Last Call: Volunteers to Test Census and Excise

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Re: Last Call: Volunteers to Test Census and Excise

Postby povuholo on Sun Apr 25, 2010 5:24 am

Fliggerty - just making sure - did you receive my PM about the crashing issue with summoned creatures?

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Re: Last Call: Volunteers to Test Census and Excise

Postby Fliggerty on Sun Apr 25, 2010 2:09 pm

I did.  I'm a bit behind on my PM replies ATM.  Been busy helping the inlaws move.  You know, settled adults have so more s*** to move than single people and twenty-somethings can even imagine!

I'm sure I know the cause of it and will implement the solution as soon as I have a chance to work on this.  Better hurry though, I've only got a few days left.
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Re: Last Call: Volunteers to Test Census and Excise

Postby povuholo on Sun Apr 25, 2010 4:39 pm

So is this countdown I've been seeing the ETA for Census&Excise?
Last edited by povuholo on Sun Apr 25, 2010 4:40 pm, edited 1 time in total.

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Re: Last Call: Volunteers to Test Census and Excise

Postby jaxawier on Mon Apr 26, 2010 6:22 pm

I started a new character, everything looks good so far, no crashes with the pilgrims path for example,only level 5 and haven´t done that much yet so it is rather early,but it works nice up to now :)
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Re: Last Call: Volunteers to Test Census and Excise

Postby Fliggerty on Tue Apr 27, 2010 9:00 pm

Good to hear, thanks for the report!  :sheo:

What countdown?  WTH is everyone talking about??!!!?
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Re: Last Call: Volunteers to Test Census and Excise

Postby Jac on Tue Apr 27, 2010 9:58 pm

Give it up, Fligg, you're not fooling anyone.
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Re: Last Call: Volunteers to Test Census and Excise

Postby Fliggerty on Wed Apr 28, 2010 2:55 pm

I've not been able to replicate the issue with The Pilgrim's Path.  If you are having this problem, please see if there is anything you can do to resolve it so I can include it in the readme; such things as setting it down, sleeping a while, waiting 72 hours, etc.  Thanks!

The creatures killed count will no longer be incremented for summoned creatures.  This is of necessity to prevent a CTD.

Any other issues to report other than small cosmetic/logistical things that I have on my final to-do list?
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Re: Last Call: Volunteers to Test Census and Excise

Postby Elaura on Thu Apr 29, 2010 3:43 pm

I'm not certain what cured my Pilgrim's Path problem because I did several things.  First of all, I took the book out of my inventory and left it on a table.  Next, after 72 hours, I purchased another one at a bookseller; this book had no issues.  I don't know if it was the book I had in my inventory or the 72 hour thing, because I forgot where I left the original.  Another thing I did was update another mod entirely.  I used MCP's 'krr' console command and followed the instructions in the readme.  Since that mod had nothing to do with the Pilgrim's Path, it wasn't a conflict, but the cleaning process may have fixed the issue.

I'm sorry I couldn't be more helpful, but I can't replicate the problem now, either, so I can't go back and see which thing fixed it.  Maybe if Mojito is still having this problem he can go through it all and check after each step.  I'm leaning toward just the 72 hour bug, but it might have been as simple as picking up another copy.
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Re: Last Call: Volunteers to Test Census and Excise

Postby Marbred on Fri Apr 30, 2010 5:09 pm

I haven't been around lately, but I have been checking on the CnE on a regular basis, it's been looking good Fligg and PK!
I wish I could help with the final phase of testing, but I can't :( Sorry, man!
I'm happy to have been a part of the initial construction of CnE, though! And you've just been making it better and better!
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