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Cities of Tamriel

PostPosted: Tue May 10, 2011 8:59 pm
by Fliggerty
I'm in the planning stages of a little thing I'm putting together.  I need some help from those of you who are more familiar with Oblivion than I am, and some help from you Morrowind people as well.

I'm putting together a list of the largest cities in each game and what types of goods you would expect to be able to buy there.

Morrowind:


Balmora:




Ald-Ruhn:




Sadrith Mora:




Dagon Fel:
Dwemer Goods


Vivec:




Gnissis:




Tel Mora:
Potions


Molag Mar:




Ebonhart:




Pelagiad:




Raven Rock:
Ebony
Stahlrim



Mournhold:
Adamantium




Oblivion:


?



So, anybody have suggestions to help finish my list?

Re: Cities of Tamriel

PostPosted: Tue May 10, 2011 9:05 pm
by Jac
Balmora has weapons, armor, books, potions, alchemical ingredients and apparatuses, blessings, and household goods (brooms, pots, pans, cutlery, etc.).

Is that what you're looking for or did you want more specific items like iron swords and potions of mark?

Re: Cities of Tamriel

PostPosted: Tue May 10, 2011 9:48 pm
by Elaura
There's a Temple in Balmora and a silt strider as well.  DO you want to list temple services and fast travel options, too?

Re: Cities of Tamriel

PostPosted: Wed May 11, 2011 6:42 am
by Melchior Dahrk
In all honesty, Bethesda didn't do the greatest job at providing obvious locations where the goods in Morrowind are produced... so... some creative licence will have to be taken.

Ebonheart: I don't know if I'd put Ebonheart as producing anything of it's own. It's got an EEC branch based there. They mostly import/export.

Vivec: I'd look at St. Delyn and St. Olms. They got those potter, weavers, leatherworks groups or whatever. Otherwise, Vivec probably doesn't produce much other than Tribunal paraphernalia.

Raven Rock: you could really add bear/wolf pelts and pretty much anything else from Solstheim here.

Gnisis: Kwama eggs

I'd add some of the fishing communities, is it Hla Oad that has the Dreugh-Jigger's Rest? Whichever town has that should be added for dreugh wax. And another community like Khuul could be added for slaughterfish scales and pearls.

Molag Mar: Is a fortress, they probably only produce enough to live on, not export. But if they did, it might be from a nearby mine or something...

Ald-ruhn: Like Balmora, they have plenty of traders here. As to what they'd produce. Realistically I'd see them manufacturing bonemold. Maybe some weapons. Redoran is the warrior house after all.

Pelagiad: good question... I think people there say that the town was just formed around the outpost there which guarded the road to Balmora? So I mean, they're mostly traders. Not craftsmen. Maybe they could sell some local AI based ingredients or something.

Oblivion Cities: Meh, they're more generic than Morrowind cities.

Bravil: fishing

Leyawiin could have imports from Valenwood and Black Marsh since they sit nearest the sea. And maybe some fishing.

Anvil: imports from Summerset? Fishing?

IC: what can I say? Everything?

Bruma: Maybe some nordic items.

Skingrad, Chorrol, Cheydinhal: Aside from just once again saying they import stuff... not really sure. All cities in Oblivion have the same services, sell the same stuff... not much to say. Not that Morrowind is ALL that different. Maybe one of these cities is near a silver, iron, or gold mine or something.

Re: Cities of Tamriel

PostPosted: Wed May 11, 2011 7:39 am
by Jac
Vivec has two smithies in one of the quarters, MD.

Re: Cities of Tamriel

PostPosted: Wed May 11, 2011 7:51 am
by Melchior Dahrk
That's right; thanks Jac. As far as smithies go, Ald-ruhn has one for sure. Heck, I think Sadrith Mora has one. Molag Mar probably has one too...

Re: Cities of Tamriel

PostPosted: Wed May 11, 2011 2:28 pm
by Fliggerty
The idea is still in early stages.

After pondering it a bit more, I think that the right tack here is to sort out the prominent merchants in each city and what resources are harvested nearby.  I have the MW walkthrough book with detailed maps, so I can figure that out.  I'm stuck when it comes to OB though....

Re: Cities of Tamriel

PostPosted: Wed May 11, 2011 2:47 pm
by Melchior Dahrk
Find someone who has the OB guide?

Re: Cities of Tamriel

PostPosted: Wed May 11, 2011 2:58 pm
by Fliggerty
I'm sure the UESP will be of some help.

In Morrowind there are pack rats and pack guars.  Is there something like that in Oblivion?  Just horses?  (Can you tell I didn't bother playing it much? ;) )

Re: Cities of Tamriel

PostPosted: Wed May 11, 2011 5:23 pm
by Leonardo
For pack rats and pack guars in Oblivion not sure if they exist at all, but I know that Emma release a Pack Donkeys mod not long ago. So I guess that you can only have pack animals in Oblivion by a mod.

