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The Underground mod problem with Johnny Rains death

PostPosted: Sat Jan 27, 2018 9:48 pm
by nounoumou
The author of the mod has placed a note with instructions on what to put on the console after the companion in The Underground drops dead due to the shock of the field in order to "pick" the dead body and bring him/her to the gay with the funny name for resurrection.
But I face 2 problems with this part of gameplay:
1. the field remains active after Johnny "pulls" the lever and drops dead (and I have to use the console "tcl" to enter the area
2. Johnny Rains after doping dead is not active any more so I can't interact with his body to "pick it up" or loot it, or disable it.
Is it possible for someone to help me out with this bug please?
(In the walkthrough a problem with Synda is mentioned: "when Synda dies, you have to leave and then come back to pick her up"  
Well, I left from the cave, went outside at the entrance by the sea, came back in, still un-active. I teleported to Balmora, recalled back in the cave and still nothing.)

Re: The Underground mod problem with Johnny Rains death

PostPosted: Sun Jan 28, 2018 3:54 am
by Leonardo
I haven't played the Underground mod before, but if you want to enter without using tcl is to open the console and click on the field, I assume it's magical field, then type "hide" or "disable" without quotes and press enter.

Of course be careful when using the console, if you're careless your game could be corrupt and you are forced to scrap everything and start a new game.

Always, create a normal save, not a quicksave, before using the console in-game or load a gamesave into the Enchanted Editor (I know one can edit/change a gamesave).

Re: The Underground mod problem with Johnny Rains death

PostPosted: Sun Jan 28, 2018 7:31 am
by nounoumou
Leonardo wrote:I haven't played the Underground mod before, but if you want to enter without using tcl is to open the console and click on the field, I assume it's magical field, then type "hide" or "disable" without quotes and press enter.

Of course be careful when using the console, if you're careless your game could be corrupt and you are forced to scrap everything and start a new game.

Always, create a normal save, not a quicksave, before using the console in-game or load a gamesave into the Enchanted Editor (I know one can edit/change a gamesave).


Leonardo to the rescue once more!!
Thank you for the info but the field is of small importance as you can via console go to the other side and use the lever to close it.
The REAL problem is the scripted "companion uses the lever-death of companion -pick up the body-take the body for resurrection" that is not working for me as the body, once it falls on the ground is inactive, has no ID any more to manipulate it. It is there but non-existing for the game engine. Since you haven't played the mod you probably thought it was an accidental death but, no...is scripted unfortunately.And it's also a pity since I can't finish the quest if I don't resolve the problem.(and as a side comment, this mod's companion has the best pathfinding out of any one I have seen so far in other mods...is so well scripted that you hardly  worry that it will get stuck anywhere or not be able to follow you through land,air, or water ...is a real keeper :)  )

Re: The Underground mod problem with Johnny Rains death

PostPosted: Sun Jan 28, 2018 2:25 pm
by Leonardo
It is interesting that you think it's the script that might cause the issue, because your reply might be the answer so I need to ask you.

Are you using MWSE or the internal MWSE in MGE/MGE-XE?  If you are using the internal MWSE in MGE, not MGE-XE, then I need to know what version of MGE are you using?

Re: The Underground mod problem with Johnny Rains death

PostPosted: Sun Jan 28, 2018 2:38 pm
by nounoumou
Leonardo wrote:It is interesting that you think it's the script that might cause the issue, because your reply might be the answer so I need to ask you.

Are you using MWSE or the internal MWSE in MGE/MGE-XE?  If you are using the internal MWSE in MGE, not MGE-XE, then I need to know what version of MGE are you using?


ha! I had to google it to find out what you are talking about.
As far as I could understand, they are graphics extenders , but I am not using anything external, only whatever the game itshelf has by default. Unless the mod has it implemented?..  :chinscratch:

Re: The Underground mod problem with Johnny Rains death

PostPosted: Sun Jan 28, 2018 2:59 pm
by Leonardo
nounoumou wrote:
Leonardo wrote:It is interesting that you think it's the script that might cause the issue, because your reply might be the answer so I need to ask you.

