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[WIP] Death in Telvanni

PostPosted: Sat Oct 13, 2012 7:56 pm
by Blackened Angelwings
Title: Death in Telvanni

Version: 1.2
Author: Blackened Angelwings

Download: A code will be placed once beta testing is completed

Readme:
Death is in Sadrith Mora seeking to destroy the Telvanni Necromancers taking his claimed souls from the grave. With claimed souls escaping the underworld Death has taken physical form to claim the souls of the Necromancers and the souls already long dead. Its your job to put Death back into place as he took physical form, like all dead, he went mad. Cleanse Deaths Physical body and release his entity back to the underworld or VVardenfell and the world shall be doomed.

This mod includes a new undead called "Death" and his weapon "Death's Scythe", this mod also adds more Telvanni Guards in Sadrith Mora.
Death is a retex of of the liche creatures robes.
Death's scythe is a complete remeshed weapon from pure creativity. it uses daedric textures and meshes.

Requirements:
Morrowind
Tribunal
MWSE

Credits go to
DonnerGott for the scripts and advice and suggestions and ideas
Cyrano for script advice and help
Elaura for advice and suggestions
Jada for advice and suggestions
Drakkmore for advice and suggestions
Chazz of Blades for advice suggestions and fun arguments
The Chat for the idea to create a new Daedric Weapon
Friends from the officials
And everybody else i failed to mention and/or forgot that helped. :)

Re: [REL] Death in Telvanni

PostPosted: Sat Oct 13, 2012 10:38 pm
by Crankgorilla
Interesting. Count me in for one download good sir!

Re: [REL] Death in Telvanni

PostPosted: Sun Oct 14, 2012 12:30 pm
by Blackened Angelwings
thanks. once beta testin is concludded il have it uploaded. should be a few days. il update the version if ppl have problems with the mod. this is the best mod ive ever made :)

Re: [REL] Death in Telvanni

PostPosted: Sun Oct 14, 2012 3:45 pm
by Blackened Angelwings
unfortuenetly with the merging of both morrowind folders from its orginal to steam i seam to have lost the mod. i will be remaking this mod ni all its glory hopefull. it seams all my mods have disapeared. my mods and saves...  it also seems that my Scythe nif has disapeared.

Re: [REL] Death in Telvanni

PostPosted: Sun Oct 14, 2012 7:44 pm
by Chazz of Blades
Well that royally sucks, I experienced a Great Game Exodus last year where ALL MY GAMES VANISHED. CCleaner randomly decided that all my games, mods, saves, files in the doctuments, downloads, and other folders weren't necessary, so they all went bye bye. I didn't touch a single setting to cause this, and it hasn't done it since.


The Daedric Farmer of Souls needs to be remade! Old McSheo needs the Daedric Pickaxe!

Re: [REL] Death in Telvanni

PostPosted: Sun Oct 14, 2012 8:17 pm
by Blackened Angelwings
hahaha thanx chazz but now im experiencing trouble with the CS. its not registering my R folder so i cant at all use the creatures in the game UGGGHHHHHHHH >:( well im trying damnitttttttttttttttttttt. the scythe was easy to recreat cause i intelligently took a screan shot of it up with the heads measurements.:) see smart. but now its pissing me off with the r folder. cant make death without it.

Re: [REL] Death in Telvanni

PostPosted: Mon Oct 15, 2012 8:16 pm
by Blackened Angelwings
ATTENTION: Due to unfortunate events. Death in telvanni will be put on hold until further notice. errors with the CS must be dealt with before this mod can be finished. im sorry. this is taking alot out of me due to software failure and RUM copy corruptions.

Re: [REL] Death in Telvanni

PostPosted: Tue Oct 16, 2012 1:04 pm
by Drakkmore
BA If I could make a suggestion if the mod is on hold you might want to change the name of the mod from [REL] Death in Telvanni to [WIP] Death in Telvanni.

