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Dace, RR Vault Companion (FO3)

PostPosted: Fri Mar 25, 2011 6:17 am
by Michael Valentine
Title: Dace, RR Vault Companion

Version: 1.0.0

Author: Michael Valentine & Nos (Nos being the guy who made RR Vault)
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Oh, just one of my custom RR Vault Companions. Nothing big at all, but if you want a violet haired ghoul with a sniper rifle tugged down nicely in a suit, here's a mod for you. I wanted to create full blown companions, but that's nigh impossible due to the fact I'm terrible with Fallout 3 scripting, and pretty much most of the G.E.C.K.'s functions, and I'm unwilling to learn. But this works nicely anyway.

Screenshots:
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Readme:
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Dace, the Ghoul Companion mod (RR Companion Vault) V.1.0.0
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Table O' Contents

1. Requirements...Ta Ha.
2. Installation Instructions
3. Descriptive Description (Not Really)
3a. Dace's Specifics (Weapons/Technical Data)
4. Location
5. What The FAQ?
6. Mod Conflictions / Bugs
7. Credits

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1. Requirements...Ta Ha.
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Fallout 3
RR Companions Vault Mod | Pick it up here - http://www.fallout3nexus.com/downloads/file.php?id=3644

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2. Installation
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Alright kiddo, pay attention now.

You take the single file esp " included in the .zip archive, and then drag it to,

Computer -> (C:) -> Program Files -> Bethesda Softworks -> Fallout 3 -> Data

And  you stick it in that there Data folder. Then you launch the Fallout 3  launcher, select "Data Files" then activate the file "RR Dace Ghoul  Companion Mod". Then launch Fallout 3.

For all of you Fallout Mod  Manager users (like my good self), you should already know how to do  things, and I'm too lazy to go in an in-depth explanation. So you're on  your own.

Anyway, you probably already knew all of that. I'm just  using this section as an artificial readme expansion. Why do you think  there's an empty line in between every other line? Ta ha.

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3. Descriptive Description (Not Really)
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This adds a Ghoul Companion to Megaton (Brass Lantern) named Dace.

When  you meet him, I think you'll find he looks like a pretty classy guy.  Sure, most of his skin may have rotted away, but that's still one cool  kat. Gotta nice lookin' suit that would make Caesar himself jealous.  Well. It's got a little dust and grime on it, but otherwise, that's a  real kick-arse suit, man. Real classy. Yeah. And just look at those  shades! Oh man, only a badass would wear something like that. And  then...wait a second. Does he have pink hair?

No no. That's  violet. Never...ever ever ever...accuse Dace of having pink hair. That's  his berserk button. And he'll hack off your arms, legs, then  your...*ahem* "other" leg, and then rip your frickin' face off if you  dare call his hair pink. I've seen him do it, wo/man.

...

He also has a pretty nice goatee...

SPECIAL  NOTE: Please take following of this special special note, that Dace, is  currently, just a "normal" RR Vault Companion, meaning he shares his  dialogue with the generic Vault companions. So his dialogue isn't as  "exciting". I probably will add in some unique dialogue later down the  line, but for now, just pretend he hates you and he's only following you  around because you owe him $5 or something. Roleplay is great.
While  I probably will add dialogue to him, because I love this character,  it's unlikely I'll remove the reliance on RR Vault. I very much like  that mod, and am a bit too lazy to design something as extraordinary  unfortunately.

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3a. Dace's Specifics (Weapons/Technical Data)
====================================================================================================

Level: 1 - Scales up with the player's.
Class: Sniper
Race: Ghoul

Alignment: Neutral - He doesn't really give a damn, but he's not heartless enough to eat a kitten.

Confidence: Foolhardy - He'll willingly spit in a Deathclaw's face and say "Whatcha gonna do about it, b****?".

Essential: No
-Sorry,  I don't believe in essential companions. Much more fun if anyone can  die. To make up for this, and to keep him from being "flimsy", he has  about as much health as Charon, and his unique weapon is fast, and  pretty damn dangerous (have a look at the screenshots to see what I  mean). I actually went through a few ALPHA versions JUST to rebalance  him and his weapon, because he was killing more targets than all of my  companions COMBINED. God(s) have mercy for whoever encounters him,  because he sure as hell won't.

Weaknesses:
-Assuming you don't  equip him with, say...Enclave Hellfire Armor or T-51b Power Armor  (which are probably better used on more heavy hitters or REALLY squishy  companions), if Dace gets swarmed in melee, he can become overpowered  and killed. This is easily avoided by bringing backup.

Equipment:
(x1) Grimy Business Suit
(x1) Tortiseshell Glasses
(x274) .308 Caliber Rounds
(x1) Silent Violet
-Silent  Violet is a sniper rifle unique to Dace. It's basically a Reservist's  Rifle, only with a larger clip size, and...it's silent! Well anyway,  this makes Dace somewhat useful (or not) on your insurgency missions.

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4. Location
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Dace  recently stopped by Megaton to visit his good friend, Gob. And he was  staying over at Moriarty's until some bigot accused the zombie of having  pink hair...

Well anyway, he was thrown out, and ended up in the  Brass Lantern instead. You should be able to find him there, inside,  trying to order some Squirrel Stew.