Are you using MWSE or the internal MWSE in MGE/MGE-XE?  If you are using the internal MWSE in MGE, not MGE-XE, then I need to know what version of MGE are you using?


ha! I had to google it to find out what you are talking about.
As far as I could understand, they are graphics extenders , but I am not using anything external, only whatever the game itshelf has by default. Unless the mod has it implemented?..  :chinscratch:

Yes, it is the graphics extender for Morrowind and the acronym is, as you know by now, Morrowind Graphics Extender (MGE) and the successor for MGE is MGE-XE, currently maintained on Nexus by Hrnchamd.

Why I ask about MGE/MGE-XE is that when using MGE a script has the best result, if the correct version of MGE is being used due to different versions of MWSE depending of what MGE version the user are using.

MWSE 0.9.4 - MGE 3.8.0
MWSE 0.9.4a - MGE 3.8.2

A script that's compiled in MWSE 0.9.4 may or may not work in MWSE 0.9.4a, while a compiled script in MWSE 0.9.4a might not work in MWSE 0.9.4.  Of course I could be wrong about this, so take it with a grain of salt.

So in your case I suggest that you follow this quick guide for how to install MGE/MGE-XE, just replace MGE when using MGE-XE and remember to make sure MGE-XE is properly updated.

Re: The Underground mod problem with Johnny Rains death

PostPosted: Sun Jan 28, 2018 8:39 pm
by Wolf
Leonardo wrote:
nounoumou wrote:
Leonardo wrote:It is interesting that you think it's the script that might cause the issue, because your reply might be the answer so I need to ask you.

Are you using MWSE or the internal MWSE in MGE/MGE-XE?  If you are using the internal MWSE in MGE, not MGE-XE, then I need to know what version of MGE are you using?


ha! I had to google it to find out what you are talking about.
As far as I could understand, they are graphics extenders , but I am not using anything external, only whatever the game itshelf has by default. Unless the mod has it implemented?..  :chinscratch:

Yes, it is the graphics extender for Morrowind and the acronym is, as you know by now, Morrowind Graphics Extender (MGE) and the successor for MGE is MGE-XE, currently maintained on Nexus by Hrnchamd.

Why I ask about MGE/MGE-XE is that when using MGE a script has the best result, if the correct version of MGE is being used due to different versions of MWSE depending of what MGE version the user are using.

MWSE 0.9.4 - MGE 3.8.0
MWSE 0.9.4a - MGE 3.8.2

A script that's compiled in MWSE 0.9.4 may or may not work in MWSE 0.9.4a, while a compiled script in MWSE 0.9.4a might not work in MWSE 0.9.4.  Of course I could be wrong about this, so take it with a grain of salt.

So in your case I suggest that you follow this quick guide for how to install MGE/MGE-XE, just replace MGE when using MGE-XE and remember to make sure MGE-XE is properly updated.

I believe the OP means that he does not use MWSE or MGE/MGE-XE.

Sadly I have never used The Underground mod so I am unlikely to be of much use.  However, looking through the mod page I don't believe it requires any external programs so you should be fine on that front.  But are you using The Underground or The Underground 2 b/c my understanding is the later is an updated version you may have less trouble with.

Re: The Underground mod problem with Johnny Rains death

PostPosted: Mon Jan 29, 2018 2:46 am
by Leonardo
Wolf wrote:I believe the OP means that he does not use MWSE or MGE/MGE-XE.

The OP is a she and not a he.

Wolf wrote:Sadly I have never used The Underground mod so I am unlikely to be of much use.  However, looking through the mod page I don't believe it requires any external programs so you should be fine on that front.  But are you using The Underground or The Underground 2 b/c my understanding is the later is an updated version you may have less trouble with.

I happen to know that Qarl is the author for the Underground mod and he is known to be probably the best scripter at the time when he released the Underground mod.

