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Morrowind May Modathon Month 2017

PostPosted: Sun Apr 30, 2017 6:43 pm
by Darkelfguy
Morrowind May Modathon Month 2017
Celebrating Morrowind's 15th Anniversary



Description:
"The Road goes ever on and on down from the door where it began. Now far ahead the Road has gone, and I must follow, if I can, pursuing it with eager feet, until it joins some larger way where many paths and errands meet. And whither then? I cannot say." - J.R.R. Tolkien

In the early days of May 2002, a little game came out called The Elder Scrolls III: Morrowind. It would go on to save Bethesda Softworks from bankruptcy, sell millions of copies, and become the most popular game for modding at the turn of the century. Now, 15 years later, over 23,000 mods have been released for Morrowind between Morrowind Nexus and Morrowind Modding History and the modding community is still going strong, with over 600 mods released last year alone.

In order to celebrate the 15th Anniversary of Morrowind, we're doing something special, we're holding a May Modathon Month! Throughout the entire month of May, participating modders on the Nexus , The Assimilation Lab and GHF who submit Morrowind mods could get a chance to win indie or AAA games each week. Likewise, all participating mods will be entered to win the Mod of the Month Award, with a ton of games as a prize.

Not only that, but all winners will get trailers, special showcases, and numerous video features on Morrowind Modding Showcases. And the winner of the Mod of the Month award will naturally get featured in our Mod of the Month series, celebrating the best mods released for Morrowind each month.

Participation and How it Works:
You can participate by leaving a short note in the mod description page of your mod at Morrowind Nexus, The Assimilation Lab and GHF that includes "Part of the May Modathon Month" somewhere near the top of the description.

Every week two-three different modders will be selected at random to win a single AAA or Indie game, and the way this works is that we'll compose a list of all participating mods released that week, plug them into a random number generator, and the top three results we get back will be the winners for that week.

If you win in one of these weekly drawings, I'll send you a message on the Nexus, GHF, TAL, or some other forum board notifying you that you've won and providing a list of three games you can choose from as your prize. If you already own all three games, or want to specify a particular genre of game you want as a reward, I'll send you an updated list to choose from. Please try not to abuse this system though, due to financial reasons, I can't necessarily give you the best games on the market right now, even with the recent public funding of Morrowind Modding Showcases, we can't always afford the newest games to giveaway. So please, don't abuse the system!

The second way you can win is through the grand prize, the mod of the month award with 5~8 games as prizes. This award is determined by a panel of five secret judges who'll be going through and rating each mod in the entire event on a simple numerical scale.

The scale they'll be using can be found below:

4 Points for Mod Creativity or Innovation (What does the mod do? Is it well designed? Unique? Add something new?)
4 Points for Judge Preference (How well the judges liked the mod)
2 Points for Mod Functionality (Cleaning, Works, Are there bugs?)

The total points possible for any mod is 50, or a 10 out of 10 from each judge. In the event of a tie, we should have enough games to go around for all.

Indeed, we have over 100 games in stock to give away, so if you collaborate on a mod with someone else, regardless of which of the two ways you can win, everyone involved will still get something for their efforts.

Rules:
Overall this competition and giveaway is pretty easy to understand, and there aren't a whole lot of rules involved, but there are a few things we should clear up just in case.

First, all types of mods are perfectly acceptable. From texture replacers to gameplay tweaks to content mods like house mods, quest mods, or dungeon mods. All of those are fine and will be accepted for the competition! The only kind of mod that will NOT be accepted is cheat mods, i.e. placing a barrel full of loot in the middle of Seyda Neen or placing a daedric longsword in the Census and Excise Office. Cheat mods like that will not be considered for the competition.

Second, all submitted mods must be, at least for the most part, safe for work. Questionable content is acceptable so long as it isn't the entire mod, remember we have to showcase these and we can't showcase adult-themed mods on the channel!

Also, it should be pointed out that for larger mod projects, you can submit a demo or playable beta of your mod as part of the competition and it'll be perfectly acceptable. I do need to stress that it must absolutely be playable though. Any mod that crashes to desktop upon loading the game will not be considered.

Remember, this only applies to mods released in May, so let's all get to modding and make this the 15th Anniversary that Morrowind deserves!

If you don't know how to mod, check out our Let's Mod Morrowind series for a visual guide to modding - including interiors, basic scripting, and quest design.

If you have any questions about this event, please send me a message here on the forums!

Re: Morrowind May Modathon Month 2017

PostPosted: Sun Apr 30, 2017 9:31 pm
by Drakkmore
:punkrock: I think Ima enter this. :hoorah:  
Yep I've got some resources I haven't used yet, and I've had a mod in the planning stage for years that uses some of these resources.
Yeah now's about the right time. :cheer:

Now I only have to figure out how to make my brain work like Morrowind Scripting. :banghead:

:nanadance:  :dancing-banana:

Re: Morrowind May Modathon Month 2017

PostPosted: Mon May 01, 2017 8:14 am
by Wolf
Drakkmore wrote:Now I only have to figure out how to make my brain work like Morrowind Scripting. :banghead:

Good luck!  Haven't touched Morrowind scripting in 5-8 years.  After learning all the more modern programming languages I know now, I don't think I could handle it.

