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Morrowind Physics Engine V2.0!

PostPosted: Mon Apr 01, 2013 11:39 am
by Xar
Everyone From Great House Fliggerty Productions is very happy to announce the release of the Morrowind Physics Engine, Version 2.0!


The Elder Scrolls III MORROWIND:

Morrowind Physics Engine v2

By Great House Fliggerty

1. Description
2. Requirements
3. Installing the plug-in
4. Playing the plug-in
5. Save games
6. Conflicts/Known Errors
7. Credits/Permissions received


This little programme allows for Physics in Morrowind by utilising the source code of Skyrim.
Now you can hurl bodies down a hill, blast tableware with a fireball and most of all spend hours trying to place all your items - Or not.

With a selection of shortcut commands (brought up by pressing default button "Q") you can use the item placement scripts we have intergrated into the
code. No one should have to spend hous placing a potion on a table!

Its still under heavy development and not all items have the physics attached (Ingrediants and armor - namely because the parts have no "bottoms")

Why are releasing it in such an alpha stage?

Because we need Animators. With the new engine there are two extra animation slots for death and fatigue animations to allow for a new experience when
taking care of troublesome foes.

After installing the EXE it will create a new Morrowind folder with a new EXE launcher that takes priority over Morrowinds and MGE shortcuts

2. Requirements


Due to the way the code works you must have skyrim installed already on your computer. Without you will not be able to use any of the features of this mod.


Install Skyrim
Install Morrowind
Install Expansions (Recommended)
Install MGE
Load physics.exe
Load the New Morrowind Launcher.


Load the new Morrowind.exe


NOT compatible with saved games


- Morrowind sometimes wont load, this is caused by a memory leak in the coding. We are working on this
- NPC's "dissapear" or "appear to fly off" - this is a conflic with detecting moving items (i.e activators, NPC's and creatures) who are playing death
animation. This is why we need an animator.
- Items appear to explode all over the place. This is SKYRIMS error, its a problem with Skyrim Not Morrowind. Cant help that.


- Fliggerty for most of the work! He figured out how to bridge the two game engines
- Xargoth for coding
- Midgetalien for some great scripting to get around "dropped items" falling through objects
- DonnerGott for testing
- SpiritHawke for testing

Please, once you've used it, post some feedback regarding Likes/Dislikes. Have fun, and enjoy every dish in the game being on the floor.


Re: Morrowind Physics Engine V2.0!

PostPosted: Mon Apr 01, 2013 12:30 pm
by LordDlichnum
This is amazing! I was skeptical at first, but this.....! Words don't describe it. Imagine being able to throw a crate across water, knocking over those annoying guards, and sending Fargoth flying with  a well-aimed  fireball! You can now build forts with books without the hassle of Book Rotate, and amuse yourself by throwing skulls at the townfolk. All in all, i definitely give this a 10 out of 10!

Re: Morrowind Physics Engine V2.0!

PostPosted: Wed Apr 03, 2013 7:14 pm
by SpiritedTreasure

Re: Morrowind Physics Engine V2.0!

PostPosted: Thu Apr 04, 2013 3:56 am
by Drakkmore
Those were great Spirited I especially liked the second and third one with the dead guy stuck in the table, and the door/wall.

Re: Morrowind Physics Engine V2.0!

PostPosted: Tue Apr 16, 2013 9:15 pm
by jeclxohko
This is awesome! I'm going to try this out, hopefully steam doesn't bug out on me again after cleaning up some installs.
The only thing that I despise though is Skyrim's physics engine and object placement.. I wish it was the other way around with the object placement though having Oblivion or Morrowind's object placement for Skyrim would make me hurl a rainbow of joy..

Re: Morrowind Physics Engine V2.0!

PostPosted: Wed Apr 17, 2013 8:22 am
by Fliggerty
jeclxohko -- you do know this was an April Fools joke, right?  I just want to make sure.  :sheo:

Re: Morrowind Physics Engine V2.0!

PostPosted: Wed Apr 17, 2013 8:50 am
by Davada Jones
But.... it's April 17th, now! Doesn't than amount to anything?

Re: Morrowind Physics Engine V2.0!

PostPosted: Wed Apr 17, 2013 9:03 am
by Jac
Only that some people aren't on the ball.

Re: Morrowind Physics Engine V2.0!

PostPosted: Sat Apr 20, 2013 7:45 am
by SpiritedTreasure
Fliggerty is the ONLY one who has ever played such a prank on me.. -lol-
I did not notice the date.. Only that I would not use such a mod.. I like Morrowind misc meshes not flying around.. -lol-