So that might explain why the OP has the issue about a script due for not using MWSE.  Both you and I knows that any mod that has a compiled script(s) in MWSE requires MWSE to be installed.

Re: The Underground mod problem with Johnny Rains death

PostPosted: Mon Jan 29, 2018 9:33 am
by nounoumou
Leonardo wrote:
Wolf wrote:I believe the OP means that he does not use MWSE or MGE/MGE-XE.

The OP is a she and not a he.

Wolf wrote:Sadly I have never used The Underground mod so I am unlikely to be of much use.  However, looking through the mod page I don't believe it requires any external programs so you should be fine on that front.  But are you using The Underground or The Underground 2 b/c my understanding is the later is an updated version you may have less trouble with.

I happen to know that Qarl is the author for the Underground mod and he is known to be probably the best scripter at the time when he released the Underground mod.

So that might explain why the OP has the issue about a script due for not using MWSE.  Both you and I knows that any mod that has a compiled script(s) in MWSE requires MWSE to be installed.



It's true that this mod is awesome scriptwise as I have seen so far. The mod I have is The Underground 2.
About the MGE-XE now, everything went fine until the last step about the statics before the finish, when a window came up informing about"a fatal error occurred  creating the distand statics files. Distand land setup can not continue. Exeption of type "System.Out of memory exeption" was thrown. I press "ok" it takes me back to the wizard and if I click  it again it says:  "Unhandled exeption has occured in your application.If you click Continue, the application will ignore this error and attempt to continue.  If you click Quit the application will close immediately. Access to the path "static_meshes" is denied." (maybe I should have skipped the last prompt about the statics (?)  but I didn't). When I click Continue it takes me back to the Distand land Wizard and when I click it again it says "Distand land file already exist, but are either  incomplete, corrupt, or from an older version of MGE.

Any way, after re installing and trying again, the program finished properly (with 6 no fatal warnings about "out of memory overided" or something like that...)
 Now, thanks to Leonardo and his help, not only I have better image in-game  :) but the script problem about the body is solved. It became pickable this time, (after I left and re-endered the area, as it was suggested -due to a bug- in the walkthrough) The field issue of not been lowered after the companion uses the lever remains though and just FYI you can't just "disable" it in the console as it is still there as an invisible barrier. So I had to toggle the collision on and off to pass through it and then use the lever myself.
Did I say thank you?   :twothumbs:

Re: The Underground mod problem with Johnny Rains death

PostPosted: Mon Jan 29, 2018 1:50 pm
by Wolf
Leonardo wrote:
Wolf wrote:I believe the OP means that he does not use MWSE or MGE/MGE-XE.

The OP is a she and not a he.

My apologies @OP.

Glad to see you got it working now.  :cheer:

Re: The Underground mod problem with Johnny Rains death

PostPosted: Mon Jan 29, 2018 3:30 pm
by Leonardo
nounoumou wrote:Did I say thank you?  :twothumbs:

Happy to help.  Now you did.  :sheo:

Wolf wrote:Glad to see you got it working now.  :cheer:  

Second that!  :D

Re: The Underground mod problem with Johnny Rains death

PostPosted: Tue Jan 30, 2018 5:30 am
by nounoumou
Leonardo wrote:
nounoumou wrote:Did I say thank you?  :twothumbs:

Happy to help.  Now you did.  :sheo:

Wolf wrote:Glad to see you got it working now.  :cheer:  

Second that!  :D

Thank you both! Morrowind is an exceptional game (as my beloved Thief of TTLG is) but both are aged and  in need of so much attention, work and devotion from the gaming communities to keep them working and making them better through the years that a lot of times can be frustrating for non-savvy users. But people as you are there to help out!

Re: The Underground mod problem with Johnny Rains death

PostPosted: Tue Jan 30, 2018 12:59 pm
by Leonardo
nounoumou wrote:But people as you are there to help out!

You know, we also once seek help from other people and now it's our turn to repay that to others who is having an issue like you had.  Btw...  I notice that you now have 10 posts, which means that you can post links.  :cool: