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Tamriel Rebuilt: Alpha (work-in-progress release)

PostPosted: Sun Jan 05, 2014 4:38 pm
by TamrielRebuiltTeam
Title: Tamriel Rebuilt: Alpha

Version: 5 January 2014
Author: Tamriel Rebuilt

Download: Image
(Alternative download links: ModDB (pending approval) and MediaFire)

It's a new year, and with it Tamriel Rebuilt brings good news! A new version of Sacred East (1.6) is close to release, bringing with it about a dozen new quests, as well as a myriad of bug fixes and landscape improvements. Meanwhile, the website and (less noticeably) the development process are getting an overhaul. But let us start with the actual news:

New Alpha From Tamriel Rebuilt!

Tamriel Rebuilt is pleased to open the new year with a brand new massive alpha release. Alpha releases are snapshots of our work in progress, usually comprising an (almost) finished exterior and incomplete interiors, quests and NPCs. This alpha contains content from the west of Morrowind – including the entirety of our Heartland release & the southern half of our Veloth release in terms of Exteriors. It also includes parts initially slated for the Almalexia release that were separated from the city proper, which have a greater level of polish (including interiors and a few NPCs). If you're lucky, you might even find a quest or two! This new game content extends from Roa Dyr & Almas Thirr at the heart of Morrowind to the Velothi Mountains in the west. Where the Great Thirr empties into the Inner Sea lies Old Ebonheart, the bastion of Imperial power in Morrowind. Wind your way through the labyrinthine Roth Roryn highlands or find yourself waist-deep in muck in the Ash Swamp, where fields of ash-caked parasols grow among twisted roots, forming one of the truly unique regions on the mainland, a teaser of what’s to come! This release also contains the Hlaalu cities of Andothren (Stonefalls) and Kragenmoor, as well as the Redoran cities of Kartur and Kogotel, along with numerous other towns and settlements.

Some of you may also recognize part of this work from our previous Heartland alpha; this unofficial release (which includes the previous alpha) contains FAR more landmass & many bug fixes, as well as some interiors and the occasional NPC. It should be kept in mind that we are not yet done making these regions, and some of the progress we have made has not been merged into this alpha. As always, anyone who wants to get involved in populating this land is highly welcome -- please read our About and Join pages, then drop by our forums and showcase your skills!

Some important things to remember about this release:

- Be sure to delete the previous Heartland Alpha if you still run it! This updates all the land in that alpha, while adding significant portions to the North (Ash Swamp due west of Vvardenfell) and East (the Thirr River Valley) where it joins the existing Sacred East release.

- This is an alpha. There will be bugs! We would love it if you did us the favor of reporting them. However, don't expect anything to be in a finished state. (Don't worry, you shouldn't expect to fall into the void every couple of steps.) Also, many things are subject to change!

- Major Mod Conflicts: This release conflicts with the Wizards' Island Mod, as well as Silgrad Tower, as they both occupy the new cells added onto this alpha. MGSO should not bring up any major issues, though anyone using Taddeus' rocks will experience issues in Kogotel and Kartur, and in certain regions of the Velothi Mountains.

- Explore at your own perils and backup your save game. Think of the mod as dirty. (You'll certainly want to start the actual Heartland, once it's finished, with a save file that hasn't visited this alpha.)

- This is not all that we've got up our sleeves! There's a lot more done further north of this alpha, and we're also still making progress on Almalexia; as the capital of Morrowind, you know we have to get it finished perfectly.  

Our Website Is Getting A Makeover!

If you've checked on our website over the past few days, you've seen that its undergoing some pretty serious maintenance. In fact, we’ve been hard at work giving TR a completely new face on the web, and, after over a decade, we're finally getting there! We’re still migrating a lot of content over, but the website is now live. It’s got a fresh, new look, an updated image gallery, and lots of changes under the hood. Expect more screenshots, news, and status updates during the coming year on our front page. We certainly hope this new website will help us improve public communication, and allow for more frequent updates.

We also have a Facebook, a Tumblr, and a YouTube channel. We encourage you to like us, follow us, and subscribe to us if you use these services, as we will try to cross-post updates to every platform that can support them.

Your Involvement Is Always Welcome!

Any modder who wants to get involved with a project producing lore-inspired content of the highest quality is always welcome at Tamriel Rebuilt. Right now we have a lot of opportunities for NPC makers/dialogue writers and artists who can make 3D models or create concept art. Level designers, especially those familiar with interiors, could also find plenty of things to do at TR.

To wet the whistle of any modelers reading this, here is a list of only some of the things we're hoping to have produced:
Concept art of any kind keeping to the spirit of Morrowind is welcome, creatures especially. (Walk our lands and try to envision the creatures you would like--and be afraid--to encounter!) We are also seeking concept art for the southern part of Morrowind, meaning the Deshaan Plains, the Argon Jungle, and the Great House Dres.