Re: [REL] Death in Telvanni

PostPosted: Tue Oct 16, 2012 1:56 pm
by Elaura
Why don't I go ahead and do that for you? We'll change it back when there is a mod to attach. Sorry about your misfortunes, BA.

EDIT: hmm, ran into an error.  I guess this one will stay as it is for a bit longer.

Re: [WIP] Death in Telvanni

PostPosted: Tue Oct 16, 2012 9:25 pm
by Blackened Angelwings
Thanx. im currently figuring out the current problems with the CS but so far no luck. i refuse to DL from the disk.

Re: [WIP] Death in Telvanni

PostPosted: Tue Jan 29, 2013 6:05 am
by Blackened Angelwings
Im going to be getting back to the work on this mod. if need be i will edit another creature to fit what i want. once i create this mod il be hoping for some beta testers to help me tweak it. i don't believe il be able to turn this mod into a quest so i will just leave it as death eliminating sadrith mora. any help would be appreciated. so far after copying every folder from my steam i have been able to work on this mod without any complications. with the recreation i thought it better to add the mesh without uploading any other bsa but morrowind.

current scripting is being done for Death. he is going to roughly equal vivec in power maybe a little more. some textures may need redone so i will see how things progress. il post screenshots later.

here is some the scythes screenshots through nifskope.

Re: [WIP] Death in Telvanni

PostPosted: Thu Jan 31, 2013 9:39 am
by Blackened Angelwings
the mods rough copy is finished the best i could do. beta testing is being started. if you wish to test please sign up here first 10 get it.

Re: [WIP] Death in Telvanni

PostPosted: Sun Feb 03, 2013 5:51 pm
by Drakkmore
Well If I recall Crank wanted to test this, and I could be persuaded to test it, though with Dragon Born DLC for Skyrim in two days I doubt I'll get much Morrowind in until I finish the DLC.I'll let you decide if I get to beta test it or not.

Re: [WIP] Death in Telvanni

PostPosted: Fri Feb 22, 2013 1:47 am
by Blackened Angelwings
Death in Telvanni is back on schedule.


UPDATES to the BETA:

Deaths Scythe Nif will be resized
Deaths will be re-textured and Balanced
Death will be made full melee combat no magic
NPCs will be Distributed evenly
NPC numbers need balanced


Things still needing worked on:

Scripting needs worked on


BETA testing is still being done anybody wishing to test this mod please contact me. il attempt screenshots as i play and change.

Re: [WIP] Death in Telvanni

PostPosted: Fri Feb 22, 2013 4:57 am
by Blackened Angelwings
Here are some screen shots of the updated Death.

Re: [WIP] Death in Telvanni

PostPosted: Fri Feb 22, 2013 4:58 am
by Blackened Angelwings
seems a lil better now. though ive notived the telvanni guards dont act like the imperiel

Re: [WIP] Death in Telvanni

PostPosted: Fri Feb 22, 2013 8:42 pm
by celethiel
it looks cool so far... I will have to watch this :)

Re: [WIP] Death in Telvanni

PostPosted: Wed Feb 27, 2013 2:27 am
by Blackened Angelwings
So far the newest update to DIT. New edited script thanx to cyrano.

Re: [WIP] Death in Telvanni

PostPosted: Wed Feb 27, 2013 2:30 am
by Blackened Angelwings
UPDATE:
Requires MWSE
Distributed Guards with various weapons (from plain steel and silver to Enchanted steel and silver)
Distributed Undead (will attack you if not in combat with an NPC)
New script Thanx to Cyrano
New death Texture and updated Scythe Mesh

Re: [WIP] Death in Telvanni

PostPosted: Wed Jul 10, 2013 5:22 am
by Blackened Angelwings
i know this is pathetic but im stupid. i recently had a harddrive fail without backing up my system and i lost the mod i was currently working on. Please i cannot remember who i sent it to but please if you have a version of my WIP please send it to me. so i can get back to working on it. honestly this is embarrassing for me. but please.