9
Bjam - help in getting the Book activator scripts functional
Alphex - guidence in texturing my new models
Mental Elf - for providing the community with TESFiles without which packaging would be a pain
Fliggerty - who's posts have shown what scripts can do

There are so many who've provided inspiration & guidence I could not name them all.

Re: Orrutus Cavern

PostPosted: Tue Dec 16, 2008 11:34 am
by Fliggerty
File's been added to this post.

Re: Orrutus Cavern

PostPosted: Tue Dec 16, 2008 8:55 pm
by Nicholiathan
Fliggerty wrote:File's been added to this post.


Thank you Figgerty.

Re: Orrutus Cavern

PostPosted: Tue Dec 16, 2008 9:37 pm
by Fliggerty
You're welcome.  Man, the attachments scripts here are none too friendly to large file sizes regardless of what settings I changed.  It sure took some doing to figure out how to get it there.  But now it is, and I can do it for some other large mods now.   :sheo:

Re: Orrutus Cavern

PostPosted: Wed Dec 17, 2008 10:42 pm
by silver_fox_rival
Fliggerty wrote:You're welcome.  Man, the attachments scripts here are none too friendly to large file sizes regardless of what settings I changed.  It sure took some doing to figure out how to get it there.  But now it is, and I can do it for some other large mods now.   :sheo:


Great just in time for my Egyptian Borders resource. :grin: