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Fallout 4 Announced

PostPosted: Wed Jun 03, 2015 7:06 am
by Maiqdabomb
It'll be set in Boston, the cinematic trailer can be found here.
It appears to be in-engine, and the color scheme is very vivid. the Fallout 4 website already has pre-order options. Xbox 360 and PS3 do not appear to be options, making this purely a next-gen game. Graphics in the trailer aren't particularly impressive, but we'll have to wait and see.

More to be shown at E3.

Re: Fallout 4 Announced

PostPosted: Wed Jun 03, 2015 11:10 am
by Wolf
If Fallout 4 looks anything like the cinematic trailer I'll be happy.  It kinda looks like Metro Last Light, doesn't it?  To me, the lighting is perfect everything looks a bit darker than ever before and the lights that come out seem a lot brighter than they actually are which is nice.  Love to see the brotherhood of steel, throw in some outcasts and I'll be sold :p

Though, I don't like how they used a dog to sell their product....thats just cheating!

Re: Fallout 4 Announced

PostPosted: Wed Jun 03, 2015 12:03 pm
by Drakkmore
Yeah but that dog sure did move smoothly. I wonder how the game will actually run.
Y'all'll have to take a whole shitton of screenies for those of us that are still butthurt at Bethesda.

Re: Fallout 4 Announced

PostPosted: Wed Jun 03, 2015 12:07 pm
by Wolf
Drakkmore wrote:Yeah but that dog sure did move smoothly. I wonder how the game will actually run.
Y'all'll have to take a whole shitton of screenies for those of us that are still butthurt at Bethesda.

Funny you say that, the officials are exploding complaining about how bad the dog's animations are.  I kinda want to do a picture playthrough (Similar to Donner's famous thread here) of Fallout 4 and Xcom 2, we'll see if that works out.

Re: Fallout 4 Announced

PostPosted: Wed Jun 03, 2015 1:27 pm
by Maiqdabomb
I like the color palette, nice to see that the green tint is gone from the last game. I'm honestly relieved that they chose to put out real in-game footage, instead of lying to us about the graphics quality until the next trailer (e.g. The Witcher 3)
Going off to college in the fall and I won't be able to bring my new PC (it's a full sized tower and weighs a ton, plus not portable for classes) so the upside to less demanding graphics would be the ability to run it on my laptop. Overall, I can't wait for E3. Less than two weeks.

Re: Fallout 4 Announced

PostPosted: Wed Jun 03, 2015 3:51 pm
by Drakkmore
Wolf wrote:
Drakkmore wrote:Yeah but that dog sure did move smoothly. I wonder how the game will actually run.
Y'all'll have to take a whole shitton of screenies for those of us that are still butthurt at Bethesda.

Funny you say that, the officials are exploding complaining about how bad the dog's animations are.  I kinda want to do a picture playthrough (Similar to Donner's famous thread here) of Fallout 4 and Xcom 2, we'll see if that works out.

Well to me (a person that has had better then 35 years watching dogs move) this looks less like Jerky animations then a wary dog, that is a little nervous of it's surroundings. That is understandable considering the types of creatures the animal would have to contend with for survival. Seriously I've had dogs in my home for 35+ of the 40 years I've been drawing breath, and I've seen some nervous behavior when the dogs have been unsure about new company visiting, or if a dog had done anything that it had known that it was not supposed to do. What I got from this dog was not anything to do with bad animating, but a dog used to the dangers of his environment exploring, or possibly looking for food, or his human.

As to the officials and their blowing up about the jerky animations, They just aren't happy over there unless they have anything to complain about.

I'd love to see your screenies on both games.

Re: Fallout 4 Announced

PostPosted: Wed Jun 03, 2015 4:31 pm
by Wolf
Drakkmore wrote:
Wolf wrote:
Drakkmore wrote:Yeah but that dog sure did move smoothly. I wonder how the game will actually run.
Y'all'll have to take a whole shitton of screenies for those of us that are still butthurt at Bethesda.

Funny you say that, the officials are exploding complaining about how bad the dog's animations are.  I kinda want to do a picture playthrough (Similar to Donner's famous thread here) of Fallout 4 and Xcom 2, we'll see if that works out.

