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Fallout 4 Discussion thread. (may contain spoilers)

PostPosted: Tue Nov 10, 2015 1:45 pm
by Drakkmore
Here you can put your thoughts, and ideas about Fallout 4 as you make your way through the story, or look back on things that you may have done differently, or may do differently in future play throughs. Please though use the spoiler tag when you tell about important parts of the game's quests.

Re: Fallout 4 Discussion thread. (may contain spoilers)

PostPosted: Tue Nov 10, 2015 7:03 pm
by Maiqdabomb
Well I haven'r finished the main questline yet, and I'm not sure how close I am to doing so, so I'll focus on the gameplay here.

I'm very impressed by the changes to the combat system. Honestly, I didn't think Bethesda had it in them. It feels like a blend of Bioshock and Borderlands. Looting is seamless and doesn't require going into a menu, which is good because the menus feel clunky, at least with a controller. Locks and terminals haven't changed at all. They're literally exactly the same, which is fine by me.

The followers in the game are fairly talkative, but when it comes to stealth and combat, they're dumb as a brick. It's hard to lean on them in combat like you could in FO3, NV and Skyrim. Mine are basically walking, talking storage containers at this point.

Lotta main factions in the game that, as far as I tell, are mutually exclusive. I haven't reached a point where I had to explicitly choose one over the others, though.

No hardcore (ie hunger and thirst) options, as far as I know. There's a survival mode, which I have yet to touch but it doesn't sound like it includes those things.
The PipBoy app for your phone is a nice touch, but I don't feel compelled to use it, or that it is an improvement over just hitting the B button in game.

That's all I can think of at the moment. I may edit in some more details later.

EDIT: So I finished the main quest, No spoilers, but I'm surprised by how good Bethesda's writing and voice acting is in this game. I'd expect it out of Bioware, while counting on Bethesda for their gameplay mechanics and large world. This time they did both. The map feels big, the people almost feel like they could pass off as human in a Bioware game. And this may be blasphemous, but I enjoy the voiced character and dialogue system, after just having spent tons of time in Dragon Age Inquisition.

Maybe I need to play more, and maybe I'll realize that the game isn't nearly as deep as I first imagined (eg Skyrim), but for now, there's a lot to do and it's fun to do it.

One caveat, though. The game uses Nvidia Gameworks and tesselation, which, from what I hear, does not work well on AMD graphics cards. Just an FYI.

Re: Fallout 4 Discussion thread. (may contain spoilers)

PostPosted: Wed Dec 04, 2019 8:22 am
by HeyYou
Wow. No love for Fallout 4 here in GHF. :)

I enjoy the game. It's fun to play, and the building aspect of it has a pretty high addiction factor. (for those that are into that sort of thing.) NPC's are still pretty stupid though, they don't seem to be able to do anything at all for themselves.  Companion AI hasn't gotten any better either. (and of course, modders have come out with some really good ones, as they are well aware that bethesda simply can't. :) ) I am not a fan of companions though, and try and avoid them. The cause me more issues than they solve.

Fun to play, but, more of an appeal to the 'action/adventure' types, than a real RPG. You essentially have zero impact on the world. At least, so far as anyone notices......

Re: Fallout 4 Discussion thread. (may contain spoilers)

PostPosted: Wed Dec 04, 2019 10:18 am
by dietbob196045
Never ever played it, seen trailers, seems interesting, but I am not a futuristic, shoot'em up type, I prefer the hack/slash and magic.... even in R/L I prefer my killing up close and personal.....knifes and swords. Why bring a gun to our own A* whoopin is my motto...   :orcsword:

Enjoy
Dietbob

Re: Fallout 4 Discussion thread. (may contain spoilers)

PostPosted: Wed Dec 04, 2019 3:59 pm
by Drakkmore
I love the Fallout series, and have been playing them since FO:2 (went back, and started Fallout after finishing FO:2), but after the whole paid mods fiasco, I had decided that Bethesda wasn't going to get any more of my money. Still haven't changed my mind (If I can not stick to my principles I might as well just give up on being an honorable person). So sadly I do not have FO:4. If Bethesda hadn't gotten greedy, and tried to earn a buck off of other peoples spare time hobbies, I prolly would have picked it up. I still wouldn't be able to play it due to my last PC build not having a GPU that could run it, but I'd have picked it up. It might have given me incentive to upgrade to a newer computer earlier instead of waiting until my rig died on me.

