Page 1 of 1

[Rel] Lucien's Folly v1.0

PostPosted: Tue Sep 17, 2013 8:14 pm
by Kiteflyer61
Title: Lucien's Folly

Version: 1.0
Author: Kiteflyer61 & DonnerGott

Download: Image

Readme:
The Elder Scrolls III MORROWIND:

==================
Lucien's Folly v1.0
==================

By : Kiteflyer61 & DonnerGott
Date : 09/17/2013

1. Description
2. Requirements
3. Installing the plug-in
4. Playing the plug-in
5. Save games
6. Conflicts/Known Errors
7. Credits/Permissions received
8. Contact and Information
9. Legal Stuff/Disclaimer
10. Anything else

===============
1. DESCRIPTION
===============

Travel to the island of Solstheim and embark on a quest to find a lost heir. Seek the great treasure that became known as Lucien's folly. Do you have what it takes to recover the lost legendary sword Chillrend?

This mod is designed to be played by mid to high level characters. Anyone under level 20 will likely find it very hard to make it to the end of the quest. Level 25 or higher is recommended.

===============
2. Requirements
===============

Requires Tribunal and Bloodmoon.

========================
3. INSTALLING THE PLUGIN
========================

Standard mod installation. Unzip the file to a temporary directory and move them to the Morrowind\Data Files\ directory or use Wrye Mash's Installers feature.
Meshes should be in Meshes\kb\, Textures in Textures\kb\, and icons in Icons\kb\.

=====================
4. PLAYING THE PLUGIN
=====================

From the Morrowind Launcher, select Data Files and check the box next to the
Luciens_folly_v1.esp

===============
5. SAVE GAMES
===============

This mod shouldn't affect any old savegames, except for those that have already cleared Bjorn.

============================
6. CONFLICTS / KNOWN ERRORS
============================

There shouldn't be any conflicts with other mods except those that modify Bjorn cave or add/edit the small area outside Fort Frostmoth where Lucien is placed.

================================
7. CREDITS / PERMISSIONS RECEIVED
================================

Meshes and textures for Chillrend and the Starstone by Kiteflyer61
Dialogue by DonnerGott.

Special thanks to Spirithawke for help with scripting and beta testing, and to Sandman101 and Drakkmore for beta testing.

==========================
8. CONTACT AND INFORMATION
==========================

I can be reached at GHF or the Bethesda Softworks forums under Kiteflyer61 or at Kiteflyer61@yahoo.com

=========================
9. LEGAL STUFF/ DISCLAIMER
=========================

As with all of my work, this is free to use with credit.
I would ask that you not upload this to other sites without my express permission. It makes any updates or fixes much easier to implement.

=================
10. ANYTHING ELSE
=================

Hope you enjoy the mod. :D

Re: [Rel] Lucien's Folly v1.0

PostPosted: Tue Sep 17, 2013 8:17 pm
by Denina
Glad it's finally done. I will be adding this to my permanent game. Thanks, Kite and DG! :)

Re: [Rel] Lucien's Folly v1.0

PostPosted: Tue Sep 17, 2013 11:12 pm
by sassman
Hmmm.  Looks good, KF.  By the way...that "thought a fool" quote in your signature is from none other than Mark Twain.

Re: [Rel] Lucien's Folly v1.0

PostPosted: Wed Sep 18, 2013 8:48 am
by Kiteflyer61
Probably should have taken its advice, Sass. It's actually from Abraham Lincoln. :D




KF

Re: [Rel] Lucien's Folly v1.0

PostPosted: Wed Sep 18, 2013 9:18 am
by DonnerGott
Rockin'!

Re: [Rel] Lucien's Folly v1.0

PostPosted: Wed Sep 18, 2013 9:26 am
by Kiteflyer61
Anyone who DLed the mod before this post should Dl it again. Found a minor script error that has now been fixed. :D

Sorry for the inconvenience. :)





KF

Re: [Rel] Lucien's Folly v1.0

PostPosted: Thu Sep 19, 2013 6:03 pm
by sassman
Kiteflyer61 wrote:Probably should have taken its advice, Sass. It's actually from Abraham Lincoln. :D


Hmmm...  It appears there is speculation both ways, but no definitive proof.

This page discusses the quote.

Perhaps we'll never know.  But...the quote definitely fits Twain's style.  If he didn't originate it, it's probable that he quoted it, anyways.  So..nevermind.  Leave your sig the way it is...it's still a good proverb.

Re: [Rel] Lucien's Folly v1.0

PostPosted: Mon Sep 23, 2013 3:42 pm
by Kiteflyer61
It seems I accidentally left out a couple meshes and a texture.

The archive on GHFDL has been fixed.

For those who already DLed it you can get the missing files here... https://www.dropbox.com/s/qnyrebd5zuhuc ... xtures.zip

Meshes go in Meshes\kb\ Textures in Textures\kb\

Sorry about that folks. :D





KF