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Sunnufeht Manor

PostPosted: Wed Aug 06, 2008 4:57 pm
by Zajadu
Hello, I'm making a house mod called Sunnufeht Manor. It's rather large. I could use some help in how to decorate.
Screenshots:
Overview of main room
Basement NPCs
Armor\Weapon chests in basement
Misc. Storage in basement
Overview of teleport room
Bedroom desk
Bed
The entrance, interior.

Re: Sunnufeht Manor

PostPosted: Thu Aug 07, 2008 8:51 am
by Maria of Morrowind
If you have Microsoft's "Picture It" there is an area called 'auto fixes' and I do the exposure one to lighten it then the color one to fix the colors back to more like the game looks.  

Looks nice so far.  The screens were a bit too dark to see much of the rooms for me though.  Here is a good one to get you started on designing stuff:

http://www.tamriel-rebuilt.org/?p=moddi ... tion=94178

Hope that helps,

Maria

Re: Sunnufeht Manor

PostPosted: Thu Aug 07, 2008 9:09 am
by Gnomey
By the by, you can lower the sacks a bit into the surface below them; as it is they look a bit strange. :wink:

Re: Sunnufeht Manor

PostPosted: Thu Aug 07, 2008 11:33 am
by Zajadu
Updated screenshots, they're from the CS. Maria, I knew about scaling already. The room pieces are twice as large as normal. Thanks Gnomey, didn't catch the sacks  ;) I need to know what kinds of things to add to the rooms. The teleport room currently has teleports to Balmora, Suran, Vivec, and Caldera. Where are some other places teleports would be useful?

Re: Sunnufeht Manor

PostPosted: Thu Aug 07, 2008 11:40 am
by Skeli
I like it, but it feels much to open ended.

Re: Sunnufeht Manor

PostPosted: Thu Aug 07, 2008 11:44 am
by Zajadu
That's why I want suggestions in decorating it lol. And, some more info on the house:
The NPC in the corner of the Main Room, with the Ebony armor, gives you a Dwemer Weatherbox and a ring that teleports you back to the manor. As you can guess, the Weatherbox changes the weather. It's quite fun making it blighted in Balmora  :twothumbs:

Re: Sunnufeht Manor

PostPosted: Thu Aug 07, 2008 11:47 am
by Gnomey
Hm... the rooms are so large that it's hard to say. Rugs are good for filling up some extra space, and same with tapestries for the walls, but too much of either one isn't good. You could try to add planters, pools, large feasting tables and smaller quiet areas in corners etc., a library (though it can be troublesome to make them), and also anything that you would consider important to have in a house, such as a kitchen. But I'm still not sure whether that wil do the job with an interior like that. :chinscratch:

Re: Sunnufeht Manor

PostPosted: Thu Aug 07, 2008 2:03 pm
by Zajadu
Okay, I added a bar and a library. The library is pretty much empty, but it contains a book from the previous owner explaining why.

Re: Sunnufeht Manor

PostPosted: Thu Aug 07, 2008 5:57 pm
by Dragon_Lance
Looks good, will there be  a sort of training area?

Re: Sunnufeht Manor

PostPosted: Thu Aug 07, 2008 6:41 pm
by Deathstalker13
Dragon_Lance wrote:Looks good, will there be  a sort of training area?


There should be, as imo, all large houses should have a training area. but hey, that's just MY opinion.....

Re: Sunnufeht Manor

PostPosted: Thu Aug 07, 2008 7:31 pm
by Zajadu
As in NPCs that offer training or a place where you can actually train? I was going to do the first, but if someone can help me out with the latter I'll do that :D

Re: Sunnufeht Manor

PostPosted: Thu Aug 07, 2008 7:34 pm
by Deathstalker13
actual training, as in, alchemy lab, sparring ring/area, reseting locked/traped chests, etc.

Re: Sunnufeht Manor

PostPosted: Thu Aug 07, 2008 7:36 pm
by Zajadu
Yes. But how do I do that stuff? Have an NPC with constant paralized effect and  +1000 health regeneration on every item?

Re: Sunnufeht Manor

PostPosted: Thu Aug 07, 2008 7:46 pm
by Deathstalker13
or add those to a curse, and add the curse to the npc's spell list.

look for script resources, they can be a big help!

Re: Sunnufeht Manor

PostPosted: Thu Aug 07, 2008 9:56 pm
by Sandman101
All sorts of stuff----
Mannequins -
Alchemy Lab - storage (auto sorting)
Pools
Storage
Display area for weapons, rings soulgems, ect..

Re: Sunnufeht Manor

PostPosted: Fri Aug 08, 2008 11:58 am
by Zajadu
Okay, I've searched on Google and stuff, and I can't find any script resources. Can someone give me a link please?

Re: Sunnufeht Manor

PostPosted: Mon Aug 11, 2008 7:53 am
by Sandman101
Morrowind Script Library  This should be a good start for you.  Anything specifically your looking for?

Stuporstar's Levelled and Animated Practice Dummy
Starcon Animated Chest
Hoss' Armor Display Case
Glass Display Case
Alchemy Desorter
Potion Sorter
Alchemy Jars


Clavis, at PES, has some nice resources also.

Re: Sunnufeht Manor

PostPosted: Mon Aug 11, 2008 9:28 am
by Zajadu
Sorry but that didn't help at all, except for the practice dummies. I have the Script Library already, and there's nothing in there I need, except for a teleport ring. Two of the alchemy links you provided are scriptless. The Desorter, cool but not what I was looking for.  :frown:

Re: Sunnufeht Manor

PostPosted: Mon Aug 11, 2008 10:22 am
by Sandman101
Solstheim Castle  I know there is a khajiit NPC that will automatically sort and store your alchemy stuff. IIRC
I too am having trouble locating the alchemy sorting scripts.  I'm starting my own personal house mod.