My apologies if I'm posting in the wrong section of this forum with my topic but here goes. I'm sure many of you have read the creepypasta about the JVK1166z.esp mod and are aware of what it supposedly did. My question to all of the seasoned modders of this forum is... is it possible to make a real mod that does everything JVK1166 did? I've seen countless forums with people posting about how they'd love to see a working version of the mod and for all I know someone has already made or at least started development on it, and if so I'd love to hear about that as well.
To any modder willing to take up the challenge here and make a mod based on the story of JVK, the details of the mod were as follows. I understand some of these aspects would be impossible or excessively difficult to implement but just for informational purposes here is everything contained in the stories mod. The basic premise of the mod was for it to be suspenseful, ominous, and just downright creepy.
- The load, save, options, and console are disabled upon loading the game with the mod (I've been informed this is impossible to do unless you basically made an entirely new copy of morrowind with hardcoded changes)
- The only option you are left with is quicksave and quickload basically
- Upon leaving the Census office you get a 'prophecy has been severed' box. this is because the mod kills every storyline npc in the game after that point with the exception of Yagrum Bagarn, and their bodies never despawn.
- You are constantly losing health at a snail pace, though this increases if you stand still in any place for too long. This is where it gets a little ambiguous. It's basically implied that the reason you are losing health is because you are under constant attack by an added character called "the assassin" who is basically a dark brotherhood assassin who walks on all fours with elongated limbs and has an extremely dark textured outfit. You only actually see this character though, at the beginning at least, when you die at which point he comes out of nowhere and crawls on your corpse.
- At a random time each night, EVERY npc in the game, will come outside and look up at the sky and when you attempt to speak to them will only say the words "watch the sky". After this period each night they resume their normal activities.
- There is an added character in ghostgate. A male dunmer named Tieras who wears a robe that is textured to look like a piece of the night sky, stars and whatnot. This characters dialogue is supposed to be notably different from others in that it's spoken as well as being in text in the dialogue box.
- Tieras will tell you of a place called "the citadel" located on an island far west of the main landmass of morrowind.
- The citadel is a normal cave, leading to an ancestral tomb, then daedric ruins, and finally dwemer ruins. In the dwemer ruins the creatures are noticeably strong, requiring at minimum a lvl 20 character to stand a chance.
- Past those ruins are another set of dwemer ruins that are incredibly dark, literally, they are blackened instead of being bronze, and the creatures are black as well. The machinery sounds in this area get louder randomly, and there is steam and fog.
- Past this area is a hall (similar to one of the vivec cantons) which has portraits hanging up, which display images randomly taken from the player's my images folder. (again not sure if this is possible with a normal mod)
- At the end of the hall is a locked door. forcing you to turn back and return to tieras who will only say "watch the sky".
- After this quest, a notceable set of changes is made. The changes may seem strange, pointless, and incredibly difficult but bear with the details til the end please. The sky at night is actually a depiction of real stars and constellations, etc. and was moving as time passed (1 game hour=roughly a days movement of the stars). If you load, go back to the citadel or die, the night sky will reset and begin moving again. During the day the night sky stops at the position it was at and continues form there again at nightfall. From this point on, none of the npc's in the game will say anything, and will have blank dialogue boxes, except at night when they come out to look at the sky.
- The player then has to actually keep the game running for a 24 hour period in order to progress. After exactly 24 hours in real time have passed, the assassin will appear in front of you and scream. any movement by the player will cause the assassin to instantly flee out of sight, otherwise he will attack you.
- After the first time the above happens the assassin will no longer attack you out of nowhere hence your health will no longer deplete constantly.
- On the third day of keeping the game running constantly, the assassin will shriek at you for the third time and will shriek again after you have moved. This time another change happens.
- The entire game world is now dark, dark enough that even when using the light spell you can only see a few feet. And there are now I suppose you could call them phantom npcs around the player who will stay at a distance in the dark and run when you get close.
- if the player goes down to the cirtadel again during any of this, they will see that the door is still locked. After the third day incident happens the sky will no longer reset if you load, visit the citadel, or die. the stars will keep moving as they did before but constantly now as it is always night.
- Within a few days of the darkness arriving in the world, all of the npc's in the game will move to caves, tombs, sewers, etc. and will stay there, not moving, not talking, and nothing will happen if you try to speak to them. The phantom npc's will remain in the towns though, still running around around the player in the dark and fleeing when you get close.
- Every npc in ghostgate will have disappeared and will be nowhere to be found, including Tieras.
- At this point, the game will no longer be populated by monsters of any kind anymore.
- all of the actual npc's now dwelling in caves and such will begin bleeding from their eyes, or showing black streaks down their faces from their eyes.
- The assassin will continue to shriek at you at each 24 hour interval. After an unspecified number of days (actual days), meaning years in the game world. The player will be randomly teleported to the corprusarium with Yagrum, who will then tell the player (actually talking) that no one has ever made it this far and that if they wait a little longer the door will be opened, and that they may be the first to see what's inside.
I know to make this mod actually playable alot of changes would need to be made, especially the whole 24 hour period thing, I mean who would actually keep the game running for 24 real hours on end, and also not sure how the player sleeping would play into the night cycle and the assassins attacks every 24 hours either. Also not sure what could be put behind the door.

