Horses: There are stables just outside of each city in Oblivion were you can buy a horse, but you can get a horse quite early in Weyon Piory right after that you have deliver the Amulet Of Kings to Jaufree (Grandmaster of the Blades)

Re: Cities of Tamriel

PostPosted: Thu May 12, 2011 5:55 am
by Melchior Dahrk
No mounts or pack creatures other than the horses. In fact, everything in game attacks you except for horses and deer :P

Re: Cities of Tamriel

PostPosted: Thu May 12, 2011 7:35 am
by Letrune
Perhaps it was wrote, but given the East Empire Company, I'd wait imported imperial, silver and some ebony armours and weapons in Ebonheart.

Re: Cities of Tamriel

PostPosted: Thu May 26, 2011 11:33 am
by Melchior Dahrk
This is a loading screen for Bruma, if you're still interested. I noticed it the other day while in Bruma:
[font=Times New Roman]Bruma builds in wood harvested from the native forests of the High Jeralls, and her houses and halls often bear decorative carved timbers in the Nordic style.[/font]

Re: Cities of Tamriel

PostPosted: Thu May 26, 2011 1:36 pm
by Wolf
The type of goods for Oblivion might not work.  Most of the towns all have the same number of shops.  Unlike Morrowind, you can buy pretty much everything from the Imperial City; and the towns all have the same things.  And somehow I missed this thread when it was created...

Re: Cities of Tamriel

PostPosted: Thu May 26, 2011 1:47 pm
by Melchior Dahrk
Everything is indeed very generic in Oblivion, but depending on where Fliggerty is going with this project, making stuff up with as much basis for it as possible seems plausible.

Re: Cities of Tamriel

PostPosted: Thu May 26, 2011 5:43 pm
by Maiqdabomb
I have the Oblivion guide. There are only 3 or 4 bookstores spread across the cities, and the same with alchemists. otherwise, all cities have the same services.

Re: Cities of Tamriel

PostPosted: Fri Jul 29, 2011 12:10 pm
by Leonardo
Melchior Dahrk wrote:In all honesty, Bethesda didn't do the greatest job at providing obvious locations where the goods in Morrowind are produced... so... some creative licence will have to be taken.

Ebonheart: I don't know if I'd put Ebonheart as producing anything of it's own. It's got an EEC branch based there. They mostly import/export.

Since they have a Legion garrison stationed there they're selling armors, weapons and Sirollus Saccus is the local smith.

I'd add some of the fishing communities, is it Hla Oad that has the Dreugh-Jigger's Rest? Whichever town has that should be added for dreugh wax. And another community like Khuul could be added for slaughterfish scales and pearls.

You add Ald Velothi. You have a quest there to kill an *old* dreugh.

Molag Mar: Is a fortress, they probably only produce enough to live on, not export. But if they did, it might be from a nearby mine or something...

I would say mostly armor, weapons and slaves in Molag Mar.

Ald-ruhn: Like Balmora, they have plenty of traders here. As to what they'd produce. Realistically I'd see them manufacturing bonemold. Maybe some weapons. Redoran is the warrior house after all.

They have glass refined weapons inside Redoran Council Entrance area. Not sure about glass armor though.

Oblivion Cities: Meh, they're more generic than Morrowind cities.

Bravil: fishing

Leyawiin could have imports from Valenwood and Black Marsh since they sit nearest the sea. And maybe some fishing.

I'm not sure what Bravil has, but you can probably add Elsweyr along with Valenwood and Black Marsh to Leyawiin.

Anvil: imports from Summerset? Fishing?

Not sure about fishing, but I do know that Anvil is suppose to have both export and import of exotic goods.

Skingrad, Chorrol, Cheydinhal: Aside from just once again saying they import stuff... not really sure. All cities in Oblivion have the same services, sell the same stuff... not much to say. Not that Morrowind is ALL that different. Maybe one of these cities is near a silver, iron, or gold mine or something.

I don't know what Cheydinhal has and I'm not certain about Chorrol.  :shrug:

AFAIK Skingrad has a bakery, two wine brewers in town along with two stores of alchemical stuff like alchemical ingredients, apparatuses and Sinderion's cellar (little big Nirnroot quest).  :smile:

Re: Cities of Tamriel

PostPosted: Mon Aug 01, 2011 2:28 pm
by kikaz
Leonardo wrote:
Melchior Dahrk wrote:In all honesty, Bethesda didn't do the greatest job at providing obvious locations where the goods in Morrowind are produced... so... some creative licence will have to be taken.

Ebonheart: I don't know if I'd put Ebonheart as producing anything of it's own. It's got an EEC branch based there. They mostly import/export.

Since they have a Legion garrison stationed there they're selling armors, weapons and Sirollus Saccus is the local smith.

I'd add some of the fishing communities, is it Hla Oad that has the Dreugh-Jigger's Rest? Whichever town has that should be added for dreugh wax. And another community like Khuul could be added for slaughterfish scales and pearls.

