dietbob196045 wrote:Good Deal
The bridge will have damage, I had been working on a few pieces for that purpose Hopefully they will turn out as I hope, we shall see
Leonardo wrote:dietbob196045 wrote:Good Deal
The bridge will have damage, I had been working on a few pieces for that purpose Hopefully they will turn out as I hope, we shall see
I can't wait to test that in-game, so when you're ready then let me know.
Leonardo wrote:No, not Goblins as it reminds too much about how it's in Oblivion.
But, if you still think a creature would patrol the area is a good idea then why not add the Ghoul creature in some spots in the tunnel.
Leonardo wrote:Sorry for the delay. I've been playing Star Trek Timelines (free to play on Steam, but if you want to get somewhere in the game then it will cost money) a lot lately.
Well I hope you have enjoyed itno money lol I hate that, you can play but if you want the really good stuff give us money nope I'm good
The cave looks good, so keep that and it's also a good idea to have a chest for a cave. But why not have a chest for each HQ location that has an unique item and have all three it will give the player a very useful item.
I also need to point out that looking at a picture for a cave like yours aren't the same thing as test it in-game, so I would like to test that cave perhaps via the console without having a connection from the interior I already tested.
Agreed it does look much better in game ! I'll send it to you........with regards to the chests that was my plan to have unique chests for each of the 3 sections
As for the Chimer spirit, I wouldn't go with a battle mage armor since it is a heavy armor and the Dark Elf's aka Dunmer are known for being a superior swordmen in which the Imperial Legion have concerns about when facing in battle.
So, I think a warrior with medium armor, Bonemold armor, is better perhaps an Ancient Bonemold Armor set would reflect to what the Chimer once were a proud people and still is.
I was going to use bonemold... that's what the Dunmer/Chimer used as far as I know.
I like the idea of a Daedra Priest of Old, but the Dwemer spirit would probably be a Dwemer Ghost similiar to the Dwemer Ghost in the Bthungthumz Dwemer ruin.
Leonardo wrote:That's exactly what I had in mind for a Dwemer Ghost. :wibble:
Just keep it as it is and don't change it. :sheo:
Leonardo wrote:I assume that archvive is a gamesave. Correct? :chinscratch:
Leonardo wrote:Are you saying that I need to load the *.tmp file in EE and save it as an esp?
Leonardo wrote:Fair enough. Well, I know how to use the coc command, but without the coordinates or the cell name the coc command doesn't do any good.
Maybe the coe command is better, but it requires the exact coordinates e.g -1, 0 if I am not mistaken.
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