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[REL] Prison Moon Enhanced II

PostPosted: Mon Nov 11, 2013 4:50 pm
by Spirithawke
Image

Readme:
Name: Prison Moon Enhanced II
Version: 1.0
Date: 11/NOV/2013
Category: Gameplay
Author: Spirithawke

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Description
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Complete remake of the original Prison Moon Enhanced by Nahtaivel.  Makes the Ministry of Truth in Vivec more interesting by adding a number of rocks that orbit the Ministry of Truth itself.

Things changed from the original and the reasons why:
The original had some issues when I tried it out. I realize some of them are easy fixes for modders to make, but not everyone is a modder.
1.  The nifs had bad texture paths.
2.  They used a custom texture, which was just a copy of the Ministry's default texture with a new name, and so would not change with texture replacers.  Now they will.
3.  The orbiting rocks all used one mesh (terrain_rock_01), in two size variations.  I use 6 different rock meshes and sizes for them, for variety.  Those 6 rock meshes are modified Bethsada meshes.
4.  Several of the rocks clipped each other as they orbit.  I spent MANY hours of fiddling with the original setup.  Once I realized why the rocks were not reacting correctly when I made changes, I gave up in frustration on the idea of a simple fix, and decided to just remake it the way I felt it should have been done in the first place.  The author used some wild translation rotations in the CS to achieve his rock orbits. In fact, if you load the mod in the CS, you will note that the rocks are not in the same orbits there as they are in game.  I now believe this is due to the fact the game do not really know how to handle all those rotations correctly.  This problem is kind of noted in MWSFD by the way.  So...my fix was to make the translations part of each rock mesh itself in NifSkope.  Now the game and the CS agree with each other as to WHERE the rocks are, and they no longer clip each other.
5.  I was not happy with the original sound, nor with its trigger in the script.  I am using a stock wind sound that I think is better for immersion, and am using a different trigger for that sound.

You can watch a preview video of this mod on YouTube:

This mod is Tes3cmd verified clean.
This archive is Wrye Mash Installers friendly.

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Requirements
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This mod requires only Morrowind

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Install
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1. Extract the archive to: (install folder)\Morrowind\Data Files\
2. Start Morrowind Launcher, click 'Data Files', place a check-mark beside the Prison Moon Enhanced II.esp file.

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Uninstall
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1. Start Morrowind Launcher, click Data Files, Prison Moon Enhanced II.esp file, then delete the file.
1a. Delete the files in the \Meshes\Spirit folder that correspond to the mod.
2. Fire up Wrye Mash, go to the Saves tab, update the save game's masters list, select the save game file and perform a repair all to remove the scripts and objects from your save game that this mod adds.

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Incompatibility
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This mod may be incompatible with any mod that adds to the exterior of the Ministry of Truth in Vivec as the orbiting rocks may then clip the new things added. If any mod moves the Ministry of Truth to some other location, this mod will still function, but things will look rather strange to have just the spinning rocks up there.  This mod will also run with the original installed and running, as it is completely stand-alone...but again, things will not be quite correct. Orbiting rocks will probably clip.
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Known Issues or Bugs
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I have tried to avoid any conflicts with any common mods.  I may have missed something here or there, if I did please let me know!
Please reports any bugs or problems at http://www.fliggerty.com/

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History
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11/NOV/2013 v1.0 Initial Release by Spirithawke

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Contact
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You can find me on Great House Fliggerty (GHF) as Spirithawke
You can find me on the official Elder Scrolls forums as Spirithawke
You can find me on Morrowind Nexus as Spirithawke
You can send me an email here: hawke02@hotmail.com

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Credits
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Nahtaivel for writing the original mod.  While the mod has changed drastically from his version, the original idea was his, and the scripts this version uses are based off his scripts with some modification by myself.
GhanBuriGhan for writing Morrowind Scripting for Dummies, Yacoby and Melian for updating it, and all the people who also contributed to it in some way.  I think of it as THE script maker's bible.  I used version 9 of it to make sure I had my syntax correct.

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Tools Used
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NifSkope (making new rock nifs special for the mod)
Notepad++ (writing the script)
Morrowind Script Highlighting Definitions for Notepad++ (N++ addon I made)
TES Construction Set (making the esp)
PowerArchiver 2013 (packaging the mod)

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Licensing/Legal
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This plugin is freely modifiable, as long as this readme file accompanies it and credit is given to the original author and myself. By downloading and running this plugin, you acknowledge the following:

- You have read and understood this readme file.
- You acknowledge that the author of this plugin accepts no responsibility for damage to your game saves, operating system, computer, etc, when using this plugin.  
- I also ask to be notified if you do use it or part of it in anything as I like to know what mods are including my work.  I may want to use the new mods myself. :D


Re: [REL] Prison Moon Enhanced II

PostPosted: Sat Nov 30, 2013 12:45 am
by Spirithawke
For those interested...Lougian asked for permission to make compatibility patch for his Ministry of truth Bump mapped that he recently released.  I said sure go ahead...so he did it.  Get it there.