Ok I have had this scripting idea for some time now and was wondering if it was possible to create a script based upon real in-game time progressing as far as exterior buildings being built. Like say for instance, from the start of day 1, can a mesh be built in-game piece by piece until the mesh is fully completed?
If you're talking about how the Great House strongholds and Raven Rock are built, then yes. Those meshes are already in the game, but are disabled until a script enables them.
Oh absolutely. That's basically how the stronghold scripts work. You go away for a day, come back and see that new statics have been placed.
Essentially you place every static (actually have to use misc since statics can't have scripts attached.) Then you put a script on each that disabled it until a specific global variable is set. A global timer script that starts when your project begins will then toggle the appropriate global variable at the given interval.