Page 1 of 1

Master loot MOD for NPCs - any suggestions?

PostPosted: Fri Aug 10, 2012 12:10 pm
by jeclxohko
Hello guys. this is my first post here on GHF, and I need suggestions on a mod I am working on. Basically I added leveled items to all MW, TB, and BM NPCs = 12 blank leveled items categorized according to race, unique NPCs such as Dagoth Ur, Vivec, Fargoth, etc have 1 leveled item in their inventories. I did this for my own use as I made it into a master file so I can load it along other mods I play with to add clothing, armor, weapons,potions to NPCs by race I choose.

So I was wondering would there any be use of this if I submitted or shared the mod? If yes, I also need suggestions to on what else to filter the leveled items like ie by faction and what other good/popuar mods I can make plugins or add-ons to the master loot pack I made so clothing and armor stuff can "levledly" or randomly - lol is that even a word? "leveledly.. ha, but anyways randomly appear on all NPCs of Vvardenfell roughly 3000+. I already made an add-on for the master loot file that adds vanilla items to NPCs like Imperials having a random chance of carrying the book "Brief history on the empire", gold, etc.

Re: Master loot MOD for NPCs - any suggestions?

PostPosted: Sun Aug 12, 2012 4:11 am
by Raym
I was thinking about doing the same thing, so I would definitely use this and be grateful for it. :)

I would say, look at the most popular mods and take inspiration.
For example, I would love items added by MCA to appear on regular NPCs from vanilla, so the ones added by MCA wouldn't stand out so much.

Re: Master loot MOD for NPCs - any suggestions?

PostPosted: Sun Aug 12, 2012 8:11 pm
by DanaNovaDarko
Raym wrote:For example, I would love items added by MCA to appear on regular NPCs from vanilla, so the ones added by MCA wouldn't stand out so much.


I actually made a large quest mod inspired by this very thought, and the #1 complaint I get is that it requires MCA.  I wanted to see clothing from mods like Clothiers of Vvardenfell walking around my game beyond the MCA npcs.  After I'm done with the whole thing, I'll make a mod that integrates all of the resources into the vanilla game as well.

Integration is good. :)  New content that appears only in a store seems incomplete to me.

Re: Master loot MOD for NPCs - any suggestions?

PostPosted: Mon Aug 13, 2012 2:13 pm
by Raym
DanaNovaDarko wrote:Integration is good. :)  New content that appears only in a store seems incomplete to me.

Amen.
I was thinking (for personal use) about merging all the mods that add stuff and removing all the shops, so I could just find the items normally! ;)

The problem is adding levelled lists where needed: on NPCs, for example, or to shops (most of the stuff they sell is not random, just the same every game).

Re: Master loot MOD for NPCs - any suggestions?

PostPosted: Mon Oct 22, 2012 8:45 am
by Crankgorilla
I have tinkered with the idea and discovered a few issues when making these types of mods.

- You may need to run this type of mod on a new game. I did the whole of Balmora pimped out in gothic attire gear. Never released it. The clothing would only appear on a new game. Although I never ran it through Wyre Mash or anything. It was just something I did one afternoon then forgot about. But yeah, I tried loading it on a saved game and none of the NPC were re-equipped with the new stuff. But on a new game. No problem.

- Ive discovered with weapons, anything less than 0% chance of none on the random, means some guards may have only an unarmed attack. I tried to integrate the new imperial saber into the imperial standard leveled list but yeah, I'll tune it right eventually. But guards relying on the regular imperial weapon list came up unarmed too often for my liking. I'm toying with the idea of having them with a backup weapon. Like a cheap dagger. Actually, I did a mod recently that decks out NPC using the leveled list, it may be of interest to you.

- http://download.fliggerty.com/download-31-717

It sounds good and if it works well, it would be an excellent release. I'm enjoying your new Creature Ingredients mod. Just awesome.