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[REL] Adventurer's Backpacks

PostPosted: Fri Aug 01, 2014 8:15 am
by Danae123
Title: Adventurer's Backpacks
Image
Version: 1.1
Author: Danae123

Download: Image

Readme:

:evilwibble:  Adventurer's Backpack:Add 2 wearable backpacks to the game.

:evilwibble:  They both have a feather enchantment, and a script: when the backpacks are dropped and activated, you receive various equipment if you asked a trader to fill your backpack with supplies or use the NoM version of this mod.

:evilwibble:  The 3 NoM items you receive (bedroll, pan and firekit) must be in your inventory to pack up an pick up the backpack again.

:evilwibble: The backpacks use the left pauldron slot and have moderate armour.

:evilwibble: When asking Elone about Balmora for the first time, she will give you directions as well as a backpack. Otherwise, you may purchase either backpacks from Arrile.

:evilwibble: Additionally, various traders and guild members will offer to fill you backpack with supplies so long as you have the backpack and enough gold.

It goes as follow:

   Alchemist service: berseker potions
   Apothecary service: restorative draught
   Enchanter: filled soul gems
   Publican: food and drinks (NoM food and drinks if you select the NoM version of this mod)
   Smith: hammers
   Thief service: lockpicks
   Assassin service: poisoned throwing knives
   Nightblade service: a lockpick and throwing knives
   Mage service: protective scrolls
   Sorcerer service: elemental scrolls
   Traders, merchants and pawnbroker: an assortment of the above.

Mod cleaned with tes3cmd

Installation:
Unzip in your Data Folder.
Either tick adventurer's backpack.esp (enchanted and scripted backpacks) OR adventurer's backpack-simple.esp (no enchantment nor script) in the Morrowind launcher.
Adventurer's backpack-NoM.esp must be loaded BEFORE NoM (if you have it).

Incompatibility
None, the mod adds a unique container to Arrile's storage but does not modify anything in the cell.
One line of dialogue (Elone's, on Balmora) has been slightly modified.

Changelog
Version 1.0 Original release
Version 1.1 Improved the script
Version 1.2 Traders add supllies to the backpack for a fee.

Contact
Contact me (Danae123) at the Official Bethesda Forum, Great House Fliggerty or Wolflore

Credits
Included, the ReadMe of MCA from which the backpacks come from and the Read me of NOM from which the frying pan and firekit come from.
Thanks to Ethetan over at the Bethesda Forums for suggesting that the MCA backpacks were made available.
Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.
Thanks to Brucoms for developing the readme generator this readme was based on.

Permissions
You must ask permission to modify my mod.
Permission will be given, I just like to know if my mods are used somewhere [:smile:]

Re: [REL] Adventurer's Backpacks

PostPosted: Fri Aug 01, 2014 8:58 am
by Leonardo
I got this error when I went to download this mod.  Perhaps not approved yet.  :chinscratch:

Error!
The file ID you have selected is invalid.

Re: [REL] Adventurer's Backpacks

PostPosted: Fri Aug 01, 2014 9:54 am
by abiel0530
Whee, moar backpacks! Thanks for this, Danae!  :twothumbs:

Re: [REL] Adventurer's Backpacks

PostPosted: Fri Aug 01, 2014 11:20 am
by Danae123
Leonardo wrote:I got this error when I went to download this mod.  Perhaps not approved yet.  :chinscratch:

Error!
The file ID you have selected is invalid.


That's exactly it.
In the meanwhile, it is available on the Nexus as well.

Re: [REL] Adventurer's Backpacks

PostPosted: Fri Aug 01, 2014 1:03 pm
by Drakkmore
Approved

Re: [REL] Adventurer's Backpacks

PostPosted: Mon Aug 04, 2014 11:37 pm
by Crankgorilla
This is a sure download for me. I'm liking the idea of not only the feather improvement, but the addition of a fire kit and bedroll make this most appealing. I also like the model on the detailed backpack. I might have seen it wandering around on NPC in Morrowind Comes Alive (?) but yeah, great stuff. :)

Re: [REL] Adventurer's Backpacks

PostPosted: Tue Aug 05, 2014 4:24 pm
by DonnerGott
Ah, Mighty Joe Young's backpack; that thing gets around.

In addition to the frying pan, if you look at the mash in NifSkope, you'll find silverware and a small pipe in pockets.

Re: [REL] Adventurer's Backpacks

PostPosted: Sat Aug 09, 2014 7:06 am
by Danae123
DonnerGott wrote:Ah, Mighty Joe Young's backpack; that thing gets around.

In addition to the frying pan, if you look at the mash in NifSkope, you'll find silverware and a small pipe in pockets.


Ah, thank you so much for that piece of info, I could not find the details in the MCA read me, I will be sure to update the credit section.

Re: [REL] Adventurer's Backpacks

PostPosted: Sat Aug 23, 2014 11:22 am
by Danae123
Version 1.2

=Npcs that offer services will now fill your backpack with supplies for a fee.

It goes as follow:
   Alchemist service: berseker potions
   Apothecary service: restorative draught
   Enchanter: filled soul gems
   Publican: food and drinks (NoM food and drinks if you select the NoM version of this mod)
   Smith: hammers
   Thief service: lockpicks
   Assassin service: poisoned throwing knives
   Nightblade service: a lockpick and throwing knives
   Mage service: protective scrolls
   Sorcerer service: elemental scrolls
   Traders, merchants and pawnbroker: an assortment of the above.

=3 esp to choose from

   Adventurer's backpack-simple.esp (unchanged) the backpack is not enchanted, not scripted and cannot be filled by traders.
   Adventurer's backpack-NoM.esp: the backpack always carries a bedroll, frying pan and firekit, publican add NoM food and drinks.
   Adventurer's backpack.esp: the backpack is enchanted and scripted but does not have the bedroll, pan and firekit, publican adds Mw food and drinks.