At any rate I had asked Fliggerty if he would possibly add a FO:4 section to GHF-DL too when I started this thread, but it never got done (it's a moo point {it's like a cows opinion, it doesn't matter} now, but then more people visited GHF, and everything was functioning correctly then).

Re: Fallout 4 Discussion thread. (may contain spoilers)

PostPosted: Thu Dec 05, 2019 8:25 pm
by HeyYou
Drakkmore wrote:I love the Fallout series, and have been playing them since FO:2 (went back, and started Fallout after finishing FO:2), but after the whole paid mods fiasco, I had decided that Bethesda wasn't going to get any more of my money. Still haven't changed my mind (If I can not stick to my principles I might as well just give up on being an honorable person). So sadly I do not have FO:4. If Bethesda hadn't gotten greedy, and tried to earn a buck off of other peoples spare time hobbies, I prolly would have picked it up. I still wouldn't be able to play it due to my last PC build not having a GPU that could run it, but I'd have picked it up. It might have given me incentive to upgrade to a newer computer earlier instead of waiting until my rig died on me.

At any rate I had asked Fliggerty if he would possibly add a FO:4 section to GHF-DL too when I started this thread, but it never got done (it's a moo point {it's like a cows opinion, it doesn't matter} now, but then more people visited GHF, and everything was functioning correctly then).


Actually, I would have preferred that valve had NOT pulled the plug on paid mods quite so quickly. It was an opportunity for modders to maybe make a buck off of their work. Something that in the current climate, they cannot do, yet, everyone else can use their work to make money.... only the AUTHOR can't.... And sure, there would have been a fair few mods locked behind a paywall, but, there would have been a whole lot more that weren't. Even among mod authors, there are several camps on that particular topic, ranging from 'forever free', to 'let me sell my work.'. :) At least with that version, authors got paid like, well, authors. Authors that write books get essentially the same deal that paid mods gave mod authors. Everyone got their cut. Sure, beth got the lions share, but, it was their game all that work was based on. Valve got a pretty good cut as well, but, it was their service doing the distribution/bookkeeping/file serving. Which ain't cheap. (especially on that scale.....) Authors could actually expect to get a bit of a residual income from their work. The only folks that were unhappy was mod users. (and they were quite vocal.) Now, we have paid mods 2.0, in the form of 'creation club'...... authors get a set fee, paid over a period of time, and once the mod is complete, that's it, they are done. No credit, no residual income, no bonuses for large sales numbers, nothing at all. Beth gets ALL the proceeds. Of course, that was one of their primary goals for setting up their own hosting site in the first place. (and I found it both hilarious, and truly sad that they screwed it up so badly initially. 3 teenagers working with a zero dollar budget have done a better job, with FREE services.....)

Beth KNEW there was a boatload of money to be made on mods, and Paid Mods 1.0 would have been ideal for them. They would make money, without having to do anything at all. Who would argue with free money? :)

I see beth moving their games away from steam as the sole distributor as well. They have their own launcher now, their own website, with forums, and file hosting, so, they no longer really need steam. I would not be surprised at all if the next games coming from them didn't have that requirement any more.

And yes, I really don't care for the direction Beth has been headed since after Morrowinds release..... They have gotten far to corporate. (and I could see it first hand when I was a moderator on the official forums....... ) I most certainly will NOT pre-order their games though, I generally wait six months to a year after release, so beth irons out the major bugs, and modders deal with the bulk of the remainder. :) Beth has become far too much about the money, and far less concerned about the quality of their games. So long as they sell well, (which they do...... VERY well) that's all they really care about. There are enough folks out there that will buy the game, that 'the market' has very little power over them. Although, with the total flop that Fallout 76 was...... Maybe they will put a bit more effort into the next iterations of TES/FO. Wouldn't that be nice?

And you should really play the first Fallout game as well. :) It was rather good. And it's available for free. My favorite price. :D