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[Rel} Star mace

PostPosted: Thu Jan 12, 2012 8:52 pm
by Kiteflyer61
Title: Star mace

Version: 1.0
Author: Kiteflyer61

Download: Image

Readme:
The Elder Scrolls III MORROWIND:

==================
Star mace v.1.0
==================

By Kiteflyer61

Date: Jan. 12, 2012.

1. Description
2. Requirements
3. Installing the plug-in
4. Playing the plug-in
5. Save games
6. Conflicts/Known Errors
7. Credits/Permissions received
8. Contact and Information
9. Legal Stuff/Disclaimer
10. Anything else

===============
1. DESCRIPTION
===============

First of all, this is a modder's resource only. The included .esp only adds the mace and it's stats to the CS for ease of inclusion in other mods. It adds nothing to the game itself. :D

This is a small sized, light mace. It was made to fulfill a request by Elaura for a mace that was light enough for someone to swing all day without building up super muscles. :D

I've set the stats to be rather light both in weapon weight and in physical damage. It does however pack a pretty good punch in frost damage. It's also set to act as a silver weapon. These stats and enchantments can easily be changed in the CS.

===============
2. Requirements
===============

N/A

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3. INSTALLING THE PLUGIN
========================

Pretty standard stuff. Meshes go in Meshes\kb, textures go in Textures\kb, the icon goes in, you guessed it, Icons\kb. :D

Note that if you'd like to change things around, you can put the mesh anywhere in Meshes, but the textures will need to be in Textures\kb unless you edit the nif to point to a different directory. :D Also note that if you use a utility such as TESRespec to change the texture pointers, you will get errors about not being able to find the vanilla textures that are used for the particle effects unless you have unpacked the MW BSA to your install. :D

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4. PLAYING THE PLUGIN
=====================

The included .esp is not intended to be played. It is intended to be merged into your own mods to make adding the mace a lot easier.

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5. SAVE GAMES
===============

N/A

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6. CONFLICTS / KNOWN ERRORS
============================

None that I know of. If there are any issues, let me know. :D


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7. CREDITS / PERMISSIONS RECEIVED
================================

Thanks to Elaura for the original idea and request.

All meshes except the "gem" are by Kiteflyer61. The gem is vanilla.
Special thanks to Latendresse76 for all of the help with Textures and ideas. It would have taken a lot longer without his help.

And as always, thanks to Silver_fox_rival for teaching me blender. :D

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8. CONTACT AND INFORMATION
==========================

You can reach me at GHF under the username "Kiteflyer61" or through e-mail at Kiteflyer61@yahoo.com
Please place a reference to "star mace" in the subject if you contact me through e-mail, or it may be missed as "spam". :D


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9. LEGAL STUFF/ DISCLAIMER
=========================

This is free for use. Do what you like with it. It would be nice to get a readme nod if it's used though. :D

=================
10. ANYTHING ELSE
=================

I hope you have as much fun using this as I had making it. :D



EOF

Re: [Rel} Star mace

PostPosted: Fri Jan 13, 2012 11:32 am
by Elaura
kaw, it's bee-you-tee-full!

Re: [Rel} Star mace

PostPosted: Fri Jan 13, 2012 11:45 am
by Leonardo
Is this a new ban mace (profile) you got Wolfore now?  :-P

Here I offer you some nanars!  :dancing-banana:  :dancing-banana:  :dancing-banana:  :dancing-banana:  :dancing-banana:  Congrats to your release KF.  :sheo:

Re: [Rel} Star mace

PostPosted: Sun Jan 15, 2012 5:44 pm
by latendresse76
I would say it's the greatest thing ever but that would be really conceited since I helped make it.

So I'll just say I was a fun project and I look forward to more... You make the mesh and I'll puts some odd ball effects on it!

Great job KF!