You add Ald Velothi. You have a quest there to kill an *old* dreugh.

Molag Mar: Is a fortress, they probably only produce enough to live on, not export. But if they did, it might be from a nearby mine or something...

I would say mostly armor, weapons and slaves in Molag Mar.

Ald-ruhn: Like Balmora, they have plenty of traders here. As to what they'd produce. Realistically I'd see them manufacturing bonemold. Maybe some weapons. Redoran is the warrior house after all.

They have glass refined weapons inside Redoran Council Entrance area. Not sure about glass armor though.

Oblivion Cities: Meh, they're more generic than Morrowind cities.

Bravil: fishing

Leyawiin could have imports from Valenwood and Black Marsh since they sit nearest the sea. And maybe some fishing.

I'm not sure what Bravil has, but you can probably add Elsweyr along with Valenwood and Black Marsh to Leyawiin.

Anvil: imports from Summerset? Fishing?

Not sure about fishing, but I do know that Anvil is suppose to have both export and import of exotic goods.

Skingrad, Chorrol, Cheydinhal: Aside from just once again saying they import stuff... not really sure. All cities in Oblivion have the same services, sell the same stuff... not much to say. Not that Morrowind is ALL that different. Maybe one of these cities is near a silver, iron, or gold mine or something.

I don't know what Cheydinhal has and I'm not certain about Chorrol.  :shrug:

AFAIK Skingrad has a bakery, two wine brewers in town along with two stores of alchemical stuff like alchemical ingredients, apparatuses and Sinderion's cellar (little big Nirnroot quest).  :smile:


Cheydinhal, if I remember correctly, has several mines nearby. Chorrol has some farmland around it, so I assume it's quite agricultural. Bravil seems to be a one-horse town with fishing being it's main forte. Leyawiin has a sizable mercenary guild in it... I think it has mines too, it's definitely surrounded by swamp though. Anvil, in addition to being an important port, also has farms nearby.

Re: Cities of Tamriel

PostPosted: Mon Aug 01, 2011 2:40 pm
by Leonardo
Aren't those mines near Cheydinhal almost abandoned and occupied by bandits orge's?  :chinscratch:

Re: Cities of Tamriel

PostPosted: Mon Aug 01, 2011 2:47 pm
by kikaz
Leonardo wrote:Aren't those mines near Cheydinhal almost abandoned and occupied by bandits orge's?  :chinscratch:

Most of them (seems like every mine in this game is abandoned...), there is a Fighter's Guild quest in which you clean out the goblins in a mine; therefore, it should be logical that someone, with the actual intent to mine, set up shop soon after.

Re: Cities of Tamriel

PostPosted: Tue Aug 02, 2011 8:28 pm
by sassman
Skingrad has two of the finest wineries in all of Cyridil and probably Vvardenfell as well.  I'm sure the Nords of Solsteim would disagree...but then, Mead is NOT Wine!  And...both are an acquired taste, I'm told....

{Guzzles a Tequilla Sunrise...]

-- the SASS Man

Re: Cities of Tamriel

PostPosted: Wed Aug 03, 2011 6:19 pm
by SpiritedTreasure
Anvil is a pretty little port town.  It has a proper lighthouse and docks for boats.

-goods: Fresh Seafood. Imported items from all over the world.

Bravil and Leyawin are seaside towns.. But not ports.

goods: Fresh Seafood. Generic goods.

IC : Central hub with everything your heart could possibly desire.. An entire section of the city dedicated to just markets..

Skingrad is upper class.. You would need money to live in the upscale manors that dot the main part of the city..
There are a few .. very few lower priced houses there but not many.

Boasts the only baker in game (only has stuff to sell with a mod in) Generic goods

Kvatch is .. gone.. I don't know what it was supposed to look like because it's on fire from day one..

Cheydinhal is a pretty city with water flowing through the center, quaint bridges and has my favorite buyable in game vanilla house.
But it is a city of Orc thugs.. Camonna Tong Orc thugs.. It also holds the eyesore of a house that the Dark Brotherhood is holed up in.

It has a couple of shops and a 2 Inns.. A mages and fighters guild.. Middle classed here mostly. Generic goods.

Chorrol is a pretty town but not my favorite.. It has some shops and guilds too.. I would call it middle classed.  Also generic goods.

Bruma is a lovely town.. The second favorite house to buy.. It has a lot of Nords.. Meade and whatever else Nords like.. Mostly Nords here.. With a few others dotted around.. Middle to lower class housing.. Inland with no water nearby.. I would recon they would import or have carried in most of their goods..It is situated in the snowy mountainous area.

-- Thu Aug 04, 2011 8:18 am --

Fliggerty wrote:I'm sure the UESP will be of some help.

In Morrowind there are pack rats and pack guars.  Is there something like that in Oblivion?  Just horses?  (Can you tell I didn't bother playing it much? ;-) )


Just horses.