Leonardo wrote:Thanks, Bob. :D
I sure will keep you posted by posting a couple of pictures and of course suggest a thing or two. :wibble:
Leonardo wrote:Great idea about the 6th House and your progress with the 2nd level of the stronghold sounds promising. :sheo:
I had a quick tour in the first cave and notice one thing that needs to be corrected. I could only pick up one Potion of Cure Poison as the other one was more or less stuck into the ground.
Leonardo wrote:Which reminds me to relocate those potions to be where at least one skull is placed in-game, the nearest one from the cave entrance, so just switch these items with each other and that makes the spider a sort of a warden for the skull.
Leonardo wrote:Also, these skulls could be renamed to let say Magical Skulls or similiar, so it would requires some stuff to reactive them and I was thinking about having 2 Dwemer coins and 1 echoplasm (not sure if I spell it right) for the skull to open the sealed door to the secret Dwemer stronghold.
I think the echoplasm is the ingredient that a Dwemer ghost will drop once it gets killed.
dietbob196045 wrote:I got ya, !
If you don't mind taking a shot of the wreckless peg, I think I know which one your talking about but I want to be sure
Understood everyone needs a break - relax the brain and such - no worries
Level 2 is near completion, I got side tracked with a thought about level 3 so I started piecing things together to see if it was feasible and it was - so I had a surge and continued.....
dietbob196045 wrote:Yup I do understand I get that way too
and yes I follow, I can fix that easy enough
Still have to work out the water flow issue, I actually gave up (for a bit) on trying to adjust it, so I still got some work to do on that cave.... + the clutter
dietbob196045 wrote:Otherwise, it's all coming together just fine I think
dietbob196045 wrote:We had a minor hiccup - I posted a response and when I submitted, I got website non responsive message ANYWAYS
I get most of my ideas when I'm trying to sleep and then get up and do stuff, but I'm not allowed to smoke in the house odd
dietbob196045 wrote:OK so yes this is feasible, however I don't feel from the player perspective that requiring an item is the way to go - Losing part of the players life force is
IE you touch the skull, it ask's you "Insert Message Box" We can figure out the wording later.... place a few skulls ( 3 perhaps) around a blockage in the tunnel, the door on the other side, all 3 skulls ask the same thing but 2 of them are trapped with a summon "something" spell the other will teleport the player to the door but he/she looses ??? percentage of health, which recovers normally, we do this throughout the entire tunnel system, as the player progresses through the tunnels the amount of health reduction increases, the percentage of reduction should be based on how many doorways are in a particular tunnel for example if there are 3 doors we should do 25, 50 and 75 percent and each doorway of course should get the player closer to the barriers which block each of the 3 main sections "6th house, Dwemer and Deadric
All through the way finding the ingredients needed to make the scroll which the player will not find out they need until they get to the barrier.... In which case we have the journal update advising the player to go see XXXXXXX npc then of course once the player has obtained said scroll, the requirements to get past the doors are removed, you just simply touch the skull......... as long as you can remember which one it was cause the other ones remain trapped as stated previously
This would be a simple adjustment on my tunnel making as I would need to add more skulls and of course add some type of blockage to the doorways, but in all cases the door should be visible so the player knows they got to find a way to it
Lets do it !
dietbob196045 wrote:Which also brings up another question ? Have you had opportunity to inquire in other ES communities if anyone would be interested in helping see this through
as I am not the greatest at scripting so far what we need I can do, but if we need something more complex....I'll have to think really hard lol
dietbob196045 wrote:Lots of stuff
And a side note I did manage to get 2 pieces of the 8 pieces velothi tile set I am using on level 3 re-textured
dietbob196045 wrote:I've worked on it a bit, plus a few minor surprises (not telling)
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