v1.1
-- Added equip-to-setup feature.
--Fixed bug preventing proper function of keyring when auto-find is turned off.
--Auto-find feature will check first portion of an id to find the word "key."
Fliggerty wrote:You'd think that, but you're fogetting two things. First of all, this is Windows we are talking about. There's no explaining why Windows does what Windows does. And secondly, this is Morrowind we are talking about. There's no explaining why Morrowind does what Morrowind does.
Fliggerty wrote:You'd think that, but you're fogetting two things. First of all, this is Windows we are talking about. There's no explaining why Windows does what Windows does. And secondly, this is Morrowind we are talking about. There's no explaining why Morrowind does what Morrowind does.
Fliggerty wrote:You'd think that, but you're fogetting two things. First of all, this is Windows we are talking about. There's no explaining why Windows does what Windows does. And secondly, this is Morrowind we are talking about. There's no explaining why Morrowind does what Morrowind does.
Also are you aware you recycled the same idea for two mods? No offense but it's a tad weak to read the same phraze as the description intro for 2 mods in a row. (They begin "A seemingly crazed old man..."
Fliggerty wrote:Most of the ones you have problems with have constantly running MWSE scripts. One of the others that works fine does, but most do not. I think your CPU just can't handle it. Are you using the code patch and Timeslip's exe optimizer? Those both may help. Also maybe play the game after a "cold boot" (Google it to find out more about that.)Also are you aware you recycled the same idea for two mods? No offense but it's a tad weak to read the same phraze as the description intro for 2 mods in a row. (They begin "A seemingly crazed old man..."
That was done on purpose. Of course I'm aware of it. The character is exactly the same. And he will appear in future mods as well.
Fliggerty wrote:You'd think that, but you're fogetting two things. First of all, this is Windows we are talking about. There's no explaining why Windows does what Windows does. And secondly, this is Morrowind we are talking about. There's no explaining why Morrowind does what Morrowind does.
Fliggerty wrote:You'd think that, but you're fogetting two things. First of all, this is Windows we are talking about. There's no explaining why Windows does what Windows does. And secondly, this is Morrowind we are talking about. There's no explaining why Morrowind does what Morrowind does.
Fliggerty wrote:You'd think that, but you're fogetting two things. First of all, this is Windows we are talking about. There's no explaining why Windows does what Windows does. And secondly, this is Morrowind we are talking about. There's no explaining why Morrowind does what Morrowind does.
Fliggerty wrote:You'd think that, but you're fogetting two things. First of all, this is Windows we are talking about. There's no explaining why Windows does what Windows does. And secondly, this is Morrowind we are talking about. There's no explaining why Morrowind does what Morrowind does.
v1.2
-- New mesh that should prevent the "headstone" bug.
-- Icon modified to add proper transparency.
-- Keys are now available in dialogue for quests and slaves (traders excluded.)
tetchy: Pointed out bug with auto-find feature, also repaired the mesh and icon.
Return to Fliggerty's Released Mods
Users browsing this forum: No registered users and 1 guest