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Re: The Pegasus Estate... is going beta

PostPosted: Sun Oct 30, 2011 9:34 am
by Jac
Danae123 wrote:A new patch is out, list of changes and fixes:
-snip-

Don't forget to post this over on Wolflore, Danae.  :sheo:

Re: The Pegasus Estate... is going beta

PostPosted: Thu Dec 08, 2011 6:11 pm
by Spoon Thief
Hi Danae.  Some of the interior cells are set to a fog density of 0.00, which means they're pitch black (and no light source will fix it) with certain video cards (mine for instance).  Simple patch took care of it, but I thought I'd let you know so you could update it in the next release.

Probably the best house mod ever by the way.

Re: The Pegasus Estate... is going beta

PostPosted: Fri May 31, 2013 3:22 am
by Spirithawke
This looks very interesting.

Re: The Pegasus Estate... is going beta

PostPosted: Fri May 31, 2013 12:23 pm
by Wolf
Spirithawke wrote:This looks very interesting.

It's like my favorite house Spirit.  Actually I do believe I was a beta tester - but ended up not having enough time to do some actual testing on it :(

The atmosphere is amazing.

Re: The Pegasus Estate... is going beta

PostPosted: Fri May 31, 2013 4:03 pm
by Leonardo
Guys I hate to disappoint you, but the link in the OP is dead I check it 1-3 days ago.

I think we have to wait for Danae to show up and update the link on 4shared or upload the mod on GHF-DL or perhaps upload it somewhere else.

Re: The Pegasus Estate... is going beta

PostPosted: Fri May 31, 2013 6:00 pm
by Spirithawke
These are the links to every possible piece that I currently am aware of:
pegasus estate beta 0pt91.7z Attached to post in this thread and also shown in Danae's My 4shared folder
PE patch 3.7z Attached to post in this thread and also shown in Danae's My 4shared folder
PE patch 3.7z Alternate DL attached to post in this thread.
Pegasus_Splash.zip Fixed splash screens by Sassman attached to a post in this thread
ICONS.7z Was linked over on the official forums as needed and also shown in Danae's My 4shared folder

Edit: Some missing resources so far some are in her trading card game MTC: Morrowind Trading Cards.

Re: The Pegasus Estate... is going beta

PostPosted: Sat Jun 01, 2013 11:16 am
by Wolf
Shame, I removed my copy when I uninstalled Morrowind.  It should have been the latest version.

Re: The Pegasus Estate... is going beta

PostPosted: Sat Jun 01, 2013 7:51 pm
by Leonardo
I think I've most of those archives somewhere on my HDD, but I'll not upload it here without having a word from Danae first.

Also, if it's what people say that she had the same feeling like Stuporstar had when UL 2.0 was released then I can't blame her for being offline for so long and I won't contact her either via PM or e-mail.

Re: The Pegasus Estate... is going beta

PostPosted: Sat Jun 01, 2013 9:53 pm
by Spirithawke
Have my list of missing resources weeded down to just these things currently:

_Dan\PE\caliGlasses.dds (had hoped this was in Cali_eyeglasses.zip or Cali_Opticians.zip)
gaw\gaw_alset_manual.dds (found...Static Alchemy Set)
gaw\gaw_alset_manual.NIF (found...Static Alchemy Set)
_Dni_Décor004.dds (found...The Glory Road v1.0, Thanks CrazyGreggy)
_Dni_Lumière001.dds (found...The Glory Road v1.0, Thanks CrazyGreggy)

Does anyone have or know where these resource files come from or can be found?

As for _Dan\PE\caliGlasses.dds, I am just going to use Cali_glasses_S.tga instead.  So now all resources have been located I think/hope

Re: The Pegasus Estate... is going beta...again

PostPosted: Wed Jul 30, 2014 6:36 am
by Danae123
PHEW!

I have *finally* updated this file.
All the changes are included in the read me.
LATEST VERSION

Huge thanks to Sassam (splash screens), Spirithawke (missing files), Sarafan and Caygull for reporting problems.

Re: The Pegasus Estate... is going beta...again

PostPosted: Wed Jul 30, 2014 10:33 am
by Lokichan
:D

Loki does a happy dance around the room!!!
:hoorah:

Re: The Pegasus Estate... is going beta...again

PostPosted: Thu Jul 31, 2014 10:44 am
by Danae123
It has been pointed out that 4shared requires registration, so here is a dropbox link :)

Re: The Pegasus Estate... is going beta...again

PostPosted: Sun Aug 17, 2014 1:29 am
by Danae123
New update.

Here are the patch notes:
Patch 0.94 fixes:
=A lot of typos (thanks to CrazyGreggy for patiently reporting them)
=the door to the non-existant nursery (for now) cannot be open anymore.
=Purely cosmetic, all scripts have the same indentation.

Patch 0.95
=A few more typos...
=Fixed a looping script
=Fixed a potential problem with the Guest rooms quest.
=NoM addon: the cook gives NoM food, the librarien sorts NoM books, NoM ingredient sorter in the Mess Hall,  pots to retieve MW ingredients in your Syrabane Room from the Mess Hall. (load after Pegasus Estate, but before NoM)

The whole mod
the latest esp
the NoM addon

Re: The Pegasus Estate... is going beta...again

PostPosted: Sun Aug 17, 2014 4:33 pm
by Lokichan
I just started my tests today so this patch was conveniently released ;)
I didn't know you were planning a nursery...that's so cool :D
I adopted my little family and I always feel bad they don't have somewhere more kid themed to play XD

