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ModTown 2015 - A Project for the Community

PostPosted: Thu Jul 16, 2015 6:23 am
by Darkelfguy
ModTown 2015


ModTown 2015 Official Forums
Screenshots (Courtesy of Melchior)

Description:
In 2004 a group of modders came together to do something that had never been done before, and has rarely been done since. They came from all walks of life, each skilled in a different area of expertise, and together they built a monument to a modding community for a game they all loved. Like a time capsule from a different era, they captured the essence of Morrowind modding as it was in 2004 and immortalized their names across the span of modding history.

The mod that group created, as some of you may know, is ModTown 2004, and it has been the basis for countless projects ever since, some have succeeded but most have failed. Today, in 2015, we aim to make a new success story for the ModTown concept and the Morrowind Modding Community, we're creating ModTown 2015 and we want everyone to participate. This is a project that we've been working on in secret for the past couple of months, and I'm pleased to finally announce it to the public and start getting everyone involved in making a new ModTown for the history books!

Now there may be some who may question why a new ModTown is so important for the community, so I'll explain as best I can. A ModTown is a celebration of modding, it allows modders of all kinds to come together and celebrate their collective accomplishments, unleashing their creativity, and building a unique experience to share with others. But ModTown is more than that, it's a celebration of the community, of what we've achieved and what we'll achieve in the future, it's a monument to our collective creativity, an epic tale of what we can build when we all collaborate and work together, and it's a time capsule, so that future generations of modders will look back and see a community that was thriving, that 13 years after Morrowind's release was still going strong and doing amazing things.

We have a lot to celebrate here in the Morrowind Modding Community, so let's make ModTown 2015 a reality and come together to build something beautiful that'll stand the test of time!

Features:
  • A large community where modders and non-modders alike can have their avatars and a sizable island beautifully created by Melchior
  • A fully fleshed-out main quest involving the primary power in ModTown, the Community Consortium faction. The player will go through some 16~20 quests, interacting with the modders of ModTown and their often peculiar and eccentric ways that occasionally make trouble for their NPC neighbors.
  • Branching Choices - Our main quest involves the ultimate expansion of ModTown, and the decisions the player makes will define ModTown's landscape.
  • An in-game newspaper that tracks the progress of the player as they complete quests and help out modders in Modtown.
  • Numerous side quests and other activities for the player to partake in.
  • 10~15 new dungeons to delve and explore
  • A city built on the foundations of creativity and collaboration with tons of stuff to check out
  • Plus anything else we can come up with!

How it Works:
There's a ton of stuff that goes into a ModTown, from quests to dungeons to NPCs and creative writing, there's something for nearly everyone of any skill level to do and make their mark on ModTown.

To organize all of this, we've setup our own forums where we'll be handling claims, and again, anyone can submit claims to be included in ModTown! There's a separate forum board for each type of claim with guidelines to help keep everything organize.

Perhaps the most recognizable aspect of a ModTown is, naturally, the modder plots, and Melchior has provided us with a landmass and town layout that includes 28 in-town plots and 9 out-of-town plots that anyone can claim. These are, naturally, first-come, first-serve! If there's enough demand, we can always add more plots pretty quickly. Once you've claimed your plot, you're free to do with it as you wish, use any architectural style you desire, and provide as unique a home for your Modder Avatar as you want.

Of course we have tons of non-modder plot claims as well, including dozens of public buildings such as NPC homes, shops, taverns, and special structures like the Imperial Embassy and Guild Halls that need to be built. Anyone is free to claim one of these and build them at their leisure (though our goal is to get ModTown 2015 out by the end of December).

We also have a writing department where anyone is free to submit flavor text, books, NPCs, newspapers (because we have an in-game newspaper planned), dialogue, and any other documents. If you're not much into modding, submitting NPCs or documents is a great and easy way to help out!

Naturally, we also have a questing department, where people can submit quest ideas, quest designs, or go ahead and start implementing quests right away if they so desire. And of course, ModTown 2015 has a 16~20 quest long Main Quest series involving the island's dominant faction, the Community Consortium, and these quests are designed in a modular fashion so that a wide array of modders can make the quests in this series.

Finally, we have a dungeon department, because everyone loves dungeons. Here anyone can submit dungeons to be included in ModTown, and we'll take any and all types of dungeons. Melchior will be in charge for actually building the exterior locations of each dungeon, but each modder has full control of what goes into the interiors naturally.

Anyway, you can find out a lot more about our plans for ModTown, including our designs for the main quest and many other exciting features for the player to see and do over on our official forums, and you should absolutely feel free to chime in with your own thoughts and ideas to help make the best mod possible!

Thanks for reading, and I hope you'll all take the time and help contribute to make ModTown 2015 a reality! Think of what we can accomplish if we all work together, and this is only the beginning to hopefully many more community collaborative projects in the future!

