Version: v1.1
Author: DebiDalio

Readme:
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The Elder Scrolls III: Morrowind
The Traveller's Guide to Dining No. 2
Ald'ruhn Council Club
by Debi Dalio
Version: 1.1
~ Crafted with love. ~
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1. Description
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Excerpt from The Traveller's Guide to Dining:
Ald'ruhn Council Club - (Rating: 1 Gold; Bottle Award)
The Ald'ruhn Council Club, owned and operated by Darvam Hlaren, is the local watering hole in Ald'ruhn. This tavern is completely unremarkable in its selection of food - comprising only a couple of snacks plus the ubiquitous ash yam pie - but is very remarkable in the variety of beers (7), meads (14), and spirits (19) offered - hence the bottle award. Enjoy a quiet drink with a friend downstairs, engrossing discussions with the owner, or perhaps some lively entertainment from a local bard.
Features:
- The ability to buy a wide variety of drinks and a few snacks
- A regenerating free snacks bowl
- Extensive dialogue for Darvam Hlaren, which may vary based on race, gender, faction, elapsed time, weather, disposition, and current events
- The ability to get directions to numerous local persons, places, and services
- A few intriguing papers here and there for flavor, some of which may lead to topics for certain NPCs
- A beautiful book created by Stuporstar
- Rumors that change on a daily basis and have an element of randomness
- Works with LGNPC
Oddities:
- Some snacks are implemented as blue pots (since I have no modelling skill). The justification is that they're in convenient containers for carrying around.
- Some snacks are alchemy objects so that they can give effects when eaten. Unfortunately, this means that they make bubbling sounds.
WARNING:
- You have only one opportunity to respond to the reading question. There is no right or wrong answer. Role-play it.
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2. Requirements
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Morrowind.esm
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3. Installation
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Copy the BookArt, Icons, Meshes, Sound, and Textures folders into your Morrowind\Data Files folder. If you get any message boxes saying "This folder already contains a folder named '<something>'.", click the Yes to All button. All of the content for this plugin, except for some book parts by Stuporstar, is in the Debi subfolders.
Copy TGD02_AldruhnCouncilClub.esp into your Morrowind\Data Files folder.
Run "Morrowind Launcher.exe", select the Data Files option, and double-click TGD02_AldruhnCouncilClub.esp to enable it, or use Wrye Mash or your favorite plugin management program.
NOTES:
* For best effect, make sure this plugin loads *AFTER* (has a newer date than) LGNPC.
* The Extras folder contains images of various papers included in this plug-in. If you wish to experience them in the game first, do not look in this folder until later.
* Stuporstar's "Spirits of Vvardenfell" book comprises:
BookArt\alembic_pot_still.dds
Icons\m\Tx_bov_Brews.dds
Meshes\m\Text_BoV_Brews.nif
Textures\Tx_book_BoV_Brews.dds
Textures\tx_book_edge_bov2.dds
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4. Removal
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Run "Morrowind Launcher.exe", select the Data Files option, and double-click the currently selected TGD02_AldruhnCouncilClub.esp file to disable the
plugin, or use Wrye Mash or your favorite plugin management program.
Delete the following from the Morrowind\Data Files folder:
Delete the following from the Morrowind\Data Files\BookArt folder:
Debi\tgd02*
alembic_pot_still.dds (ONLY if you don't have Stuporstar's book mod)
Delete the following from the Morrowind\Data Files\Icons folder:
Debi\MBR*
Debi\tgd02*
m\Tx_bov_Brews.dds (ONLY if you don't have Stuporstar's book mod)
Delete the following from the Morrowind\Data Files\Meshes folder:
Debi\MBR*
Debi\tgd02*
m\Text_BoV_Brews.nif (ONLY if you don't have Stuporstar's book mod)
Delete the following from the Morrowind\Data Files\Sound folder:
Debi\djd_DM_*
Delete the following from the Morrowind\Data Files\Textures folder:
Debi\MBR*
Debi\tgd02*
Tx_book_BoV_Brews.dds (ONLY if you don't have Stuporstar's book mod)
tx_book_edge_bov2.dds (ONLY if you don't have Stuporstar's book mod)
If any of the Debi folders are empty after this, it is safe to delete them.