There are always plenty of activities requiring varying levels of experience at Tamriel Rebuilt. If you've ever wanted to contribute or see some of your work used in our mod, now is the perfect time! If you're interested, visit our forums and let us know.

And Much More Is Coming...

We'll keep you updated on new events as the year goes on.  An update to Sacred East is coming very soon, and work in the other departments is ongoing. We can't wait to see what this year has in store for Tamriel Rebuilt and the TES: III modding community at large. We believe we can accomplish great things!

Re: Tamriel Rebuilt: Alpha (work-in-progress release)

PostPosted: Sun Jan 05, 2014 11:16 pm
by sassman
Sweet!  But...I am curious if there is any possibility of a reunification between Tamriel Rebuilt and Silgrad Tower...or a compatibility mod/merge mod/etc., that could allow the otherwise fine work done on Silgrad Tower for Morrowind to NOT be for Naught....

Although I believe it needs work, I love ST, and I'd sure love (someday) for ST to blend seamlessly back into TR.  Even if their are conflicts over Lore and other disparities, it is still better to have more content than less, in any game or fantasy world of any kind.

Is it not?

Re: Tamriel Rebuilt: Alpha (work-in-progress release)

PostPosted: Mon Jan 06, 2014 2:25 pm
by TamrielRebuiltTeam
Hello Sassman!

Glad to see you're enjoying our content. Unfortunately there is no possibility of this occuring. The two projects "split" over a decade ago over differences design/lore philosophy. Members involved in the split are no longer with us, and as far as we know, Silgrad is an old mod that hasn't been updated in some time. TR's standards have also changed dramatically over the years, and the entire area that encompasses Silgrad Tower has already been rebuilt. The alpha already conflicts with part of ST, in the Ash Swamp Area. Kogo'tel which you can already visit in our alpha is actually what used to be Silgrad Tower, rebuilt as a Redoran holding. The remainder of our Map 5 content that ST covers (including the city of Blacklight which has been rebuilt as Baan Malur, the former capital of House Redoran) has also been redone at least 2 years ago now. This will probably be added onto the alpha at some point in the future.

However, if you wish to still play both, you can use a program called TESFaith to move Silgrad Tower's landmass so that it does not conflict (provided you know how). There are probably tutorials and other people more knowledgeable than us that could probably help you with that.

Thanks for your interest! :)

Re: Tamriel Rebuilt: Alpha (work-in-progress release)

PostPosted: Thu Jan 09, 2014 5:52 pm
by arvisrend
The alpha has been updated at and ... ry+2014.7z (the ModDB link is still serving the old version). This is most important for those who weren't able to run it because of missing or incorrectly dated data files. The new version should run "out of the box". Also, Kogomar and Kogotel are no longer buried under giant platforms because a mesh has been fixed!

Re: Tamriel Rebuilt: Alpha (work-in-progress release)

PostPosted: Fri Jan 10, 2014 5:38 pm
by Chazz of Blades
Awesome to see that the TR team is still hard at work!!!

Re: Tamriel Rebuilt: Alpha (work-in-progress release)

PostPosted: Fri Oct 09, 2015 3:58 pm
by Leonardo
It seems the TR-team forgot to post their latest announcement. ... 10-release

Re: Tamriel Rebuilt: Alpha (work-in-progress release)

PostPosted: Fri Oct 09, 2015 7:20 pm
by Drakkmore
Thanks Leo, I'm glad you told us about it here.

Re: Tamriel Rebuilt: Alpha (work-in-progress release)

PostPosted: Sat Dec 19, 2015 6:02 pm
by Leonardo
It seems the forum thread link in this mod entry doesn't exist and the same mod entry are used for the latest TR version which is TR-15.12.

Re: Tamriel Rebuilt: Alpha (work-in-progress release)

PostPosted: Sun Dec 20, 2015 11:12 am
by Drakkmore
Thank you Leo, I'll get right on that.

Re: Tamriel Rebuilt: Alpha (work-in-progress release)

PostPosted: Sat Oct 07, 2017 3:40 pm
by Leonardo
So the TR-team released the TR-17.09 version, in late September, without posting about it here and updated the OP, but have updated the description on GHF-DL.

Re: Tamriel Rebuilt: Alpha (work-in-progress release)

PostPosted: Wed Nov 07, 2018 4:49 pm
by Leonardo
The latest TR version was released in mid September.

Re: Tamriel Rebuilt: Alpha (work-in-progress release)

PostPosted: Wed Nov 07, 2018 8:18 pm
by dietbob196045
I have not tried any of the TR builds yet

Shame on me