Well to me (a person that has had better then 35 years watching dogs move) this looks less like Jerky animations then a wary dog, that is a little nervous of it's surroundings. That is understandable considering the types of creatures the animal would have to contend with for survival. Seriously I've had dogs in my home for 35+ of the 40 years I've been drawing breath, and I've seen some nervous behavior when the dogs have been unsure about new company visiting, or if a dog had done anything that it had known that it was not supposed to do. What I got from this dog was not anything to do with bad animating, but a dog used to the dangers of his environment exploring, or possibly looking for food, or his human.

Oh I totally agree with you, and I have very little experience with real life dogs.  I think when he was running through the house it looked a little off like he was gliding a bit (moving at a constant rate rather than moving with every step) but other than that her animation was perfect.  I thought it was quite refreshing.

Re: Fallout 4 Announced

PostPosted: Wed Jun 03, 2015 5:26 pm
by Drakkmore
Wolf wrote:
Drakkmore wrote:-snip

Oh I totally agree with you, and I have very little experience with real life dogs.  I think when he was running through the house it looked a little off like he was gliding a bit (moving at a constant rate rather than moving with every step) but other than that her animation was perfect.  I thought it was quite refreshing.


I watched it a few more times, and I noticed that the back does not undulate as much as it would if it were a real dog. Watching my Golden Retriever run across the yard his coat moves a bit more then the coat on the dog in the trailer, Maybe that is the issue with the animation, but while the dog is moving through the house before it runs off, I think they pretty much nailed it. My pops who has 20 years more experience with dogs then I do says it looks unnatural.
IDK it's a game and it not real life, and it is meant for entertainment purposes, and not to replace real life experiences.

Re: Fallout 4 Announced

PostPosted: Wed Jun 03, 2015 6:17 pm
by Wolf
Drakkmore wrote:
Wolf wrote:
Drakkmore wrote:-snip

-snip


I watched it a few more times, and I noticed that the back does not undulate as much as it would if it were a real dog. Watching my Golden Retriever run across the yard his coat moves a bit more then the coat on the dog in the trailer, Maybe that is the issue with the animation, but while the dog is moving through the house before it runs off, I think they pretty much nailed it. My pops who has 20 years more experience with dogs then I do says it looks unnatural.
IDK it's a game and it not real life, and it is meant for entertainment purposes, and not to replace real life experiences.

If you have to do that much analyzing, I guarantee the animation is fine  :VivecSmile:y

Re: Fallout 4 Announced

PostPosted: Wed Jun 03, 2015 9:08 pm
by Drakkmore
Agreed

Re: Fallout 4 Announced

PostPosted: Thu Jun 04, 2015 10:57 am
by Wolf
Supposedly game is coming sometime in 2015.  Perhaps its coming out for the holidays?

Re: Fallout 4 Announced

PostPosted: Fri Jun 05, 2015 4:17 pm
by Maiqdabomb
If the game contains sections from before the war, October 23, the day the bombs fell, would be the perfect release date.

Re: Fallout 4 Announced

PostPosted: Fri Jun 19, 2015 1:55 pm
by Wolf
I was completely blown away by the E3 trailer.  For so long, we've been limited by the gamebryo engine.  Not because the engine isn't powerful enough, believe me it is.  But because Bethesda insisted on scraping by with their RPGs, ignoring all the possibilities from the engine, I was never impressed.  Finally, we see the engine brought to its knees from Bethesda.  The new crafting system is amazing.  We see the return of layered armor sets.  We see the return of the hearthfire dlc in the main game only...actually rather impressive.  We see more dynamic enemies ranging from fighting NPCs in power armor on board vertibirds that can be shot down with the fat man to a much bigger mirelurk queen.  50 Base Weapons with countless number of attachments that can turn your laser pistol into a laser sniper rifle...The only debatable thing is the introduction of a voiced protagonist.  I don't think its a good idea, but I'm not going to freak out like everyone at the officials and claim a single bad thing is enough to outweigh everything else this game has to offer.  I've been frustrated with Bethesda lately, but I really think this game is going to be incredible.

