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CK Crashing while editing in render window -- UPDATE 2.13.15

PostPosted: Tue Jun 03, 2014 1:13 pm
by Nodding Off
Reposted from Bethsoft official forums.

Laptop Specs
Code: Select all
Model: HP Envy 17 Notebook With Beats Audio
Operating System: Windows 8.1 (Version 6.3.9600 Build 9600)
Processor: Intel i7-4700MQ CPU @ 2.40GHz, 2401MHz, 4 Cores, 8 Logical Processors (with Turbo Boost up to 3.4GHz)
RAM: 12GB DDR3L SDRAM (2 DIMM)
Graphics: Intel HD graphics 4600 with up to 1792MB total graphics memory


Posting here after having done a clean install, for verification. Searched the forums for related information, but my search-fu is apparently weak, and what I found, didn't list solutions. Skyrim and the Construction Kit were both downloaded through steam, using the CD Key for my physical disc. DLCs were not active at the time of testing, and I have not added any mods at this point in time. All Steam Workshop mods were unsubscribed, prior to re-installing Skyrim.  EditorWarnings.txt lists the same errors I remember it having always had.

EditorWarnings.txt
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MASTERFILE: ===========================================================
MASTERFILE: NavmeshInfo 00028e37 has no parent space, ignoring
MASTERFILE: Automatic door 'AutoLoadDoor01' (00015E1D) [324 units] in cell 'YngolBarrowExterior' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:

Base: 'AutoLoadDoor01' (00031897)
Ref: '' (00015E1D)
Cell: 'YngolBarrowExterior' (0000B452) (38, 11) in world 'Tamriel' (0000003C)

See Warnings file for more information.
MASTERFILE: Automatic door 'WRShackDoorMinUse01' (0006767F) [48 units] in cell 'WhiterunExterior10' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:

Base: 'WRShackDoorMinUse01' (000FE471)
Ref: '' (0006767F)
Cell: 'WhiterunExterior10' (000095DA) (7, -1) in world 'Tamriel' (0000003C)

See Warnings file for more information.
MASTERFILE: Automatic door 'AutoLoadDoor01' (0001779F) [125 units] in cell 'KarthwastenExterior03' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:

Base: 'AutoLoadDoor01' (00031897)
Ref: '' (0001779F)
Cell: 'KarthwastenExterior03' (0000707A) (-34, 9) in world 'Tamriel' (0000003C)

See Warnings file for more information.
MASTERFILE: Automatic door 'ShipTrapdoor01MinUseHidden' (00099315) [0 units] in cell 'Wilderness' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:

Base: 'ShipTrapdoor01MinUseHidden' (00061435)
Ref: '' (00099315)
Cell: 'Wilderness' (0000967A) (2, -6) in world 'Tamriel' (0000003C)

See Warnings file for more information.
MASTERFILE: Automatic door 'dunda14PortalDoor01' (0003DC3F) [287 units] in cell 'DA14Interior' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:

Base: 'dunda14PortalDoor01' (0003DC41)
Ref: '' (0003DC3F)
Cell: 'DA14Interior' (0003D62B)

See Warnings file for more information.
MASTERFILE: Automatic door 'AutoLoadDoor01' (00015D12) [307 units] in cell 'WolfskullCave01' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:

Base: 'AutoLoadDoor01' (00031897)
Ref: '' (00015D12)
Cell: 'WolfskullCave01' (000151F6)

See Warnings file for more information.
MASTERFILE: Automatic door 'HelgenKeep01btoExteriorREF' (000909D2) [275 units] in cell 'HelgenKeep01' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:

Base: 'ImpDoorSingleLoad01' (0004203A)
Ref: 'HelgenKeep01btoExteriorREF' (000909D2)
Cell: 'HelgenKeep01' (0005DE24)

See Warnings file for more information.
MASTERFILE: Automatic door 'HelgenKeeptoExterior01REF' (0005DF95) [304 units] in cell 'HelgenKeep01' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:

Base: 'ImpDoorDoubleLoad01' (000439C4)
Ref: 'HelgenKeeptoExterior01REF' (0005DF95)
Cell: 'HelgenKeep01' (0005DE24)

See Warnings file for more information.


Prior to re-installing, Skyrim ran fine under Ultra High, without issue, with a selection of 41 mods, including high resolution textures. CK loaded up fine, until I had to work in the render window. Moving the camera, panning, zooming and rotating work fine in any worldspace that may be considered "vanilla," and already in the game.  Creating new worldspaces seems to work fine; panning, zooming, rotating the camera works fine, up until you begin editing the landscape. After (and only after) pulling up the landscape editor, making adjustments, and closing it, the CK will crash when moving the camera.

At this point, I updated my drivers and tried again, with the same result.  Next, I checked the integrity of the total cache, for both Skyrim and the CK with no issue. Finally I preformed a clean install, and tried again with the same results.
On crashing, I am notified of a problem, and dumped to desktop. The EditorWarnings.txt is not updated with any information on the crash, and windows notification does not provide any information on the issue.  Interestingly, despite EditorWarnings suggesting I check the Warnings file for more information, outside of EditorWarnings.txt, I have no other warnings file.
On a whim, I tried running Steam, Skyrim, and the CK under Windows 7 comparability mode, with and without "run as administrator" checked.  No luck.

The CK runs just fine on my Windows 7 machine, however, I am prepping that up to give to someone, and will be reformatting it in the coming week.


Additionally, my search here, and google gave some similar results, however the resolution involved removing a .dll file from the ENB series of shader mods, which I don't have or currently use and certainly shouldn't be present after a clean install.

Re: CK Crashing while editing in render window -- WINDOWS 8.

PostPosted: Fri Feb 13, 2015 1:20 pm
by Nodding Off
[UPDATE]

I've finally managed to fix most of my crashing issues.  On a hunch, I altered one of the Skyrim.ini settings under the [payrus] heading, dealing with max allocated memory.  While I have seen some suggest not to do otherwise, because it can cause problems with the scripting, the change from it's original settings to allocating about 8GB (Probably a bit excessive, but I have ram to spare) has stopped all CTDs with the CK during normal use. I have, in the past 3 days, managed to run the CK continuously for about 40 hours without any issue.  As a nice side-effect, I have noticed the CK loads up much faster, and load times for the game have been reduced significantly.  

As this isn't necessarily recommended, I feel obligated to suggest that anyone reading this and facing similar issues take the time to research what imaxallocatedmemory actually does, and how it can affect your game, and your system.