Re: The Pegasus Estate... is going beta...again

PostPosted: Mon Aug 18, 2014 12:28 am
by Danae123
Lokichan wrote:I just started my tests today so this patch was conveniently released ;)
I didn't know you were planning a nursery...that's so cool :D
I adopted my little family and I always feel bad they don't have somewhere more kid themed to play XD


Thanks Loki, you just helped me answer one of my many questions: I was wondering if the CoM addon should also be a MW_family addon. I also adopted the kids but thought I would make my to-do list that much longer for very few people.
But now that I know you have MW kids too, I really have to ;)

Re: The Pegasus Estate... is going beta...again

PostPosted: Mon Aug 18, 2014 5:32 pm
by Lokichan
Awww you don't has to do it for meee XD

*hugs*

Re: The Pegasus Estate... is going beta...again

PostPosted: Sat Aug 23, 2014 6:57 am
by Danae123
Version 0.96 is ready

Those are the patch notes:

=Some typos, naturally.
=Clarified some dialogues (hunter and marble topics)
=Changed the scroll making and soul gem crafting scripts so they improve your enchant skill.
=Introduced a new item: the flawed sapphire, Patience will make a wearable necklace from it, Magpie will trade it for another gemstone.
=Added Gawain's crusher (from More Gems) to the Syrabane room
=Added a new necromancer quest and fisherman quest.
=Fixed Modra not coming to the Estate after building the Arboretum yourself
=Staff disposition will increase or decrease depending on the options.
=Added cloth bolts for sale at Clagius's.
=Fixed a couple of scripts (hutch, oven, homemade scroll sorter, miners)
=Changed the pool statue
=Fixed the blue weapon crafting dialogue
=Added dialogues to Bolrin about the charter.

:wibble:   Version 0.96   :wibble:

Re: The Pegasus Estate... is going beta...again

PostPosted: Sun Aug 24, 2014 7:56 pm
by Lokichan
Nom addon esp has these errors come up...
aa_cook not found for dialogue type info EMPTY for Nom addon esp
and
aa_Item Ready is not found for dialogue type info EMPTY for Nom addon esp

Maybe I am just doing something wrong, I'm going to tweak load orders later, but its your latest esp that is giving me the warnings.
I'll get back to you later on tonight and see if I can fix it on my end ^^

Re: The Pegasus Estate... is going beta...again

PostPosted: Sun Aug 24, 2014 11:33 pm
by Danae123
Lokichan wrote:Nom addon esp has these errors come up...
aa_cook not found for dialogue type info EMPTY for Nom addon esp
and
aa_Item Ready is not found for dialogue type info EMPTY for Nom addon esp

Maybe I am just doing something wrong, I'm going to tweak load orders later, but its your latest esp that is giving me the warnings.
I'll get back to you later on tonight and see if I can fix it on my end ^^


Any chance you loaded the addon before Pegasus Estate?

Re: The Pegasus Estate... is going beta...again

PostPosted: Mon Aug 25, 2014 3:19 am
by Lokichan
I figured it out ^^ It was load orders and I had missed a file XD Sorry my bad. I gave you a report a little earlier than this message so ignore the script bit but the other couple things still stand ;)

Re: The Pegasus Estate... is going beta...again

PostPosted: Mon Aug 25, 2014 4:36 am
by Danae123
Lokichan wrote:I figured it out ^^ It was load orders and I had missed a file XD Sorry my bad. I gave you a report a little earlier than this message so ignore the script bit but the other couple things still stand ;)


No worries :)

Pegasus Estate will be on hold for a little while (more time to collect feedback) but I have some really exciting news: Fable has written some dialogues for the Staff, so they won't be mindless drones so much :)

For now, I really want to work on a Bard's Life update because that's what I am most excited about, and then my smuggler mod, there is a mage tower I am itching to start working on, but with so many projects already... *sigh*
Anyhow, I will be updating PE in a couple of weeks, it is about time I added the quest of the long lost wife.

Thanka for your support :)

Re: The Pegasus Estate... is going beta...again

PostPosted: Mon Aug 25, 2014 4:51 am
by Lokichan
No problem, your mods are too awesome not to support lady :)
I'll keep sending you reports as needed but I don't think I will find much XD
Looking forward to Bards Life Update! :D and your smugglers mod ;)

Re: The Pegasus Estate... is going beta...again

PostPosted: Fri Aug 29, 2014 4:27 am
by Lokichan
I am posting this here in case anyone has a fix, but I am stuck with Feyiin in a loop :(
I have all the latest updates, I double checked it. If there is a script tweak I would love to fix it myself so I can keep testing/playing :)
Feyiin just doesn't want to go on his walk lol XD

I know its on hold so I am sorry if I am bothering you Danae :(
If its something I will have to wait for with the update then its ok. :)

Re: The Pegasus Estate... is going beta...again

PostPosted: Sat Aug 30, 2014 4:02 am
by Danae123
Lokichan wrote:I am posting this here in case anyone has a fix, but I am stuck with Feyiin in a loop :(
I have all the latest updates, I double checked it. If there is a script tweak I would love to fix it myself so I can keep testing/playing :)
Feyiin just doesn't want to go on his walk lol XD

I know its on hold so I am sorry if I am bothering you Danae :(
If its something I will have to wait for with the update then its ok. :)


It was a problem a few versions ago but since you have the latest one, there must be something else. Might be a conflict with Staff Agency.
I will look at it.

For now, console this in:
Code: Select all
aa_Feyiin_4_sleeper->PositionCell 151112 -3354 113 200 " Pegasus Grounds"


And you are not bothering me :)

Re: The Pegasus Estate... is going beta...again

PostPosted: Sat Aug 30, 2014 3:02 pm
by Lokichan
ty ^^
I am trying the esp you gave me with a new game too, I'll see if it resolves the problem :)