Re: Fallout 4 Announced

PostPosted: Fri Jun 19, 2015 6:50 pm
by Maiqdabomb
I can live with the voiced character. I'm a huge Mass Effect fan myself, so I won't feel too out of place. It seems like they just took the most popular Fallout 3 mods and implemented them into the game, which is great.

Speaking of mods, any thoughts on the Xbox One and PS4 getting access to mods made by PC gamers?

Re: Fallout 4 Announced

PostPosted: Sat Jun 20, 2015 8:36 am
by Wolf
Maiqdabomb wrote:I can live with the voiced character. I'm a huge Mass Effect fan myself, so I won't feel too out of place. It seems like they just took the most popular Fallout 3 mods and implemented them into the game, which is great.

Speaking of mods, any thoughts on the Xbox One and PS4 getting access to mods made by PC gamers?

Yes, they took inspiration from other mods, but since they had access to the whole engine and a great team, they actually made it work.  As nice as Real Time Settler was, it caused tons of crashes and lacked a lot of basic features and clean mechanics.  Same with all the FPS mods.  I have no complaints really.

As for mods, I imagine it will be much more limited than they revealed.  If it wasn't, they would have showed it off by now.  I'm assuming the nextgen consoles have the same limitations as far as how much HDD space they can allocate to a given game?  If so, that limits the amount of mods.  Also, they won't be seeing a mod manager so they'll be stuck with whatever beth gives them (lord help them).  No FOSE, no shaders, no Darnified UI.  These are all obvious.  But I wonder if they'll go so far as to disallow mods that have anyhting other than a .esp?  Like no models and texture; similar to how Minecraft's plugins system works to protect users from harmful mods.  Or perhaps they'll go through an approval process where beth will have to approve mods before they're made available on consoles.  Either way, I'm positive there will be limitations as far as console mods go.  Which is ok, because I'll definitly be picking this up for PC - wouldn't be surprised if I got into modding.

EDIT:  Although I personally should be fine, I would really appreciate the PC spec requirements sometime before the game is released Beth.

Re: Fallout 4 Announced

PostPosted: Sat Jun 20, 2015 9:20 am
by Maiqdabomb
I feel like most graphics mods, especially the texture packs, would just brick the consoles. So there will most likely be heavy restrictions.

I was a bit concerned by the whole "bethesda.net" thing. I get that Blizzard does that with their games too but you can't mod Blizzard games. I just hope Beth isn't taking another step towards more regulated/paid mods.

Re: Fallout 4 Announced

PostPosted: Sat Jun 20, 2015 12:30 pm
by Wolf
Maiqdabomb wrote:I feel like most graphics mods, especially the texture packs, would just brick the consoles. So there will most likely be heavy restrictions.

I was a bit concerned by the whole "bethesda.net" thing. I get that Blizzard does that with their games too but you can't mod Blizzard games. I just hope Beth isn't taking another step towards more regulated/paid mods.

They never said explicitly that Fallout mods would be handled by bethesda.net.  I too, hope they leave mod hosting (at least for PC users) up to modders.

Re: Fallout 4 Announced

PostPosted: Fri Jun 26, 2015 7:57 pm
by Wolf
Good news! Bethesda has confirmed that paid mods will not be a thing when it comes to fallout 4.  That should put a lot of concerns to rest. :p

Re: Fallout 4 Announced

PostPosted: Fri Jun 26, 2015 10:05 pm
by Drakkmore
It goes quite a way to alleviating my angst towards Bethesda too, now if they would announce that they were not going to require steam. I'd be much happier if they had a mod hosting section on either BSF, or their official website. They could even have it so you had to verify a legal copy through their website instead of steam.

Re: Fallout 4 Announced

PostPosted: Sat Jun 27, 2015 10:31 am
by Wolf
Drakkmore wrote:It goes quite a way to alleviating my angst towards Bethesda too, now if they would announce that they were not going to require steam. I'd be much happier if they had a mod hosting section on either BSF, or their official website. They could even have it so you had to verify a legal copy through their website instead of steam.

