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Re: (WIP) Deus Ex Machina: A mod for Morrowind

PostPosted: Sat Jul 18, 2009 4:40 pm
by Trainwiz
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Re: (WIP) Deus Ex Machina: A mod for Morrowind

PostPosted: Sat Jul 18, 2009 7:47 pm
by peachykeen
Damn.  :twothumbs:

Any chance that pit/quarry/whatever could have rocks or something around the edge? Cover the stretched land texture?

Re: (WIP) Deus Ex Machina: A mod for Morrowind

PostPosted: Sat Jul 18, 2009 8:28 pm
by Trainwiz
Noted. I'll do it right away.

Re: (WIP) Deus Ex Machina: A mod for Morrowind

PostPosted: Mon Aug 31, 2009 8:57 pm
by Trainwiz
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Re: (WIP) Deus Ex Machina: A mod for Morrowind

PostPosted: Tue Sep 22, 2009 12:02 am
by Trainwiz

Re: (WIP) Deus Ex Machina: A mod for Morrowind

PostPosted: Fri Oct 23, 2009 7:07 pm
by Trainwiz
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Re: (WIP) Deus Ex Machina: A mod for Morrowind

PostPosted: Sun Nov 01, 2009 3:53 pm
by Trainwiz

Re: (WIP) Deus Ex Machina: A mod for Morrowind

PostPosted: Mon Dec 14, 2009 6:00 pm
by Trainwiz
As some of you may know I lost a huge amount of work in a recent crash, I did have backups, as well as several people willing to help, but it has set me back a while.
On a more cheerful note however, I did manage to do some more work on Omicron City, I've given it a technomantic makeover, as well as rebuilt the Palace.
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Re: (WIP) Deus Ex Machina: A mod for Morrowind

PostPosted: Tue Dec 15, 2009 3:37 pm
by Dragon_Lance
Holy muffin divers' paradise, that is awesome! :nanadance:

Re: (WIP) Deus Ex Machina: A mod for Morrowind

PostPosted: Tue Dec 15, 2009 4:15 pm
by Wolf
Trainwiz wrote:Nah, it's fine, it's rare I get critism, so it's a nice change.

I tried the mod but i got irritated with the land-of-boxes.  I started it and played it a year or so ago, i found it hard to find the quest giver and it was a little too much madness for me :)

I am not a fan of the purple backround either.

Your modding ability is clear though ( good ).  Its very ovious that you are making good use of the models and textures you have.  You put these models in place uniquely to make them look as though they are attached.  Especially in the second picture at the top of the page.
-I would suggest getting some help with the models and textures if you don't have the right programs ( or get the right programs )

This mod will be a I really like it / I really hate it type of mod.  Its very quality work but if it doesnt fit someones tastes they won't like it.

Re: (WIP) Deus Ex Machina: A mod for Morrowind

PostPosted: Tue Dec 15, 2009 6:02 pm
by Trainwiz
To be honest, if you got confused or angered by Cratehall, it's doing its job correctly.

Re: (WIP) Deus Ex Machina: A mod for Morrowind

PostPosted: Thu Dec 24, 2009 12:50 pm
by Trainwiz
Merry Christmas.

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Re: (WIP) Deus Ex Machina: A mod for Morrowind

PostPosted: Tue Feb 09, 2010 11:22 pm
by Trainwiz
Oh man, it's been a while.

Anyways, how bout some surrealistic Dwemer factory?

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Oh, and for those of you who played Zelda Spirit Tracks, remember the giant demon train battle?

Yeah, expect something along the lines of that

Re: (WIP) Deus Ex Machina: A mod for Morrowind

PostPosted: Wed Mar 03, 2010 10:38 pm
by Trainwiz
Needs more steampunk other stuff methinks

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Re: (WIP) Deus Ex Machina: A mod for Morrowind

PostPosted: Fri Apr 16, 2010 10:16 pm
by Trainwiz
Honestly I don't even know anymore, just roll with it.
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Re: (WIP) Deus Ex Machina: A mod for Morrowind

PostPosted: Sat Apr 17, 2010 6:05 am
by Wolf
This thread has a problem.  When i leave my screen on one place it shoot back up a little.  I think it may be related to all the pictures.  It could be just me but if its not could you change some of your pics to not have BB codes ( the older ones ). (note this problem goes away after your in the thread long enough for all the pictures to load.)  They are loaded now and look great :thumbsup:

Once they load i can come back to this thread with them already loaded.

Re: (WIP) Deus Ex Machina: A mod for Morrowind

PostPosted: Sat Apr 17, 2010 6:38 am
by Jac
Photobucket allows the posting of thumbnails which link to the larger pictures and load faster. I always use them for that reason. :cool:

Re: (WIP) Deus Ex Machina: A mod for Morrowind

PostPosted: Sat Apr 17, 2010 11:43 am
by Trainwiz
Noted.
Fixed.
Ta-da

Re: (WIP) Deus Ex Machina: A mod for Morrowind

PostPosted: Sat Apr 17, 2010 12:29 pm
by Elaura
You're quick!  Thank you and great work.

Re: (WIP) Deus Ex Machina: A mod for Morrowind

PostPosted: Sat Apr 17, 2010 12:45 pm
by Jac
Much better. Thanks.  :twothumbs:

Re: (WIP) Deus Ex Machina: A mod for Morrowind

PostPosted: Sat Apr 17, 2010 3:39 pm
by Dragon_Lance
Imagination is astounding :nanadance:

Re: (WIP) Deus Ex Machina: A mod for Morrowind

PostPosted: Sat Apr 17, 2010 4:19 pm
by TheDaywalker
Your mod has become a piece of sureal art, really like that, looks like a completely different world, keep it up!!!  :punkrock:


Greets, TheDaywalker!!! :punkrock:

Re: (WIP) Deus Ex Machina: A mod for Morrowind

PostPosted: Wed Apr 28, 2010 7:17 pm
by Trainwiz
Ker-train
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Re: (WIP) Deus Ex Machina: A mod for Morrowind

PostPosted: Mon May 17, 2010 8:38 pm
by Trainwiz
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Just some scenes from da factory.

Re: (WIP) Deus Ex Machina: A mod for Morrowind

PostPosted: Mon Jun 14, 2010 7:49 pm
by Trainwiz
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