Page 1 of 1

Lesson Learned About ToolKit Quirks

PostPosted: Sun Aug 31, 2014 7:20 pm
by Phobos_Jugular
Several days ago I posted a question about a ‘textual artifact’ appearing briefly on screen during the CharGen process between the Race and Class menus. It took a while but I was able to track it down. I’m posting this to consider if the temptation to use the toolkit Player NPC instead of the AddItem function to change the Player’s starting accruements once CharGen is done. I have used the toolkit  Player NPC successfully to change the Player’s starting attire PRIOR to actually starting the game and that worked fine.  But later when I used the toolkit Player NPC to add a couple of mod unique items to his inventory the artifact appeared. Unfortunately it wasn’t until many saved esp’s later that I noticed the artifact during play testing.

Re: Lesson Learned About ToolKit Quirks

PostPosted: Sun Aug 31, 2014 7:51 pm
by Drakkmore
Hmmm the artifact the way I read what you wrote in the other thread seemed to me to be part of the actual HUD so I didn't see anything bad about it's appearance. Though now that you post this it makes me think that maybe it was something other then that.
It might have helped others figure out what the problem was if you had included a screenshot of the artifact, or maybe even a short video of the artifact appearing, then disappearing so that we could have seen what the artifact in question was.
Have you tried to clean that artifact out of the save with maybe Mash, or EE, or some other tool for cleaning saved games? I would like to see any results you've had with those processes.

Re: Lesson Learned About ToolKit Quirks

PostPosted: Sun Aug 31, 2014 7:53 pm
by Drakkmore
Also I am going to mark your other thread as solved,and lock it if the issue has been taken care of. I will also put a link to this thread so people can see that the issue was caused by the Toolkit.

Re: Lesson Learned About ToolKit Quirks

PostPosted: Mon Sep 01, 2014 12:12 pm
by Phobos_Jugular
Drakkmore

Thanks for the response – in regards to how I ‘cleaned’ the esp I’m afraid I relied on the tedious but always effective method of ‘trial and error’. Having identified the last ‘clean’ esp and the first ‘dirty’ one, I tried each and every difference one at a time until I found the cause. The actual ‘cleaning’ turned out to be ridiculously easy. It merely involved removing the items added post CharGen Race from the doppelganger’s (a new name for the Toolkit NPC Player) inventory and the ‘dirty’ esp  was immediately cleansed

Making videos is something I’ve never attempted before and I was not impressed with my results so here is a series of screen shots from a ‘dirty’ esp showing the appearance and disappearance of the ‘Hand to hand’ artifact during the CharGen cycle.

[img]Computer\DATA%20(D)\Bethesda%20Softworks\Morrowind\ScreenShot%2017[/img]
[img]Computer\DATA%20(D)\Bethesda%20Softworks\Morrowind\ScreenShot%2018[/img]
[img]Computer\DATA%20(D)\Bethesda%20Softworks\Morrowind\ScreenShot%2019[/img]
[img]Computer\DATA%20(D)\Bethesda%20Softworks\Morrowind\ScreenShot%2020[/img]

What is interesting is the apparent fact that the doppelganger is linked to the CharGen Race selection but not thereafter. So a question for you (or anyone else reading this post) is there a way to use the basic Toolkit to maintain this link so that the doppelganger’s inventory would always reflect the Player’s throughout the game? A feature like this would greatly simplify the process of making cut scenes with the Player acting as the camera and the doppelganger as the actor.

Re: Lesson Learned About ToolKit Quirks

PostPosted: Mon Sep 01, 2014 12:16 pm
by Phobos_Jugular
Oops! I screwed up with the screen shots. If someone would educate this old man on just how a screen shot from the MW directory gets inserted into a post I'll try again!

Re: Lesson Learned About ToolKit Quirks

PostPosted: Mon Sep 01, 2014 3:43 pm
by Drakkmore
You have to click on the Post reply button on the bottom of the thread to open up a reply window instead of just typing your response to the available window at the bottom of the thread, then at the bottom of that page you'll see two tabs one that says "options", and one that says "Upload attachment". Click on the one that says "upload attachment" Then there will be a "browse" button and a button that says "add file", Click the one that says "browse" then find you screenshot in the window that pops up (you can upload 5 at a time) then click the "add file" button. When you click the "add file" button you have to be patient cause the screen will refresh when it is done loading the images. You can make a comment on the Screen shots before adding them or even after you add them. Then after uploading them you can even place each in the response any where you wish, by clicking the "place in line" button under each image bare that will pop. Though it should be noted that they will be placed where the blinking courser is in the response window (which tends to be in at the top of the response window when ever it finishes placing the screenies in line). You can only place them in line one at a time, and if you do not place them in line they will all be at the bottom of the post. The uploader does not always upload them in the same order you may wish for them to be uploaded.

Re: Lesson Learned About ToolKit Quirks

PostPosted: Mon Sep 01, 2014 4:41 pm
by Phobos_Jugular
ScreenShot 19.jpg
The dread 'Articact' appears
ScreenShot 18.jpg
RaceMenu enabled (I only offer 1 choice)
ScreenShot 17.jpg
Before EnableRaceMenu


Thanks again Drakkmore - here are the 1st 3 of the 4 screenies in reverse order. The system says that 3 is the maximum - so I'll stick the 4th in another post.

Re: Lesson Learned About ToolKit Quirks

PostPosted: Mon Sep 01, 2014 4:44 pm
by Phobos_Jugular
ScreenShot 20.jpg
The dreaded artifact vanishes.
Here's the last screenshot - the artifact disappears when the Class Message Boxes open.

Re: Lesson Learned About ToolKit Quirks

PostPosted: Mon Sep 01, 2014 8:44 pm
by Drakkmore
Okay I see what it is now. It is as I suspected, and is not actually a glitch. I'm guessing when you use this Toolkit NPC (I've never used it before so I can not be certain) you have equipment on the NPC, and when you are finished with Character creation it gives you the equipment that the NPC has? The game is programed to pop up what your current weapon is down in that corner when you change equipment. While in Character generation the HUD is hidden it might still pop up the current weapon equipped (in this case Hand to Hand) when you get the new equipment from the Toolkit NPC. It is only there briefly when you change equipment in game so that is why it only lasts a little while.
Of course I could be wrong about the whole guess that the Toolkit NPC giving you the equipment during character creation, but that is what it looks like to me.

Re: Lesson Learned About ToolKit Quirks

PostPosted: Tue Sep 02, 2014 11:32 am
by Phobos_Jugular
Drakkmore - Thank you again. Your explanation makes perfect sense. Another comment – I really liked your Census and Excise Office link – I lost a fair portion of modding time exploring and downloading it. Unfortunately I’m not using the Script Extender for this particular mod because I’m aiming for a general GOTY audience – but nonetheless it’s a neat feature.

Re: Lesson Learned About ToolKit Quirks

PostPosted: Tue Sep 02, 2014 1:44 pm
by Drakkmore
I'm glad my thoughts on the matter make sense, and I hope it is of some help in the issue.
I wish I could take credit for C&E, but I believe it was all Fliggerty that made that one. I do love the C&E it's a wonderful idea, and I wish to see it done for Oblivion, and Skyrim.