Re: ModTown 2015 - A Project for the Community

PostPosted: Fri Aug 14, 2015 4:57 pm
by Darkelfguy
Forgot to do this earlier, but here's a screenshot album covering some of our progress on ModTown 2015 so far. This is a bit out of date, but we should have a new screenshot album out by the end of next week covering some of the amazing things our ModTown 2015 modders have put together.

In the meantime though, you can check out some of the new stuff in video form with AutoClock's Telvanni Airship video.


Also, just as a quick update, there's only 7 plots left out of our original 37! If there's a particular plot you really want, I'd recommend claiming it now! Otherwise, we will be opening up 11 new plots in the future, assuming we can agree where to put them.

Re: ModTown 2015 - A Project for the Community

PostPosted: Sun Sep 13, 2015 12:14 pm
by Darkelfguy


Today we have a progress update video showing off some of what we've done on ModTown 2015, as well as our plans going forward. Of course, this isn't the most accurate look at how the project's doing, since it doesn't cover any of the in-development plots by other modders, so do stop by our forums to check out even more progress!

Re: ModTown 2015 - A Project for the Community

PostPosted: Sun Sep 20, 2015 9:08 pm
by SYMBIOTE DINOSAUR
Spectacular progress the community has made.

Re: ModTown 2015 - A Project for the Community

PostPosted: Tue Sep 29, 2015 4:55 pm
by sassman
I have a project I put together for "Modmas", a project focusing on houses for a Christmas theme.  But...Modmas kinda fell through, and its creator disappeared.  Would my, essentially "Christmas in Hawaii"-themed mod work in Modtown?  The exterior is easy!  I have a simple Nord storage building with a portal in it, that takes you to my private island on a perpetually-sunny outer realm.  Really extensive, really well-done...and really unobtrusive in your existing scheme of things.  Whaddya say?

-- the SASS Man


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Re: ModTown 2015 - A Project for the Community

PostPosted: Tue Sep 29, 2015 7:06 pm
by Drakkmore
I don't see why not Sass, everyone's basically doing what they want for their own plot. You may have to move stuff around so that it fits the island properly, but I wouldn't see an issue with a x-mas themed mod. Considering Modtown 2015 is going to be released around that time of year It might even be a bit more appropriate then the murder holes that the other modders have been throwing together. My plot started out as the player home I had thrown together for Modmas too, and I just added NPCs, some dialog, and an exterior, and some decorations, and I'm still in the process of cluttering it up, and adding more dialog.


Speaking of dialog if you are going to submit your Modmas portion to Modtown as a plot would you like for one of my NPCs to say something about you as a modder for Modtown?
Here's the official Modtown Plot 31 thread so you can get an idea about what some of the other modders have asked for my NPC to say about them (you'll have to scroll through the thread since the modders have placed the lines they want spoken about them in the thread as they were thought up, and some modders asked for me to think something up about them giving specific information).
Any way you could PM MD, or DarkElfGuy and ask them if it's alright too if they do not respond right away here. I don't see them having an issue with it though. Just watch out for Thalmer.

Re: ModTown 2015 - A Project for the Community

PostPosted: Tue Oct 27, 2015 1:44 pm
by Darkelfguy


Today we have the second major progress update for ModTown 2015, showing off a ton of the work that we've been doing since September, including dozens of new interiors, modder plots, shops, NPCs, books, dungeons, and there's even one or two quests that have already been implemented! The major news with this update is that we're postponing the release of ModTown 2015 until March of 2016, in order to give everyone more time to finish their plots and, more importantly, make sure we have an epic main quest that's worthy of the community. This means the deadline to join has been expanded into next year as well, so now there's even more time to get in on the action!

sassman wrote:I have a project I put together for "Modmas", a project focusing on houses for a Christmas theme.  But...Modmas kinda fell through, and its creator disappeared.  Would my, essentially "Christmas in Hawaii"-themed mod work in Modtown?  The exterior is easy!  I have a simple Nord storage building with a portal in it, that takes you to my private island on a perpetually-sunny outer realm.  Really extensive, really well-done...and really unobtrusive in your existing scheme of things.  Whaddya say?

-- the SASS Man


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Hey Sassman, I know you've already joined the project, but just for confirmation's sake, aye this is more than welcome for the project! Really any kind of mod-recycling will work pretty well with ModTown 2015 and will certainly benefit the project as well!

Re: ModTown 2015 - A Project for the Community

PostPosted: Sun Nov 01, 2015 8:13 pm
by sassman
Nice!  I'll be over there in a few with an updated pair of ESP's, and a ton of my resource files to drop in place.

More trees on the island, too!  ;)

Re: ModTown 2015 - A Project for the Community

PostPosted: Mon Dec 14, 2015 1:17 am
by madooeiei
But...Modmas kinda fell through,

Re: ModTown 2015 - A Project for the Community

PostPosted: Mon Dec 14, 2015 11:54 am
by Drakkmore
It did, and for that we at GHF apologize (let it be noted that I did finish my Modmass, portion,and turned it in on time), but Modtown 2015 is being put together buy a more determined team I think then Modmass.