Version: 1.4
Author: Jac

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The Elder Scrolls III
MORROWIND: Lightning Strike
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Index:
1. Summary
2. Features
3. Requirements
4. Installation
5. Using the mod
6. Known Issues
7. Use in other mods
8. Un-installation
9. Credits
10. Contact info
11. Version history
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1. SUMMARY
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You now have a customizable chance of being shocked (hit by lightning) while walking around outside in a thunderstorm. The actual strike place is random, but will only happen in the cell you're currently in.
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2. FEATURES
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The mod has a customizable chance of causing damage to any one in an area of effect while walking in a thunderstorm. The damage and area of effect can be changed by modifying an in game spell or via an included configuration ring. There is a 20 second cool down after a strike to prevent multiple strikes from happening.
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3. REQUIREMENTS
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Morrowind and Tribunal due to a script command used to cause the shock damage.
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4. INSTALLATION
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Extract the file jac_lightning_strike.esp to your main Data Files folder.
Extract the \Data Files\Meshes\Mireneye folder to your Data Files\Meshes folder.
Extract the \Data Files\Textures\Mireneye to your Data Files\Texture folder.
Click the mod in the Morrowind Data Files launcher.
The default chance of being hit is 20%. To change this chance, equip the configuration ring.
You can read more information on how to install mods here: http://www.elderscrolls.com/forums/inde ... &p=1772866
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5. Using the mod
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Just install and walk around in a thunderstorm.
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6. KNOWN ISSUES
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The spell used has an area effect of 5, which means that it will hit anything nearbye when it "strikes".
Magic and/or shock resistance may negate or reduce the damage done by the strikes. Conversely, weakness to shock may increase the damage done. Those using the Atronach birth sign may find the damage absorbed as magic energy. The actual energy absorbed should be minuscule.
Because this mod uses a shock spell to provide the damage, is a shock visual effect when a strike hits.
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7. USE IN OTHER MODS
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Permission is given to use in another mod, but please give me credit and include this readme. You will need to contact C_Mireneye if you wish to use the lightning bolt mesh and texture.
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8. UNINSTALLATION
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Uncheck the mod from the Morrowind launcher and click past any error messages about a script, ring or mesh & texture missing.
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9. CREDITS & THANKS
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Bethesda for creating the game.
Fliggerty for helping with the scripting and suggesting the ExplodeSpell command.
The authors and contributors of the Morrowind Scripting for Dummies manual.
Mireneye for the lightning mesh and texture.
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10. CONTACT
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You may contact me either via email at gulfwulf@gmail.com or via GHF or the official forums under the username "Jac". If you email me, please put "lightning strike" somewhere in the message title or I may delete it as spam.
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11. VERSION HISTORY
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1.0
Initial release.
1.1
Added customizable variable shock chance.
1.2
Fixed the random shock chance function.
Added lightning mesh and texture by Mireneye.
Added a function to randomly place the strikes.
Added one of the thunderstorm sounds to the strike.
1.3
Added a configuration ring. Equip it to set the shock chance and power level.
Added three power levels (light: 1-6 damage; medium: 12-18 damage; heavy: 20-26 damage).
1.3a
Fixed power configuration script.
1.3b
Fixed conflict with my companion mod.
1.4
Added a new lightning mesh and minor fixes by bbslayer.
Screenshots:
Old lightning mesh:



New mesh:


