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Need help with an animation

PostPosted: Sun Aug 22, 2010 5:35 pm
by morovir
I'm having a bit of trouble altering the ashland mudpot model - it keeps jerking around at the end of the sequence.

Could someone either help me figure out how to recalculate the key values, or, modify the mudpot to oscillate slowly, and about 1/10 (or slower)? I want to give it a real mud texture, and just have it move ever so slightly back and forth - IOW, I want it to move more like a real mudpot.

Any takers?

Thanks,
Morovir

Re: Need help with an animation

PostPosted: Sun Aug 22, 2010 5:37 pm
by peachykeen
If you can, just copy the key from frame 0 to the last frame in the sequence. That works especially well in Max, where you can click the keys and copy-paste them to the end. It should interpolate from whatever the current last key is back to the starting position nicely.

Re: Need help with an animation

PostPosted: Sun Aug 22, 2010 5:41 pm
by morovir
You wouldn't happen to know the blender equivalent, would you? I don't have access to Max.

Re: Need help with an animation

PostPosted: Sun Aug 22, 2010 5:49 pm
by peachykeen
Not sure. The principle is to take the animation keys from the beginning of the sequence (position, rotation, etc) and set the last frame (or one before the last) to the exact same stuff. You can do it by recording the info and just moving it back, or you can copy the keys if Blender lets you. If you can find a sheet that shows the various key channels and where they have keyframes, you might be able to select the first few and copy them.

Re: Need help with an animation

PostPosted: Sun Aug 22, 2010 6:53 pm
by melian
If you're animating with bones (I assume you are?) you can copy the current pose to the buffer, move to the keyframe you want, then paste it and redo that keyframe (select all bones and insert key again). Something similar applies to shapekeys, but I can't remember the exact steps.

If all else fails you can get the IPO editor up and edit the points manually. It's a pain doing it that way though.

Edit: Forgot to say: to copy/paste bone poses, there are arrow keys pointing up/down in your buttons window - use these, but remember it won't actually insert the keyframe for you, so if you move from that keyframe you'll lose the pose.