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My dear Great House family, friends, and modding community,
Our beloved High Magister Jac passed away last week from the terrible blight of COVID.
Patrick Wilson, Pat, Jac, Jacura, gulfwulf - by whatever name you know him as, most certainly impacted your gaming experience, or you probably wouldn't be reading this. Jac is a prolific modder, introducing us to everyone's favourite companion Jasmine and forcing us to fight off the Dark Brotherhood again and again. He is also the creator of...
We at Modding History we were made aware that the search function is out of order. This issue is caused by a major update on the servers, and is being looked at by Fliggerty. The search algorithms will likely need a whole new rewriting, causing the search functions to not work for a while. We will let everyone know when the search functions are working again. Until the search is working again you can still find mods, by sifting through the database to find what you might be looking for. We know...
This mod adds an NPC, Feyiin to the region around Seyda Neen. He needs help and will reward you for your efforts. Feyiin has a small cave somewhere between Seyda Neen and Pelagiad and you are welcome to use it. The cave has 2 rooms: one with basic NOM facilities and stoage, the other with a bed, an alchemy desk (with a simple ingredient sorter) and more storage. The quest is meant for starter characters and takes place in the Bitter Coast only. The rewards for the quest are balanced: overall, the items you get during and after the quest amount to 500g roughly. They include some potions, a few scrolls, a couple of soul gem, 2 enchanted items (nothing uber), an Amulet to teleport back to the cave and a tunnel that takes the player to Balmora.