Ok, first the new terminal textures:

I darkened the base texture, and matched the color to that holodisk texture. (it's a third-party retex of the fallout 3 holodisk) It now feels like it fits together a bit better. The right tape deck has a custom mesh with a circuit board texture as the background, and motor drives as cylinders. Looks much better in-game.
Now, for the work on Arbor Glen:










Arbor Glen's forest floor isn't even close to done, but I am getting very happy with the results. I'm using a much darker vine texture on the ground that goes better with the muddy stone I'm using in the waterways. That, combined with more of the dark leaf textures is making the ground much darker and richer. I am still using the lighter dead leaves textures in "pools" where the light shines through the canopy.
Vertex coloring is also coming along nicely. I'm using a dark, forest green under the philodendrons and ferns, and a lighter (but still dark) green in places where the canopy is heavy. I'm aiming for a rain-forest look, and it's finally starting to look a bit more like it. Unfortunately, frame rates are starting to drop in certain areas, especially in fog. I'm going to have to lay off the northern most path, for example. I don't want to go below 30 fps on my rig - which is an AMD 64x2 5600+ with an nVidia 9800 GTX+.
I'm also working on getting the mod packaged up enough to ship as an early alpha. ShaddowT (on the officials) has offered to help out on interiors, and I can certainly use the help. I have a lot of homes that need filling out. Unfortunately, I've been a bit liberal with leaving files all over the place, so I'm going to have to get busy getting things organized!