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5. Conflicts
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None found during testing in a heavily modded game, but will conflict with any other plugin that puts objects in the same locations as this plugin or removes any furniture or objects on which or in which new objects from this plugin are situated.
In a heavily modded game you may notice a slight slowdown in dialogue response.
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6. Notes for Modders
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Dialogue Function Weather does not work for characters that are in interior cells. The workaround is to use a script to set a local or global variable that is accessible to the dialogue.
Script Example: set tgd02_DHCurrWeather to GetCurrentWeather
Dialogue Example: Global tgd02_DHCurrWeather = 2
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7. Copyright
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- Feel free to modify and use this plugin for your own personal use.
- Feel free to use the sounds in Data Files\Sound\Debi in accordance with Bethesda's copyrights. They are all simply edits of original Bethesda sounds.
- Feel free to use the alcoholic beverages in your own mods, but unmodified to maintain consistency please.
- Otherwise, please do not upload or redistribute this plugin, either modified or unmodified, without permission.
Thanks!
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8. Acknowledgements
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Many thanks to my husband for his support.
Special thanks to cyran0 for all his dialogue and scripting help and to Stuporstar for the beautiful "Spirits of Vvardenfell" book.
Thanks to all the great people on the Bethesda Softworks Forums for comments, opinions, and advice.
Thanks to UESP Wiki and The Imperial Library for a wealth of information. (Invaluable resources.)
Thanks to GhanBuriGhan, Yacoby, melian, et al. for the 9th Edition of Morrowind Scripting for Dummies. (Worth its weight in gold.)
Thanks to Srikandi for the Dialogue Tutorial.
Thanks to all the people who developed Audacity, Gimp, NifSkope, TESAME, TESTool, and Wrye Mash.
Thanks to Jose Alberto Reyes Galvez for the Abbeyline typeface.
Thanks to AENIGMA FONTS for the AEnigma Scrawl 4 BRK typeface.
Thanks to Anke Arnold for the Anke Calligraphic FG typeface.
Thanks to Dieter Steffmann for the Augusta typeface.
Thanks to Font Garden for the Cheryl Hand typeface.
Thanks to Scribe of Black Marsh for the Daedric typeface.
Thanks to David Rakowski for the Dobkin typeface.
Thanks to Varians Dreamfonts for the DreamerOne typeface.
Thanks to GemFonts for the Dumbledor 1 typeface.
Thanks to Tepid Monkey Fonts for the Hoffmanhand typeface.
Thanks to Fontourist for the Journal typeface.
Thanks to AEnigma for the Lamebrain BRK typeface.
Thanks to Dongle for the Oblivion typeface.
Thanks to Listemageren for the Squares typeface.
Thanks to various people who provide free images on the web.
The paper textures for various papers were created with images from CGTextures.com. These images may not be redistributed by default. Please visit http://www.cgtextures.com for more information.
Special thanks to Bethesda for not only creating such a wonderful game, but also for creating a world full of interesting lore and fascinating characters.
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9. Version History
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Version 1.0 (19 July 2010)
- Initial version
Version 1.1 (23 August 2010)
- Made the bottle textures more interesting.
- Made some minor recommended adjustments to some scripts.
- Removed topic additions from dialogue and put them in the control script.
- Made some minor adjustments to some dialogue.
- Wrote a How To Guide.
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10. Contact
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If you have questions, comments, suggestions, or constructive criticism, or find any problems with this plugin, please feel free to contact me via my Author page on Planet Elder Scrolls or PM me on the Bethesda Softworks Forums. (User ID: DebiDalio in both places.)
Happy Gaming!