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5. What the FAQ?
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Q: Help! Dace is doing something he isn't supposed to! How can I get him to stop!?
A:  Well, you see, Dace hates authority figures, and-I DON'T KNOW. Depends  on the problem. Might want to have a look at Nos' FAQ, as Dace runs on  his script templates.
http://nosmods.blogspot.com/2010/04/rr- ... t-faq.html

Q: Can Dace take care of himself in battle?
A:  Didn't you read above? ...Nevermind. Yes, Dace can hold himself pretty  well in battle. Especially after leveling up with the player. In mods  such as, Mart's Mutant Mod for example, he can still dish out hell  pretty decently. Though in those mods, you may want to bring some  backup. Dace is a one man army, but even those can be overwhelmed.

Q: Dace ran off somewhere, and I can't find him. What do I do?
A:  He probably decided to go on vacation or something. He likes Vegas, so  he'd probably be there. Too bad there's an invisible wall in the capital  wasteland that prevents you from leaving. Don't ask me how Dace got  out, he's cool like that.
Q: But he ran off in the middle of combat and hasn't come back...
A: Yeah, Dace is weird like that. Like I said. Vacation.
A:  Alright, if you want a "real" answer. NPC follower AI can get funky  sometimes. Trekking across "unstable" terrain, jumping off cliffs, etc.  Can make NPC's wander off a bit. A potential way to solve this is to  wait where you're at for a bit (rest menu). If that doesn't work, just  continue with your adventures. They usually show up again eventually. On  occasion, companions can also disappear as soon as you enter a cell,  which often happens if the cell has been modded extensively. Or just as a  random flux. Once again, just keep moving on, and they'll probably show  up eventually.


Q: Where the hell is Dace even AT? I looked over your readme, and went to Moriarty's. He wasn't there.
A:  Bloody skimmer. You should read that again, if you read a bit further  like a good person instead of using your evil skimming ways, you  would've seen he was at the bloody Brass Lantern.
Q: Oh...Well. I'm sorry, I ju-
A: No no. Don't say a bloody word. It's out in the air now, you didn't read it. You skimmed it. Now we have to live with it.

Q: Can we expect more companion mods from you? :-D
A:  Hmm. Yeah I suppose. I had a lot of fun making Dace (granted, it only  took me 5 minutes to actually CREATE the mod, but coming up with his  concept was pretty fun). If I do make more companion mods though, be  warned that they won't be eye candy ones. I prefer to focus on the  character than the body. That doesn't necessarily mean they won't be  female however.

Q: Why did you make this mod?
A: Ta ha.  Alright, I'll bite that one. You see, while I do enjoy the occasional  eye candy mod to add to my game, there's just too many out there. And it  goes double for companions. No offense to the authors who made them,  they're great work. It's just I don't want an all female party of femme  fatales "raiding" the Enclave. It breaks my immersion.
There's also  not too many male companions out there. So much that it's not ENOUGH of a  sausage fest. Least not of the RR Vault variety. Which made me a bit  sad, because Nos' work is quite genius. Nor are there many Ghoul  companions (I think the only one of the RR variety I've found was  Argyle.)
So yeah. That's my "reasoning".


Q: Why is his hair pi...err...violet?
A: Ta ha. That's a funny question. And I think we're gonna skip it.
Q: B-
A: No.
Q: But i-
A: Shh!
Q: Wo-
A: Shush-shu-sha!
Q: I d-
A: Blah!
Q: Godda-
A: Blah-bla-blah!
Q: STO-
A: B#Y$%EHRG@$!! I can do this all day, wo/man.
Q: I'm a-
A: No. FAQ off. Bye.

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6. Mod Conflictions / Bugs
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Mod Conflictions:
None that I know of. Let me know if you somehow find one.

Bugs:
Once  again, none that I know of. To make sure, I did quite a bit of  extensive testing with this. Loaded it up with dozens of mods, and  started TWO new games with different load orders. And took the Ghoul  everywhere. Didn't have a problem, no crashes. There could always be  something, and if you'd report any of that something if you find it, I'd  be obliged.

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7. Credits
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Nos ... The ever so brilliant creator of RR Companions Vault that Dace runs on.
Michael Valentine ... Err. Myself I guess.
Bethesda ... For making the game of course.



Anyway, have fun. I sure as hell did.       

Re: Dace, RR Vault Companion (FO3)

PostPosted: Fri Mar 25, 2011 9:38 am
by silver_fox_rival
I have never played any of the FO series games but I bet it would be real fun playing with companions [sup][sub](being that I would be a newb to this and totally suck).[/sub][/sup] :lol: I would give this a go for sure :twothumbs:

Re: Dace, RR Vault Companion (FO3)

PostPosted: Fri Mar 25, 2011 12:54 pm
by Wolf
Michael Valentine wrote:Q: Why is his hair pi...err...violet?
A: Ta ha. That's a funny question. And I think we're gonna skip it.
Q: B-
A: No.
Q: But i-
A: Shh!
Q: Wo-
A: Shush-shu-sha!
Q: I d-
A: Blah!
Q: Godda-
A: Blah-bla-blah!
Q: STO-
A: B#Y$%EHRG@$!! I can do this all day, wo/man.
Q: I'm a-
A: No. FAQ off. Bye.
 
But!  
 
Scripting in Fallout really isn't that much different than Morrowind once you get used to Blocks.  Anyways good to see another goul companion.  Seems like we have a shortage of them in Fallout.

Re: Dace, RR Vault Companion (FO3)

PostPosted: Sat Mar 26, 2011 12:06 am
by Michael Valentine
Ta ha. Ta ha. Ta ha.

Re: Dace, RR Vault Companion (FO3)

PostPosted: Wed Mar 25, 2015 6:09 pm
by marinelee
this certainly looks promising, i might have to get a ds just for this.