I won't be entering since I'm currently learning blender on a Linux and it's too much of a pain to switch back and forth to use the CS.  But I always love watching these, thanks for keeping them going!  :cheer:

Re: Morrowind May Modathon Month 2017

PostPosted: Tue May 02, 2017 5:19 pm
by DonnerGott
Hmm, this might be good incentive to finish and release my "Ahemmusa Moved" mod. In a nitshell, it moves the Ahemmusa Ashlanders into Ald Deadroth 30 days after you complete that part of the MQ.

Re: Morrowind May Modathon Month 2017

PostPosted: Tue May 02, 2017 7:05 pm
by Denina
You'd just best get right on that then! :)

Re: Morrowind May Modathon Month 2017

PostPosted: Mon May 15, 2017 3:52 pm
by Drakkmore
Just about the same as I said on Fort Elder Scrolls, but...
It's not looking like I'll get the mod finished  before the end of the month. I'll do my best to get it playable, but I'm not certain about how finished it will be. Spring is a horrible time of the year for modding. Even with like 75% of my assets needed for this mod already made, I still have no time to do anything with the mod.
Or the Photoshop.
Or the Blender.

I'm still going to be trying to get it finished.

Okay it was exactly as I said on Fort Elder Scrolls, I just copy pasted. :P
At least that part was different.

Re: Morrowind May Modathon Month 2017

PostPosted: Mon May 15, 2017 5:58 pm
by Maiqdabomb
Wolf wrote:
Drakkmore wrote:Now I only have to figure out how to make my brain work like Morrowind Scripting. :banghead:

Good luck!  Haven't touched Morrowind scripting in 5-8 years.  After learning all the more modern programming languages I know now, I don't think I could handle it.

I was never good at modding or scripting in the first place, and I'm coming fresh off a Python course so I would also be no good here. But I love that the Morrowind modding community is still alive and kicking, even if it's mostly limited to a couple sites and a subreddit  :punkrock:

Re: Morrowind May Modathon Month 2017

PostPosted: Mon May 15, 2017 10:15 pm
by Drakkmore
Still there are quite a few mods released every year.
Not nearly as many as were released even in a month during the golden age of Morrowind Modding, but it's still lively.

Re: Morrowind May Modathon Month 2017

PostPosted: Thu May 18, 2017 12:55 pm
by Wolf
Maiqdabomb wrote:
Wolf wrote:
Drakkmore wrote:Now I only have to figure out how to make my brain work like Morrowind Scripting. :banghead:

Good luck!  Haven't touched Morrowind scripting in 5-8 years.  After learning all the more modern programming languages I know now, I don't think I could handle it.

I was never good at modding or scripting in the first place, and I'm coming fresh off a Python course so I would also be no good here. But I love that the Morrowind modding community is still alive and kicking, even if it's mostly limited to a couple sites and a subreddit  :punkrock:

If only Morrowind would use something like Python.  I took an advanced computer applications course.  We learned like 4 programming languages in 4 months.  We spend the most time on Python and I will say, it just makes sense.  It's about the only programming language where you don't always need to go look things up because sometimes it works just as you'd expect it to.  MW scripting...is the opposite.  

I didn't know there was a Morrowind subreddit, I believe the officials were still pretty active before they switched to beth.net.  The nexus is also fairly active but...eh, it's the nexus.

Re: Morrowind May Modathon Month 2017

PostPosted: Thu May 18, 2017 1:59 pm
by Maiqdabomb
Wolf wrote:If only Morrowind would use something like Python.  I took an advanced computer applications course.  We learned like 4 programming languages in 4 months.  We spend the most time on Python and I will say, it just makes sense.  It's about the only programming language where you don't always need to go look things up because sometimes it works just as you'd expect it to.  MW scripting...is the opposite.  

I've taken Java and C++ before this (as well as HTML and CSS, though that's a bit different) and Python is almost just straight English in comparison. I remember fiddling with MW scripting before and it was just ridiculous.

And yeah, /r/Morrowind and /r/ElderScrolls are pretty active, though a lot of the content is just memes and screenshots. The lore buffs seem to have migrated to /r/TESLore as well

Re: Morrowind May Modathon Month 2017

PostPosted: Thu May 18, 2017 5:26 pm
by Drakkmore
Wonder how much these "lore buffs" know about the first era. My mod while set in the third era, is about a person who woke up from some black out to find himself in First Era Morrowind. This is only important in that the person's story is told through a series of old journals found by the player as they progress through the mod. The person who's journals they are is from an alternate earth where such things as D&D, and the Lord of the Rings, and The Elder Scrolls series have never existed. This means that the journal writer has never heard of elves, orcs, and Dragons. The putsider may have a better time believing in Khajiit, and Argonians, simply because there might be such things as furries, and scalies on the lost one's home world. at any rate I would like to have reference to the types of people the person who's journals the player follows would encounter after arriving on Vvardenfell.

Re: Morrowind May Modathon Month 2017

PostPosted: Fri May 26, 2017 5:17 pm
by Darkelfguy
Been a while since I updated this, so here's the latest list of Modathon mods through to the third week of May! You'll also find showcase videos for the random drawing winners down below!

Note that you have until the end of the day, American Eastern Time on June 1st to submit mods for the competition!

Barabus Fireplaces Retexture By Sbman - Week Two Winner

Vivec Guild of Mages Expansion By Mordaxis - Week Two Winner

Better Vanilla Leveling By PsychoThruster - Week Two Winner

Pointy Ingredients Hurt Coming Out By Mort
Idle Magic Regen By NazoX9  - Week Three Winner

The Royal Game of Ur By Lord Berandas  - Week Three Winner