
Basically, I'm wondering if it's possible to get a reference to specific object in the players inventory... in this instance the weapon the player has equipped so that it can be used with the xGetCondtion and xSetCondition functions. So far, I haven't found a way. xD
I plan to use it so that I can damage the player's weapon when she attacks the door in my MWSE based Lockbashing mod I'm working on.

Edit: Formatting OCD.