I think thats the plan.  In E3, todd kept referencing "bethesda.net" which is what me and Maiq were talking about.  They did hint that Doom mods will be hosted on bethesda.net so I imagine Fallout will too.  If this is the case, AND they refuse to allow paid mods...I would prefer this overpower the nexus and steam.  We have way too many mod hosting sights as is and I'm tired of going through steam, the nexus, PES (which is not shut down and even though it was my favorite...thank god), and various other small hosting sights.  

It's weird for me to say this, with GHF being a modhosting sight as well, but I think MMH is all we really need right now since everyone else abandoned Morrowind except for the nexus who just jumped at the opportunity for more income and publicity, yet they know nothing about Morrowind or its community.  After all...where was the nexus when Morrowind Modding was mainstream?  Eh, anyway my point is now theres too many modhosting websites so I'd prefer everyone just upload their mods to one center repository.  If bethesda.net isn't total crap, I'll go there.  But I'm done with the nexus and steam just doesn't have enough features nor do they understand the modding community (paid mods....)

Re: Fallout 4 Announced

PostPosted: Sat Jun 27, 2015 11:58 am
by Drakkmore
I miss the old Morrowring set up that they used to have, where there were a lot of MW modhosting sites that were all linked together. Fliggerty has suggested to me that there is the possibility of a Fallout 4 section maybe being added to GHF DL.
I just want Bethesda to stop using Steam.

Re: Fallout 4 Announced

PostPosted: Mon Jul 20, 2015 1:50 pm
by Sandman101
A much as I would love to play FO4 when it comes out, I won't be able to. I'd have to have a new computer and that isn't happening right away.  I do have plans to build a gaming tower. Heck, I just bought Skyrim last week.

Re: Fallout 4 Announced

PostPosted: Mon Jul 27, 2015 11:41 am
by HeyYou
Yeah, I noticed that any mention (at ALL) of steam, was conspicuously missing from the E3 demo..... Todd didn't mention it one way or the other. Does this mean "No Steam Requirement"? Wouldn't hurt my feelings. My guess though, is that it will still be available there.

Beth has stated 'they have no current plans'.... for paid modding..... We shall see how long that remains the case. There is a great deal of money to potentially be made there, and I can't see the corporate bean-counters giving up on the idea.

As for Bethesda.net... I suspect that that will be the ONLY spot mods for the consoles will be available from. I don't think beth has the capability of restricting uploads to JUST their site though. The mere act of saving a mod in progress generates the files necessary to put it on any other machine. I don't see any feasible method for them to prevent it.

Now, I DID see the EULA for Wolfenstein though..... and the clause that grants beth EXCLUSIVE ownership of any mods released, should they put out a toolkit for it...... Let's hope they don't carry that over to Fallout..... as I suspect that would totally destroy any potential modding community for the game. What would be the point of releasing a mod, only to immediately lose ownership of it? And if paid mods come back, releasing something so that someone ELSE can make money off of it? I hardly think so.

Re: Fallout 4 Announced

PostPosted: Mon Jul 27, 2015 12:43 pm
by Sandman101
I think they are opening a messy can of worms with paid modding and claiming ownership of user made mods.
I am not against a modder accepting donations from users but it should be voluntary. Some mods can take hundreds of hours to produce and it would be nice to have a coffee/caffine/pizza fund.
:-)

Re: Fallout 4 Announced

PostPosted: Mon Jul 27, 2015 12:48 pm
by HeyYou
Sandman101 wrote:I think they are opening a messy can of worms with paid modding and claiming ownership of user made mods.
I am not against a modder accepting donations from users but it should be voluntary. Some mods can take hundreds of hours to produce and it would be nice to have a coffee/caffine/pizza fund.
:-)


Wholeheartedly concur..... I think it was handled VERY badly this time around..... I am hoping that beth actually learns something from the experience, but, I am not going to hold my breath.... They don't have a good track record for listening to their user-base on bit-ticket items such as this...... I think it's truly sad that the pretty much completely ignore the forums.. A tremendous resource, right at their fingertips, but they make little or no use of it at all.

Well, it's not like I expect 'intelligence', or 'common sense' from a corporate entity..... I think that would almost be Un-American..... :D