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Re: silver_fox_rival's "magic encounters" in Blender

PostPosted: Wed May 30, 2012 6:34 pm
by silver_fox_rival
Daisy Dagger

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More to come!

Re: silver_fox_rival's "magic encounters" in Blender

PostPosted: Thu May 31, 2012 7:27 pm
by silver_fox_rival
Peregrine Falcon War-Hammer w/Smokey Quartz Eyes:

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More to come!

Re: silver_fox_rival's "magic encounters" in Blender

PostPosted: Fri Jun 01, 2012 7:03 am
by Drakkmore
These are looking real good Silver.  :punkrock:
And now that I have a new machine I can enjoy some of the more intense mods out there :hoorah: .

Re: silver_fox_rival's "magic encounters" in Blender

PostPosted: Fri Jun 01, 2012 9:56 pm
by silver_fox_rival
Drakkmore wrote:These are looking real good Silver.  :punkrock:
And now that I have a new machine I can enjoy some of the more intense mods out there :hoorah: .


Thank you Drakkmore and congratz on your upgrade. :D

Re: silver_fox_rival's "magic encounters" in Blender

PostPosted: Thu Jul 26, 2012 1:21 am
by silver_fox_rival
Well here is the Red Dragon Sword in-game:

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Here is the sword's detail:



Textures done by myself and EC
Mesh work done by myself and EC
Gems done by myself

I hope to have this sword done very soon. I have to do the Jade Dragon next. So look forward to seeing the end results of that in the near future. Everything is normal/bump, gloss, reflect mapped. I may decide to use the height maps I made for the scales very soon.

More to come!

Re: silver_fox_rival's "magic encounters" in Blender

PostPosted: Mon Jul 30, 2012 2:57 am
by silver_fox_rival
Something I have been working on as of late:

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I will have more buildings up when I get a chance to.

Re: silver_fox_rival's "magic encounters" in Blender

PostPosted: Tue Jul 31, 2012 8:17 pm
by silver_fox_rival
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Acorn Lift

Re: silver_fox_rival's "magic encounters" in Blender

PostPosted: Wed Aug 01, 2012 1:53 pm
by Wolf
Hehe grrat idea. Is it functional?

Re: silver_fox_rival's "magic encounters" in Blender

PostPosted: Wed Aug 01, 2012 3:25 pm
by silver_fox_rival
Wolf wrote:Hehe grrat idea. Is it functional?


As of right now, no not yet. I plan on animating it as a infinite pulley system. I just have to do the math for it and then I can set up the system from there.

Re: silver_fox_rival's "magic encounters" in Blender

PostPosted: Wed Aug 01, 2012 10:49 pm
by Wolf
That sounds quite complicated actually.  Good luck, maybe you could shoot a video if you get the animations working? :sheo:

Re: silver_fox_rival's "magic encounters" in Blender

PostPosted: Thu Aug 02, 2012 11:50 am
by silver_fox_rival
Wolf wrote:That sounds quite complicated actually.  Good luck, maybe you could shoot a video if you get the animations working? :sheo:


It was when I first thought about it, but when it comes down to the animations for it.....piece o cake. The mathematics/concept for the lift if done in real life, that would be harder because they how it would be done would be a weighted pulley system. Same thing in the gaming universe, only using script and animations. :blah:

But anyways, yes I will shoot a vid of the lift in action so that you can see how it works. :D

Re: silver_fox_rival's "magic encounters" in Blender

PostPosted: Fri Aug 03, 2012 8:48 pm
by silver_fox_rival
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Signpost

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Re: silver_fox_rival's "magic encounters" in Blender

PostPosted: Sun Aug 05, 2012 1:49 am
by silver_fox_rival
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Fighter's Guild

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Alt Version

Re: silver_fox_rival's "magic encounters" in Blender

PostPosted: Sun Aug 05, 2012 6:51 am
by silver_fox_rival
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Mage's Guild

Re: silver_fox_rival's "magic encounters" in Blender

PostPosted: Mon Aug 06, 2012 9:24 pm
by silver_fox_rival
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Thieves Guild

Re: silver_fox_rival's "magic encounters" in Blender

PostPosted: Tue Aug 07, 2012 4:44 pm
by silver_fox_rival
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Ornate Window

Re: silver_fox_rival's "magic encounters" in Blender

PostPosted: Tue Aug 07, 2012 9:33 pm
by silver_fox_rival
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Shop/House 1

Re: silver_fox_rival's "magic encounters" in Blender

PostPosted: Wed Aug 08, 2012 10:12 pm
by silver_fox_rival
A bit of refining on the acorn door texture:

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Re: silver_fox_rival's "magic encounters" in Blender

PostPosted: Fri Aug 10, 2012 7:57 pm
by silver_fox_rival
Shop/House 2 w/window variation

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Re: silver_fox_rival's "magic encounters" in Blender

PostPosted: Tue Aug 14, 2012 8:43 pm
by Dragon_Lance
You are resilient and the weapons are extravagant. And shiny!

Re: silver_fox_rival's "magic encounters" in Blender

PostPosted: Tue Aug 14, 2012 9:17 pm
by silver_fox_rival
Dragon_Lance wrote:You are resilient and the weapons are extravagant. And shiny!


I try to be, but it's quite hard. The weapons that you see there are future releases once off-season hits at Sea World. That will be in like three weeks. :hoorah: I have to perfect the Dragon's Fist on the Red Dragon Sword. It's too yellowish for my tastes.

Re: silver_fox_rival's "magic encounters" in Blender

PostPosted: Wed Aug 15, 2012 10:19 am
by silver_fox_rival
The animation needs some tweaking, but it looks ok so far. :D

Signpost Animation

Re: silver_fox_rival's "magic encounters" in Blender

PostPosted: Sun Sep 02, 2012 11:24 pm
by silver_fox_rival
I will be packaging up some of the weapons that I have been working on ( Nature Weapons Collection) and put those out. I haven't put something out in a long time, plus my other weapons have been getting lonely sitting out for download. *sighs* I'm too anxious to lose my steam, plus I something exciting going on for modding for a sec. All of this same redundancy is really starting to become a pain. So I will now definitely make it a point to create new things to keep the spice of modding fresh for me. The Nature Weapons will be available on Tuesday. That is all.